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So did Burnout Paradise kill the franchise?

Since I have put 100 hours and more into this game and played through it on two different consoles I have to say, I had damn much fun with it.

When you weren't doing challenges, you could boot up a race, and if nobody liked that you could just crash, smash, spin, drive backwards, boost through everything and crash again.
We had so much fun in this game.

But as already stated by others, EA has put this franchise on ice - unfortunately.
 
For me the open world aspect (which I do not like at all in every genre) and the lack of crash-intersections killed the whole franchise for me.
I played the shit out of Burnout Revenge on 360. It was mad fun.
For me the whole Franchise took a wrong direction with Burnout :(
 
Nope. Paradise was a great game -- especially with the updates.

What killed Burnout was EA mixing it into the recent Need for Speed games; EA probably sees no need for Burnout due to NFS now having similar arcade gameplay.

This!

Its so lame that EA killed the Burnout series and kept the Need for Speed series going.

It should've been the other way around.
 
It was definitely my least favorite entry (aside from the original). I never really understood the praise it got. Track design is an art for to me, nothing can beat a super well designed track in a racing game, and open worlds completely ruin all of that.

Yes, aaaaaaand...

I HATE open world racers. It eliminates the sense of progression. It's less "I'm going to new countries and trying out new cars" and more "Just drive wherever and go to a spot where you can do a mission on the same fucking area you've been for the last 3 hours".

...yes.

It has essentially killed the series, yes. Have you seen any Burnout games released since? I mean, I've been a fan of Burnout since Point of Impact, and from that instalment to Revenge, the franchise was on the kind of winning streak that's rare in video games. Paradise put a stop to that winning streak - it's just not a very good game at all. Like the two posters above have expressed, it's the open-world structure that ultimately hurt it the most. The track design in PoI, Takedown and Revenge was largely brilliant, and there was a terrific sense of progression as you won events and opened up new and more difficult races to compete in. You don't get that sense of progression in Paradise. What you get is a puny-sized environment that you can drive around in and familiarise yourself with in a matter of two hours. And that's it, you've seen everything the game has to offer, and as you 'progress' by updating your license, you cruise around in the same locales time and time again doing the same shit. It is repetition defined.

The open world totally neutered Crash mode as well. Crash mode in prior games didn't require a whole lot of skill particularly, but it was fun, every Crash event was unique, and seeing the carnage ensue from strategically landing your vehicle into traffic was always satisfying. It was one of the best things about Burnout overall. In Paradise, you just pick a random place on the map, activate the mode and you start bouncing around like a fucking rubber ball every time you touch a car. It's a poor poor substitute for the real thing, and you can thank the open world for that. And then there's the whole issue with navigation as well. Since there are no predefined routes to the finish line, you can make your way to the end whichever way you see fit, but in order to follow the quickest way there, you have to constantly pay attention to the mini-map in the bottom right corner and also to the left and right indicators at the top. This detracts majorly from the core racing itself. In previous games, you were always paying attention to incoming traffic and aggressive competition, but in Paradise, the biggest obstacle between you and victory is missing a turn because you didn't catch the indicator in time. That's not fun, that's just a fucking annoyance. Thank you once again open-world structure.

Oh, it's really easy too. There's no challenge involved whatsoever.
 
Definitely killed it for me. That city was big. A huge sandbox of nothing. Huge stretches of road with nothing to do. Also, the fact that you had to constantly check the map. Terrible game design. Especially for the franchise.
 
Screw da haterz, Paradise City is one of my if not my favourite racing game from last generation. I sunk so many hours into it.

Tried Criterion's NFS: Most Wanted and couldn't play more than an hour or two before getting bored though.
 
It was definitely my least favorite entry (aside from the original). I never really understood the praise it got. Track design is an art for to me, nothing can beat a super well designed track in a racing game, and open worlds completely ruin all of that.
I like you.

The bolded part is exactly what ruined the game for me. I miss Burnout 3 so much... :c
 
Burnout Paradise was a paradise. The best game in the series imo. Couldn't beat trying to make your streaks last as long as you can, and trying to beat each other's records was fun as shit. My buddy and me was sitting on that game for a long long time.

The DLC was lame though...
 
I didn't like the open-world for Burnout. I played a lot of the previous ones and I much preferred the courses in them. The open world, I spent too much time looking at the map instead of racing. Originally if you failed a race, to start it all over again you had to drive back to the starting point. That really annoyed me, but at least they added an option in a later patch.

Fixed courses may be more linear than an open world but they allow for more variation in what you see, open world I just feel I'm driving down the same street over and over again and in Burnout Paradise it was really bad since there were only so many end points.
 
It did a good job if killing my interest in the series.

I'd kill you all the HD remasters of Burnout 3 and Revenge (minus the driving into opposing traffic).
 
It did for me. Paradise succeeded in delivering a boring Burnout. I thought it was impossible with that formula but they did it, thanks to the stupid idea of a small and totally anonymous open world where you see every angle 100 times, doing the same thing but driving a different car. Oh wow, so funny.
Never even finished it.
 
When it came out, Criterion knew people would be divided over it, and they came out with instant interviews defending it and telling people they were wrong. Put my back up straight away being told what I should like, and the game was terrible. Technically amazing, but playing Crazy Taxi to find missions was buillshit.

http://www.neogaf.com/forum/showthread.php?t=219983
 
EA killed Burnout, I'm not sure why anyone would think differently, the game sold well, and had a very active MP that is still going now. The reason why we haven't had anymore is because EA has forced them to make NFS, which sadly doesn't fill either gaps that the old and new Burnout have left behind.

I loved Paradise myself, I thought it was fantastic fun with friends online, and was more based on co-operative play together to reach a goal than what NFS does which is far more competitive, and that just isn't as fun. It is a shame they couldn't meld old Burnout based gameplay with something like Paradise.
 
Lack of splitscreen and the open world killed it for me. I too dislike open-world racers. Too much time wasted driving around looking for challenges.
 
One Burnout a generation is enough for me, I enjoyed Paradise but haven't felt like I want another game in the series yet.
 
Paradise was an awesome game.

How is Forza Horizon different? Everyone loves Forza Horizon. If anything, Burnout Paradise is more detailed, more feature heavy and has loads more to do.
 
It's more like Burnout Paradise was killed by Need for Speed, but Burnout Paradise's vampire head took over Need for Speed's body.
 
Not only did it kill Burnout for me, it killed a lot of other racers too as I absolutely can't stand the concept of the open world racer.

I don't want to drive to my race, there's nothing interesting in that. Let me choose a race from a menu and take part in it. That's all I want. And I'd prefer if those races took place in a variety of different and exotic settings rather than one bland city or countryside.
 
Definitely not. I loved Burnout Paradise and have only recently have gone back to playing it on PC with a few old friends of mine.

I would love to see a Burnout Paradise 2 of some kind because I feel it could compete with Horizon 2 and Driveclub but we all know EA will not let this happen because they still 'Believe' in Need For Speed.
 
In the sense Criterion probably stopped because they'd never top the game, then sure.

Paradise was exceptional.
 
I'm amazed by the number of people saying they hated the open world aspect of Burnout Paradise. The crash mode stuff could've been done as it was in previous games, but it would jar against the online mode as it would involve resetting some part of the map.

I really liked Burnout Revenge, but Burnout Paradise me and a friend have played for multiples of hundreds of hours because we still enjoy it.

In truth it doesn't seem like it was was killed, because Need For Speed: Most Wanted seems about 90% based on Burnout Paradise.
 
It wasn't a traditional Burnout game, but it was still fun as hell. In fact I'd say it was my favorite racing game of all time. So much to do and it was a blast in co-op.
 
EA will bring it back. They'll call it Burnout, it'll be free to play, have less cars, and you'll have to pay for gas (3.00 per gallon) and you'll have to pay for repairs to your car. If it's totaled you'll have to buy a new one.

It'll be great.
 
I don't want to say I'm certain, but I don't think Burnout was that massive of a franchise going by sales numbers even during it's prime with Burnout 3, and after that it started going downhill from there. Paradise probably just put the final nail in the coffin.
 
I liked it. But not as much as the previous games. BO2 is till my favourite.

Now Midnight Club LA. That was a game I thoroughly enjoyed. So Rockstar, where's my next gen open world tuner racer?
 
I loved burnout paradise. One of the first games I got the platinum for on ps3. If they came out with a BP2 I would def get it!
 
Hated that game. Was the opposite of what I enjoyed about burnout. No crash mode also sucked. Played that with friends a ton.
 
yes. burnout 3 was the best and still is the best burnout by FAR. nothing beat crash mode in 3 and the amazing crash scenes which later disappeared from paradise.
 
I don't think the open world design really did anything for the game.

If they made Burnout 3 Takedown HD for PS4 I'd buy it in an instant.
 
For me Burnout 2 and 3 were the best in the series, after n°3 it went downhill. I guess EA tried to get as much money as possible from the PS2 era, which meant the quality went down. Burnout Paradise was again a step in the good direction, but not good like number 2 or 3. Big Surf was one of the best tracks i had ever driven.
 
I loved BP and would love a sequel - all those NFS games are just not the same, I spent days online in Paradise City and it's one of my few plats.
 
This thread is the first time I've seen such negativity towards it. Loved the open world aspect, takendowns were so good, especially for unlocking cars, online was fantastic, very chill community.
 
I liked Paradise for what it was but I really miss the old Burnout structure. I'd love a new game that mixes closed arcade races and has crash mode.
 
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