Because nobody bought NFS and those who did quickly realized always online was the least of its problems.People complaint against always online after the Sim City launch, so EA had to remove it. The always online for single player was back with Need for Speed, and nobody seemed to care.
Paying full price for F2P games or games with heavy F2P elements. That's already happening.
I don't think cosmetic microtransactions is as big a deal as people make it out to be. For one you can earn all this stuff (mostly) by playing the game. Even lvl boosters wouldn't be a problem in my eyes for overwatch since levels only grant cosmetics anyway.Yup. Overwatch is that example...disgusting game.
Mark my words: the next big thing will be episodic releases.
FF7R is going to be our first venture into a AAA episodic game. Companies will realize that they can divide one game 5 ways, charge $30 for each episode, and make bank.
Mark my words: the next big thing will be episodic releases.
FF7R is going to be our first venture into a AAA episodic game. Companies will realize that they can divide one game 5 ways, charge $30 for each episode, and make bank.
Games are going to get more expensive.
We havent seen it yet but the $60 game will become $70 very soon. Its already more expensive in other countries but the US has somehow managed not to be a part of it.
Instead of (or in addition to) seeing "Collectors Edition" you might start seeing "Light" versions or budget versions, somewhat akin to how, technically, an SD movie is $5 less. For example, Call of Duty will have the main game priced at $70, with an option to buy the game sans Zombie mode for $60 or $55 or something. They want everyone to buy that $70 version.
All it takes is for someone to open the floodgates in the industry and take the first step. Dont know who but i think it will happen in less than 3 years.
Good games that only last for five hours. In the future, big corporations will troll us by making awesome games will a catch, they only last for the maximum of five hours. Get ready for Persona 6 that only last for 2 hours.
![]()
That's been part of AAA PR for a long time now lol.Next we will accept bold faced lies like No Man's Sky.
Being lied to and deceived will be the new norm.
The only company who had implemented in a non bulshit way those things so far is Nintendo.
The rest I just wait a while for a price drop and a bundle, like Dark Souls for pc (I payed like 5 Bucks)
Because nobody bought NFS and those who did quickly realized always online was the least of its problems.
Happy Home DesignerThree words.
Fire Emblem Fates.
What about "Pay to Log In"?
Instead of a monthly sub or even a box/digital purchase fee, all you have to do to play an online game is pay $1 every time you log into the game to play it.
$1 gets you a single unlimited session; however, there is an AFK timer (and bot protection to make sure you are not automating anti-AFK activity) and if you accumulate 30 minutes of uninterrupted inactivity, you are logged out and have to pay another $1 to log back in.
Next we will accept bold faced lies like No Man's Sky.
Being lied to and deceived will be the new norm.
This is the root of the problem.20 years ago people gladly dropped $50 for games you could beat in 1-2 hours with no multiplayer. Games that were made by teams of a dozen people in under a year. It's an apples and super massive black-hole space oranges comparison.
Three words.
Fire Emblem Fates.
I think the issue that people have with all of these ideas and services is two-fold: first, that there are so many examples of each of these ideas going badly in nothing more than the name of corporate greed that takes advantage of consumer loyalty that the wells are poisoned, and two, the widespread adoption of these practices in tandem with one another has allowed games to develop towards a direction where they are a service you must constantly pay for to enjoy at an optimal level versus standalone products that you purchase once, all without any guarantee of either quality control for the base product or a game whose design will not be in any way susceptible to psychologically inducing you to purchase these services and extras at the expense of pure enjoyment. It's about the broader scope of what the success of these things means for the industry and not whether any individual has had a good experience or doesn't buy into them.
It's a very disconcerting and off-putting direction for me as someone whose biggest passion is film. I know it's a bit taboo to compare the mediums, but I know when I buy a movie, I'm not going to: be told I can put down money on purchasing a film's physical release months in advance without being able to research whether that film is worth it due to reviews and plot synopses already being available, thus entering a psychological financial contract without even being sure the film is even good before it's out, be subject to an interrupting advertisement in the middle of the film itself, be constantly reminded in the film that the Blu-Ray 3D exists and that just for a little bit of more money I can enjoy the glorious benefits of a 3D experience, be faced with the possibility that a movie won't work at all solely because I don't have a service or device that connects me to the creators' servers which will inevitably die as a result of technological advancement, leaving the movie on the Blu-Ray permanently unwatchable through legal avenues, and ultimately I know I won't really be subject to any kind of suggestions while watching a film that's going to make me want to always buy something.
When I buy a film, I'm buying the film, not a service through which Disney or Warner Bros. or Universal or anyone else sees me as a perpetual money machine. And it's good. There's a modicum of respect there between me and the filmmaker that I don't feel is there anymore with me and the game developer anymore. It may be due to medium incompatibility, old habits, better faith in the art itself, them simply not having wised up, or whatever, but there is a difference that makes me more likely to not bother with a lot of the industry anymore. I even have a problem with advertisements popping up on my Wii U Gamepad.
DLC that is completely developed / planned before the main base is released is the true enemy.
No more used games.
Microsoft failed at this, this gen... But don't think the big three have stopped trying to get this done somewhere down the line.
Full priced early access games is becoming the new trend i guess.
Isn`t this about to happen naturally?
What was wrong with it? It basically gave you three full games for $80 total.
If you wana call it natural yeah.
Once the disc drive is dropped.
Won`t happen for a while. I guess the both of the upcoming Neo and Scorpio will keep their drives.