Visualante
Member
Visual effects another creative, technical and highly popular industry lacks a union unlike the film crew, acting, writing counter parts. You can read some discussion about unionisation here http://vfxsoldier.wordpress.com/ I think the two industries are quite interchangeable and the AAA model of games is catching up to the numbers of staff in visual effects as production values go up (digital groomer is now a mid level job title in visual effects).
I think it's something that should happen in visual effects because many of the popular movies today wouldn't be possible without these effects but the staff on the ground aren't seeing the financial rewards or quality of life that the commercially successful projects receive.
I'm completely put off by working in a mega studio, aside from what I can learn from them in terms of working practices, pipeline. It seems the management structure is completely broken, cycles are too short and teams are pushed to implement features that aren't really do-able in that time frame. I'd like to see studios that don't have crunch (or very little) time be made example of and have the rest of the industry learn from that.
I think it's something that should happen in visual effects because many of the popular movies today wouldn't be possible without these effects but the staff on the ground aren't seeing the financial rewards or quality of life that the commercially successful projects receive.
I'm completely put off by working in a mega studio, aside from what I can learn from them in terms of working practices, pipeline. It seems the management structure is completely broken, cycles are too short and teams are pushed to implement features that aren't really do-able in that time frame. I'd like to see studios that don't have crunch (or very little) time be made example of and have the rest of the industry learn from that.
Yup, and outsourcing companies. One group of people left EA to start their own company and now they do high end outsourcing (entire level/map designs) for other publishers/developers. Distinct from the Eastern outsourcing where the work is quite labour intensive they do actual gameplay stuff because of their experience. Publishers/developers need to take note that if working conditions are too bad there will be mass exodus of staff like at Infinity Ward, EA, etc. Edge wrote a huge article on these outsource companies from the UK (and Europe I think) last year.alstein said:What you're starting to see though in response to this, is that many of the most talented folks are realizing that they'll be happier/healthier/richer not working for the big companies- and this is why we're seeing more indie projects these days.
Because it's so hard to fire someone it's becoming the norm that you give everyone a short term contract.. wouldn't a guild protect people like that? I'm mostly looking at the UK here with this point.davepoobond said:guilds are also only usually for freelancers, and gaming industry isnt a freelancer industry per se. yes, there are freelancers, but not on the scale of hollywood, where practically everyone is a freelancer.