CrushDance
Banned
BETA. No bitching about graphics please.
CrushDance said:BETA. No bitching about graphics please.
GOSPELCold-Steel said:Take it from someone who has played the series since the beginning.
The games go to shit a couple months after people find all the exploits and Zipper Interactive doesn't do shit all about it - despite promising post-release support.
They sit on their hands, don't give us updates for 6 months at a time and fall back on deadlines over and over again.
It's not being developed by Zipper. Also, workload at the studio probably has a lot to do with the support issues.Cold-Steel said:Take it from someone who has played the series since the beginning.
The games go to shit a couple months after people find all the exploits and Zipper Interactive doesn't do shit all about it - despite promising post-release support.
They sit on their hands, don't give us updates for 6 months at a time and fall back on deadlines over and over again.
spwolf said:For people that dont know, different versions of SOCOM sold in over 7,000,000+ copies.
Here is what I found on PSU boards...
They were listening.
recklessmind said:Blood Lake. They need to do it. The original version. I really, really want it to make the cut. And Blizzard. And the original Rat's Nest. Might as well throw in Desert Glory while they're at it.
Crap... that's four. Crossroads makes five... grrr...
I hope they don't make new maps. Give us some of the good Socom II maps and all of the great original maps...
You don't need new maps, devs. The old maps will be just fine...
Ravenn17 said:QFT. Some of the SOCOM 1 maps were arguably the greatest online maps EVER. Blizz, Blood Lake, Abandoned, Desert Glory, Rat's Nest, Ruins, etc.
Anybody down for a game? s1 or s2.
lynux3 said:Been in development for 4-5 months? Releasing this fall? That seems a little too soon for quality assurance.
A little off topic: Since Slant Six Games is making SOCOM: Tactical Strike (PSP) and SOCOM: Confrontation (PS3), what the heck is Zipper Interactive doing? A proper entry of the SOCOM franchise or something else?
lynux3 said:Been in development for 4-5 months? Releasing this fall? That seems a little too soon for quality assurance.
A little off topic: Since Slant Six Games is making SOCOM: Tactical Strike (PSP) and SOCOM: Confrontation (PS3), what the heck is Zipper Interactive doing? A proper entry of the SOCOM franchise or something else?
lynux3 said:Been in development for 4-5 months? Releasing this fall? That seems a little too soon for quality assurance.
A little off topic: Since Slant Six Games is making SOCOM: Tactical Strike (PSP) and SOCOM: Confrontation (PS3), what the heck is Zipper Interactive doing? A proper entry of the SOCOM franchise or something else?
Are the S1 servers still up? (my copy of S2 is on loan to a friend)Ravenn17 said:Anybody down for a game? s1 or s2.
Yes, both SOCOM 1 & 2 servers are still up. I played SOCOM 1 couple days ago, and I regularly play SOCOM 2.Safe Bet said:Are the S1 servers still up? (my copy of S2 is on loan to a friend)
I'm down for a few games, if they are...
Well, lets say.... a TRUE next-gen game needs more time! Do you want a half-baked next-gen game early, or a true next-gen game a little later?lynux3 said:Been in development for 4-5 months? Releasing this fall? That seems a little too soon for quality assurance.
A little off topic: Since Slant Six Games is making SOCOM: Tactical Strike (PSP) and SOCOM: Confrontation (PS3), what the heck is Zipper Interactive doing? A proper entry of the SOCOM franchise or something else?
Aisenherz said:Well, lets say.... a TRUE next-gen game needs more time! Do you want a half-baked next-gen game early, or a true next-gen game a little later?
Zipper Int. is for the second choice!
The SOCOM 2 GAF clan had our very own sniper Nos_G:Merovingian said:I'm getting jiggy wit it then.
Doel said:If you have ideas and feedback on the video and information so far, post it in here.
It's a thread of the Playstation.com boards posted by a Zipper employee. He is going to forward it to the producers.
I see no reason to "clone" the over the shoulder view so many shooters seem to be using since RE4 when the least of my SOCOM complaints has to do with the camera/view.Escalation said:It looks nice and character customization sounds fun, but I really think this game does not need an offset viewpoint like Fireteam Bravo. I've got mixed feelings about this.
Ya, there are many people complaining about this on the SOCOM boards at the link I posted a few posts above. I want it to go back to its normal way as well. It was all part of the strategy of looking around corners and I don't know if it would still feel like SOCOM if they did an over the shoulder view. I'm sure its a quick fix, but the they could always give us the option of different view points with the classic style being one of the.Safe Bet said:I see no reason to "clone" the over the shoulder view so many shooters seem to be using since RE4 when the least of my SOCOM complaints has to do with the camera/view.
It did work well in Gears though...
*ponder*
It's hard to put into words, it just has a unique feel. Much like Counter-Strike, it's round-based, with the first team to 6 rounds won, wins the match. And when you die, you are dead for the round.Kabuki Waq said:I have not played Socom so this is a serious question....what exactly makes it a better tactical shooter than Graw?
anddo0 said:Yellow fisherman jacket FTW!!!:lol
Ravenn17 said:Basically, just refine S1 game play, balance everything out (maps+guns). BTW, who are the socom nuts around here? Post your name / clans / server you played in s1/s2.
Doel said:In contradiction to what I initially said, me and someone else on the Playstation.com boards helped discover that these two pictures are taken from the same area, and that they are taken where the 2nd set of stairs near the Bell Tower (the ones leading into the small alleyway) used to be, and were replaced by an arch way and ally. So there is no longer a 2nd set of stairs there. When you pause the trailer (thats on GameTrailers) at about 37sec, you will see an arch way on the right side of the screen where it wasn't there before. We think thats the arch way in this picture.
![]()
I think this is because they now have a set of stairs leading into the balcony on both sides of the map, and with a bridge that most likely can't blow up anymore, so that does the job of replacing the need for those extra set of stairs.
Doel said:If you have ideas and feedback on the video and information so far, post it in here.
It's a thread of the Playstation.com boards posted by a Zipper employee. He is going to forward it to the producers.
Doel said:They did, but sadly we don't have as many hardcore SOCOM fans on here as something like Halo. So people are less-willing to do some analysis of trailers of pics.
Safe Bet said:I...
Wolf Pact and/or Safe Bet
US Central
I run solo usally....
PS
I still remember when "earning your wings" meant something...
I hope it can be that way again...
f3niks said:S1
East 2 or East 10
cyfar
=KTF= f3niks
S2
East 10
[KTF] f3niks
[v] v3rbal
S3
f3niks
Ravenn17 said:QFT. Some of the SOCOM 1 maps were arguably the greatest online maps EVER. Blizz, Blood Lake, Abandoned, Desert Glory, Rat's Nest, Ruins, etc.
GrayFoxPL said:Proof that internet isn't 100% lies. The man spreads The Truth!
I was a GOD on Abandoned in S1. Oh, good times. I really loved first Socom the best. (Most likely because I was good at it and sucked so much on Second on for some reason)
No 1 one serious Console online shooter. Gamers that are into online shooters with aim assist should see what's it really all about.![]()
DemonSwordsman said:the reason 2 wasn't as good as 1 was because they added health bars and it took longer to kill people. And they ruined some of the best old maps.
Andokuky said:Abandoned = meh (only because they changed it to night)
Cold-Steel said:You know, after seeing all this and taking a step back - I want to know how they are going to address SOCOM's biggest problem: post-release rampant cheating and discovery of game exploits.
I mean, the promise of post-release content is great but where is the promise of post-release game support?
Support can make or break the series for most people.