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So did Burnout Paradise kill the franchise?

I HATE open world racers. It eliminates the sense of progression. It's less "I'm going to new countries and trying out new cars" and more "Just drive wherever and go to a spot where you can do a mission on the same fucking area you've been for the last 3 hours".
 
Burnout Paradise was a success. The franchise died because Need for Speed is a bigger name than Burnout and EA wanted to put their best team on the bigger name. It's as simple as that.

Exactly; the reason Burnout is dead has little to do with how old fans didn't like the lack of Crash mode or whatever the reason may be.

EA killed Burnout and put its team on NFS.
 
I understand why some were turned off by Paradise and its open world structure, but Paradise will always be to me first and foremost a gushing love letter to the fans, and a showcase for Criterion at their best, and most imaginative and ambitious. Its a pure sandbox of high speed super jump awesome, but it has a learning curve and requires that you get to know the topography of the city to the point where you're never lost - ever - by sight alone. If you stuck with the game long enough to learn the roads and the shortcuts it was pure and unadulterated arcade racing bliss - the kind of thing that nobody and nothing else could touch in the slightest - and Criterion fortified it with a whole secondary island, micro machines, and Hollywood classic super-cars as DLC. A DLC regime the likes of which we haven't seen since.

I'd like to think there's room for another linear Burnout, but damnit if there's another part of me that thinks that only a proper open world format allows for the best of linear racing along with free roam - but we're not quite there yet in terms of what has come before. I can't help but believe that it can be done though. There's a reason that Burnout Paradise is the first game I triple dipped, and its because its damn near perfection. Its the kind of thing that should earn Criterion enough respect that their handlers should just let them off the leash to produce whatever they think is worthwhile, and back them to the fucking hilt on it.
 
Hell no! It introduced an open world to burnout and my 30hrs to 100% everything (-some online stuff) was well worth it and it left me wanting more. And a crash mode.
 
I loved Burnout 2 , 3 and Revenge, but the open world just didn't feel right with Burnout. I don't even know if I can explain why.

I HATE open world racers. It eliminates the sense of progression. It's less "I'm going to new countries and trying out new cars" and more "Just drive wherever and go to a spot where you can do a mission on the same fucking area you've been for the last 3 hours".

Okay he's on the right track.
 
Nope.
EA+NFS did.
And because of the continue milking of NFS, I start to hate arcade driving.

Rough cycle with EA racing IPs =/.
At least the new driving games now have club//crew with a mix of arcade+sim to keep thing fresh.
So it looks like the NFS series will die off too if it doesn't match its competitors.
 
I remember enjoying the hell out of Paradise, but open world racers just don't do it for me that much (unless it's the PS2 NFS games. Those were the shit for me).
All I ask of EA is to do an HD release of Burnout 2/3/Revenge and a special PSN port of Dominator. Do that, and I'll buy it in for all the consoles it comes out on.
 
Killed the franchise? It's like the only game in the franchise that's worth playing. Nothing is more boring than racing on pre-made tracks.
 
It plays just as well as previous entries, however the open world and having to look at a minimap is a obstacle to the very racing experience. It wasent fun to do it in GTA where a wrong turn could fail you the mission, its why Saints Row 3 had those arrows in the game.

Replaying the earlier games, you get to focus on that Burnout feel when you get into a zone and just try to drive as fast as possible without crashing, its a unique feeling that only Burnout has to me.
 
How can the third best Burnout kill the franchise?

Would I have preferred a new Takedown or Revenge? Sure, but Paradise is a damn good game and I hope we eventually get a sequel with a proper crash mode. Hated showtime with a passion.
 
Killed the franchise? It's like the only game in the franchise that's worth playing. Nothing is more boring than racing on pre-made tracks.

Nothing is more boring than an open world racing game where you're wasting ten minutes traveling to a location just to find another race to do. Instead of having a goal, trying to progress from stage to stage, now you're aimlessly driving all over the place. It was a new feeling, but it didn't provide hours upon hours of fun. There was never an urgency to continue playing the game after a short while, because of the feeling you were wasting so much time driving from nowhere to somewhere.
 
Burnout 3: Takedown and to an extent Burnout: Revenge were some of the best arcade racers ever made.

Paradise introduced more realism into the physics of the game and this combined with the open world setting really turned me off to the game. Sadly all of the follow up titles and spiritual successors have followed this formula.

A shame they abandoned the rediculousy fun modes from Takedown (Road rage was so damn fun as well as Crash mode) and replaced them with a generic open world experience.

Was a hell of a lot funner to play Burnout 3 on ps2 than any other racing game last gen.
 
Burnout 3 killed it for me already. Burnout 2 was the shit. I just hated the boost change. The ability to boost anytime made it less challenging for me.. Then I tried Burnout Paradise... No menu? Open world bullshit? Fuck that.
You are a very sick person.

Burnout 3: Takedown was/is the best burnout to date.
And it still had an awesome Crash Mode.

Paradise has been the only Burnout game I played, it was alright.

Go pick up a copy of Burnout 3 or even Revenge they were truer to what Burnout was....but i guess franchises have to evolve.....not sure why after Paradise it was essentially dropped though.
I thought it was a good game, just not as good as Takedown or Revenge.
 
Burnout 3 killed it for me already. Burnout 2 was the shit. I just hated the boost change. The ability to boost anytime made it less challenging for me.. Then I tried Burnout Paradise... No menu? Open world bullshit? Fuck that.

My man!

Though I found the 'traffic checking' worse than the change in boost.

You are a very sick person.

Burnout 3: Takedown was/is the best burnout to date.
And it still had an awesome Crash Mode.

But BO3 was easy-mode compared to 2.
 
I can appreciate the ambition of Paradise, but it proved to me that open-world Burnout doesn't really work. To me, Burnout was always about high-octane, pick-up-and-play arcade racing, not exploration and aimless cruising. Probably better to keep that stuff to the NFS series.

Man, just imagine a PS4/Xbone Burnout though...
 
I know ppl go batshit crazy over it but i hated the whole open world concept.

All my races involved me shifting my attention from the center of the screen to the mini map every other second to make sure i was going in the right direction. Completely took me out of the game



I actually liked the game and I wholeheartedly agree with that. I also felt looking at the mini map every second to make sure you were going the wright path was unnecessary and even took you out of the experience at times. I hated making a wrong turn or getting lost just to find out that I will inevitably lose the race because I cannot catch up. I prefer the linear Burnouts more. Straight forward and to the point. Open world does not need to be in everything. They will probably shoehorn "open world" in the next Street Fighter.
 
I never played the earlier games, but I loved Paradise. Ran great, looked great, and it was a giant sandbox of fun. Online was cool.
 
Just talking to a co-worker about the Burnout series.

Played Burnout 1 and 2 the most. Love the track designs. Felt like the most "realistic" but fun tracks I've ever played.

Also loved the fact the game was based around crashing. Don't get me wrong, I love the Crash Modes! But when I play a racing game, I don't want to crash (I want to go fast).
 
AHAHAHAHAHAHA.

The franchise died after it, but even if you didn't like it (I did, amazing game, love forever, best multi), I don't see why you'd say it killed the franchise.

If anything, I'm just grateful Criterion could do this one before it died :)
 
Racing games are a hard sell now.

- They're all starting to look / feel / sound the same

- The routine releases of them are beginning to feel like releases of Madden, with just roster updates (in this case, minor car updates --- but it's essentially the same famous cars)

- They aren't all pick-up-and-play anymore. Even Burnout, which does have some sort of learning curve unless you enjoy crashing over and over. Whenever i play a racing game where they drop the manual transmission option, I weep a little, because I know that was done to improve sales (and basically kill gameplay)

- They don't make the same numbers as shooters like Call of Duty

- Player-base seems to drop very fast for online racers. Basically every racing game has 15 losers and 1 winner, so imagine how frustrating that must feel (unlike a 6v6 shooter where 6 guys win, 6 guys lose)

- Racing games are degenerating into a first-corner-crash fest. No developer wants to tackle implementing fair rules or a flag system, maybe because it is impossible, or maybe it's just too damn hard, or maybe it just makes it less fun.

- I think lag has an effect on who wins races, though this is really subjective. Whoever is in the lead usually has a massive one and this is even if only one lap has passed. It's just so hard to tell if it is lag causing it or not, so it just adds to the frustration factor.

Whether arcade (like Burnout) or sim (like Forza), I think these points apply to all of them.
 
It took the best thing about Burnout (the short, sharp bursts of gameplay that demand near perfection to get those stars) and replaced it with tedium. I don't know whether it killed the franchise, but it certainly killed my interest in it.
 
Give me a car, give me a track, let me race. Fuck that open world shit. Bored the hell out of me.

That said, I'd love another old-school Burnout, those games were awesome.
 
Burnout 3: Takedown and to an extent Burnout: Revenge were some of the best arcade racers ever made.

Paradise introduced more realism into the physics of the game and this combined with the open world setting really turned me off to the game. Sadly all of the follow up titles and spiritual successors have followed this formula.

A shame they abandoned the rediculousy fun modes from Takedown (Road rage was so damn fun as well as Crash mode) and replaced them with a generic open world experience.

Was a hell of a lot funner to play Burnout 3 on ps2 than any other racing game last gen.

Paradise has Road Rage though. It's actually pretty great.
 
It did for me.
I loved Burnout and was really excited for Paradise but it turns out that I didn't want an open world Burnout.
 
I played Burnout Revenge religiously and competitively. Got extremely high in rankings. Played the demo for Paradise and just knew not to buy the game... So sad.
 
To me this was the true sequel to Point of Impact, played it to death and if it wasn't for a couple of the 360 camera achievements I would've 1000/1000 it.

Criterion did mention/tweet something about the possibility of another Burnout on next-gen systems but were also open to suggestions to what the gamers wanted to see, not just another Burnout.
 
Although it was very different compared to the previous entries i liked paradise a lot. Problems is, they eventually did what they did on Paradise to NFS too. Might've been better to leave burnout as is and just do an NFS: paradise. Now Burnout is pretty much done for until a reboot happens in the future.
 
I loved B3, but I also put TONS of hours into paradise! it was a great game, easy to pick up but hard to master!
 
I normally don't like racing games but Burnout Paradise was one of the games i put the most time in. The Game was pure fun and the Online was amazing.
 
I thought Burnout Paradise was a good racing game, but it just didn't have that Burnout feel to it. I think the in-game music also soured the experience for me.
 
This, motherfucking delorean!

http://youtu.be/HViPT3XIWuY

Watching that makes me want to boot the game up again. So awesome. I love it when racing games don't have licensed vehicles but what they do have are close enough to the real thing that you can tell which cars are meant to be which - GTA also does that really well. It means you can smash the shit out of the cars with a wicked damage model too :)

I thought Burnout Paradise was a good racing game, but it just didn't have that Burnout feel to it. I think the in-game music also soured the experience for me.

I thought the soundtrack was excellent for the most part - certainly better than the soundtrack from Burnout 3. When I played I tended to shut out most tracks except for the Burnout 2 and classical music tracks.
 
It probably did but I still can't believe it. For me Burnout Paradise is one of the very few games of last gen that's a straight 10/10 for me.
 
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