eso76 said:Seriously, is it being used ? does it really exist ?
it has been hyped like the second coming, months before X360 launch and then it disappeared and left no trace, to my limited knowledge of the industry at least.
Marathon said:XNA is just the name of the 360 devtools.
There really is nothing to talk about beyond that.
Marathon said:XNA is just the name of the 360 devtools.
There really is nothing to talk about beyond that.
Jerkface said:Nope, it's a multi-platform suite of tools.
Marathon said:Bzzt!
Outside of some controller stuff and a few other minor pc related thing, it's just a name for the 360 devtools.
Jerkface said::lol It's going to be a full suite for Windows Vista aswell buddy.
Jerkface said::lol It's going to be a full suite for Windows Vista aswell buddy. One of the main ideas is to have a simple interchange between console and PC environments.
Marathon said:Bzzt!
Outside of some controller stuff and a few other minor pc related thing, it's just a name for the 360 devtools.
Marathon said:Wake me up when that happens.
Marathon said:Wake me up when that happens.
XACT is being ported to the PC as we speak. XUI should get ported shortly as well. HLSL is already used in Xbox, Xbox 360, and PC games. XIF is open platform. You could technically use it on a multiplatform game for Xbox 360 and PS3 if you wanted.Marathon said:Wake me up when that happens.
element said:XNA is many things and really doesn't fall on to one single area (XNA is tool, XNA is a platform, XNA is an idea).
Many tools that fall into XNA are being used and have been used for a while now. HLSL, XUI (UI tool for Xbox 360), XACT (Audio).
At GDC they will show off XNA Studio which is VS 2005 with Team Test and their new XML content managment/asset managment thing called XIF. It is kinda cool sounding.
I guess what I mean is XNA falls into a strange area like the early stages of DirectX. Platform was probably a poor word.A platform? Hmmmm, Windows is a platform.
element said:I guess what I mean is XNA falls into a strange area like the early stages of DirectX. Platform was probably a poor word.
I think almost every Xbox 360 game will end up using XACT.The bigger a developer you are the less likely you are to actually use the supplied tools. Very often the supplied tools are used as templates to write your own custom internal tools that fit into your company's existing toolchain(s).
Well MS provided much more tools then Sony did. Which is why Sony bought SN Systems to complete on development tools.The 360 devtool stuff is no different other than they decided for some reason to try to brand their tools with the XNA name.
Isn't Full Auto based on one of the early tech demos?
So it's .NET for games.element said:XNA is many things and really doesn't fall on to one single area (XNA is tool, XNA is a platform, XNA is an idea).
Matlock said:XNA is just another Microsoft lie. Sea Manky told me!
PizzaFarmer said:Anyone who thinks it's a simple rebranding of existing Xbox or Xbox 360 dev tools also has an incorrect understanding. The scope of XNA Studio is huge; a much larger undertaking than just porting a single tool, library or runtime.
You can't reword yourself out of being wrong, although pointing towards others that know even less who cling to 'teh power of XNA' is probably a good start.Marathon said:The scope of all console maker's library of tools is huge.
The scope of most console developer's library of tools is huge.
The scope of the tools required for most modern games is huge.
Virtually every console development house has tools they plan to turn into 'something huge' that unifies and streamlines all their development efforts and so on and so on.
The branding of their developer tools is one of the few things Microsoft managed to not screw up with the 360 in that is has got a lot of people believing in the 'teh power of XNA'
PizzaFarmer said:You can't reword yourself out of being wrong, although pointing towards others that know even less who cling to 'teh power of XNA' is probably a good start.
PizzaFarmer said:I'll break forum convention and give actual specifics instead of a personal interpretation of a dripping-with-PR press conference.
XNA components already available:
-PIX for Windows games (available in DX SDK, ported from Xbox/Xbox360 SDK)
-XACT for Windows games (available in DX SDK, ported from Xbox/Xbox360 SDK)
-Common controller support for Windows games (Xbox 360 gamepad for Windows PCs, XInput library)
Announced XNA components in development:
-XNA Studio (beta available at GDC 2006).
Anyone who thinks it's a simple rebranding of existing Xbox or Xbox 360 dev tools also has an incorrect understanding. The scope of XNA Studio is huge; a much larger undertaking than just porting a single tool, library or runtime.
I probably should have qualified my comments with this: Some of us have a lot of specific details on what exactly XNA Studio does.Argyle said:Didn't you just prove Marathon's point? As of right now, it is a simple rebranding of existing Xbox or Xbox 360 dev tools - the only thing new is that there are Windows versions. That's probably why he calls bullshit on it right now (and frankly I agree with him).
That's not to say XNA Studio isn't going to be new and cool, but since it's not out yet, "XNA" at this point is nothing we haven't seen already - pure marketing hype at this point.
That said, PIX is pretty rad.
element said:XNA is tool, XNA is a platform, XNA is an idea
Borys said:Stupid question time! (devs answer!)
If this is basically a fully fledged 360 IDE like say - VS.NET and it's being used or will be used to create PC games (which were created without the help of XNA for millions of years) and PC gets DX10 which isn't supported in HW by 360 - the how can this help PC games deving?
PC needs DX10, XNA doesn't need DX10 cause 360 doesn't support it.
Why PC devs need XNA? They sure got by without it and created hundreds of games.
I see a little problem here called "dumbing down (future) PC games to DX9-level".
The Xenos (the codename for the Xbox 360's chipset) is based largely on the same specifications, but goes far beyond them. In fact, the specifications for the Xenos exceed those called for in Microsoft's Windows Graphics Foundation 2.0, aka DirectX 10.
PizzaFarmer said:I probably should have qualified my comments with this: Some of us have a lot of specific details on what exactly XNA Studio does.
Calling the whole thing a marketing rebrand of existing 360 tools ignores that MS actually hired up a new dedicated team to work on tools for improving the process of game development. Sure, the whole thing started by helping Windows game dev tools get caught up with Xbox, but even that involves more work than the trivial marketing attempt to get credit for Xbox 360 dev tools that Marathon suggests.
Considering that XNA consists of software that has shipped as promised and another promised future product on track for beta at GDC 2006, I don't see reason for breaking out the "XNA is vaporware / marketing BS!" claims just yet.
(On the other hand, if MS doesn't have the XNA Studio beta ready in time for GDC, then claims of XNA delay would actually be right for once)
No it's not.3rdman said:Xenos is DX10 compatible.
Despite the Visual Studio-sounding name, XNA Studio actually isn't an IDE.Borys said:Stupid question time! (devs answer!)
If this is basically a fully fledged 360 IDE like say - VS.NET and it's being used or will be used to create PC games (which were created without the help of XNA for millions of years) and PC gets DX10 which isn't supported in HW by 360 - the how can this help PC games deving?
PC needs DX10, XNA doesn't need DX10 cause 360 doesn't support it.
Why PC devs need XNA? They sure got by without it and created hundreds of games.
I see a little problem here called "dumbing down (future) PC games to DX9-level".
Some details are at www.microsoft.com/xna. Hint: As a game developer-focused project, you don't think MS would keep third parties in the dark on this, do you?Argyle said:Has MS announced specifics about XNA Studio? Or are the "some of us" only Microsoft employees at this point?
PizzaFarmer said:Despite the Visual Studio-sounding name, XNA Studio actually isn't an IDE.
Among other things, it's a fast, customizable command-line asset build with bug tracking system.
Some details are at www.microsoft.com/xna. Hint: As a game developer-focused project, you don't think MS would keep third parties in the dark on this, do you?
.NET is a good comparison and I can certainly see your point.Argyle said:Don't get me wrong, I look forward to seeing what XNA Studio can do when it comes out, but you have to see why people are quite confused as to what XNA is. It does remind me of .NET when it was introduced - no one really knew what it was, and now it seems to have kind of solidified into a real product from a bunch of marketing vapor...