EDIT: Seeing the first few replies, I wanna point out that the game sold 117K copies in November.
I spent some time trying to wrap my head around this over the weekend, and I can't figure it out. Like... I felt like I knew the videogame industry fairly well, but for the life of me Uncharted's two-week sales performance in November is so far outside everyone's low-end projections that I just can't get it to gel.
I know, I know, "PS3 exclusive, lulz" and all that, but let's take a SERIOUS look at this, if that's possible.
It wasn't the developer's track record
Naughty Dog has proven themselves to be one of the most consistent AAA developers, since the initial Crash Bandicoot in the mid-90s. In fact, every single game ND has released since Crash 1 has been a huge commercial success, and at the very least a modest critical success.
It wasn't the quality of the game
Uncharted is a great game, by all accounts. 90% on GameRankings, making it the highest-rated PS3-exclusive, and 3rd highest rated PS3 title overall.
It wasn't the marketing
Alright, with this we move more into subjective territory, but I don't think there's *too* many people that will argue this one. The game's TV commercial is FANTASTIC. I've had more than one non-gamer family member bring it up to me. They specifically pointed out how life-like Nathan's movement was. SCEA's PR outreach was great as well. The "making of" docs got lots of traction among more core gamers, plenty of prerelease enthusiast press, etc.
So, there was nothing revolutionary here, but no real marketing missteps, either.
It wasn't the plaform
Heavenly Sword outsold Uncharted in its first month of availability, in September. This is another PS3 action/adventure original IP. It got worse reviews, launched in a slower month, and is from a developer that doesn't have as impressive a pedigree.
Assassin's Creed on the PS3 outsold Uncharted by more than 3:1 this month. Both games share pretty similar space, and it's pretty obvious, to me, that AC stole away Uncharted's intended PS3 audience (and their dollars).
It wasn't the protagonist
Again we're into subjective territory. Some have said Nathan himself was TOO much of an everyman. Too typical & forgettable in his design. I don't buy it. Many, many of the top-sellers this fall and previous falls have been anchored around "everyman" types, or at least generic designs (CoD4 stars generic soldier 1 & 2. Mass Effect stars generic future soldier) . Hell or even INVISIBLE protagonists have anchored hits (HL2, Oblivion).
So, what the hell happened?
A PS3-exclusive great game from a well-known, top-tier developer sold less copies than a similar PS3-exclusive poor game from a less-known developer (Heavenly Sword) , despite launching in a busier month. I just can't figure it out
As I mentioned earlier, my personal opinion is that Assassin's Creed happened. It stole away Uncharted's intended adventure/platforming audience, I think. I'm just surprised that AC came out on top of the head-to-head battle by such a huge margin. It's reviews were more mixed, etc.
Anyway, that's it for my analysis. Feel free to pitch in your own two cents.
I spent some time trying to wrap my head around this over the weekend, and I can't figure it out. Like... I felt like I knew the videogame industry fairly well, but for the life of me Uncharted's two-week sales performance in November is so far outside everyone's low-end projections that I just can't get it to gel.
I know, I know, "PS3 exclusive, lulz" and all that, but let's take a SERIOUS look at this, if that's possible.
It wasn't the developer's track record
Naughty Dog has proven themselves to be one of the most consistent AAA developers, since the initial Crash Bandicoot in the mid-90s. In fact, every single game ND has released since Crash 1 has been a huge commercial success, and at the very least a modest critical success.
It wasn't the quality of the game
Uncharted is a great game, by all accounts. 90% on GameRankings, making it the highest-rated PS3-exclusive, and 3rd highest rated PS3 title overall.
It wasn't the marketing
Alright, with this we move more into subjective territory, but I don't think there's *too* many people that will argue this one. The game's TV commercial is FANTASTIC. I've had more than one non-gamer family member bring it up to me. They specifically pointed out how life-like Nathan's movement was. SCEA's PR outreach was great as well. The "making of" docs got lots of traction among more core gamers, plenty of prerelease enthusiast press, etc.
So, there was nothing revolutionary here, but no real marketing missteps, either.
It wasn't the plaform
Heavenly Sword outsold Uncharted in its first month of availability, in September. This is another PS3 action/adventure original IP. It got worse reviews, launched in a slower month, and is from a developer that doesn't have as impressive a pedigree.
Assassin's Creed on the PS3 outsold Uncharted by more than 3:1 this month. Both games share pretty similar space, and it's pretty obvious, to me, that AC stole away Uncharted's intended PS3 audience (and their dollars).
It wasn't the protagonist
Again we're into subjective territory. Some have said Nathan himself was TOO much of an everyman. Too typical & forgettable in his design. I don't buy it. Many, many of the top-sellers this fall and previous falls have been anchored around "everyman" types, or at least generic designs (CoD4 stars generic soldier 1 & 2. Mass Effect stars generic future soldier) . Hell or even INVISIBLE protagonists have anchored hits (HL2, Oblivion).
So, what the hell happened?
A PS3-exclusive great game from a well-known, top-tier developer sold less copies than a similar PS3-exclusive poor game from a less-known developer (Heavenly Sword) , despite launching in a busier month. I just can't figure it out
As I mentioned earlier, my personal opinion is that Assassin's Creed happened. It stole away Uncharted's intended adventure/platforming audience, I think. I'm just surprised that AC came out on top of the head-to-head battle by such a huge margin. It's reviews were more mixed, etc.
Anyway, that's it for my analysis. Feel free to pitch in your own two cents.