tim_pkmn89
Member
Paradise was the only modern driving game I've played. I loved the open-world aspect of it; being able to just drive around randomly.
What killed Burnout was EA mixing it into the recent Need for Speed games; EA probably sees no need for Burnout due to NFS now having similar arcade gameplay.
The open world killed it.. Buirnout didnt need that..
Racing was a chore in that game.. not knowing where to go half the time..
We need a true sequel of 3 : Takedown.. with none of that open world BS..
EA wanted Criterion to make Need for Speed instead of Burnout. That's the story.Yeah, killed it for me.
But I thought it was a successful game - and because generally anything EA has that makes money, they will continue to make. I'm curious as to what the story is here.
Have EA gutted Criterion yet?
A new Burnout in the style of Burnout 2/3 would be grand, but I would settle for a remaster of the first 3 games. Burnout 2 is still the peak for me with the best crash mode and best track design.
Edit: it is funny seeing a bunch of people talking about crash mode and saying how Burnout 3 was the peak. The crash mode in that game (and Revenge) was nowhere near as good as Burnout 2.
I know the game is either love it or hate it, and I know the team mostly makes Need for Speed games now...but what happened? It's kind of crazy in this day and age of yearly sequels that there hasn't been a new Burnout game since January 2008 -- going on seven years!
It definitely killed my interest in the franchise. I played the shit out of the previous games.
I messed with Paradise for maybe an hour and never touched it again.
Yeah, I think the game did pretty well, but not NFS numbers / projected numbers.Personally I think EA killed it in their quest for the Need For Speed IP to succeed.
Yes, Criterion is only in name only. The big players left.
Criterion racing games are Criterion racing games... It doesn't so much matter what name you put on the cover.
Of course they did.
Where are they now?
I know the game is either love it or hate it, and I know the team mostly makes Need for Speed games now...but what happened? It's kind of crazy in this day and age of yearly sequels that there hasn't been a new Burnout game since January 2008 -- going on seven years!
I always sensed the game didn't do as well as they had hoped, and even though many on GAF love it, I do think the fanbase was kind of turned off by the changes. I'm one of those fans, so if Burnout ever did come back, I'd like it to return to its roots. Crash mode was amazing. How do we not have a new version of it? Stellar graphics, great sense of speed, wrecks were so detailed.
So what does the future hold for Burnout, if anything?
Lack of crash mode killed it.
It was definitely my least favorite entry (aside from the original). I never really understood the praise it got. Track design is an art for to me, nothing can beat a super well designed track in a racing game, and open worlds completely ruin all of that.
there hasn't been a new Burnout game since January 2008 -- going on seven years!