The game is divided into levels. Some are fairly small and linear and others are huge and sprawling, the size of hub + connected levels in our previous games. The structure is very similar to our previous game, the main difference being you cannot go back n forth between levels. But that is made up for by making certain levels much, much bigger than we have previously had.
The game doesn't start out as scary and oppressive as TDD, but builds towards it over a longer period. There are also longer moments of exploration (if you want to, much is optional). They have a sort of similar "feel" in their pacing though. Puzzle -> dangerous area -> calm exploration -> etc. Another difference is that SOMA is much more varied, each area has something new about it
A simplified one. It is not like in Amnesia. SOMA lack resources and inventory management, but make up for it in other ways (like more things in the environment that fill similar purposes).
1) The biggest thing with encounters is not just about figuring out "hide or run?", but to understand how they work. Cannot go into more details without spoiling.
2) In some cases you can use the environment to your advantage, but you won't be going on any killing sprees.
Yes, but not all doors can be locked behind you. Though there are definitely sections in the game where it's a good idea to do so depending on your play style.
Yeah, but it often not wise to do so
We have almost 25 different animals that you can find. Some harder than other. Some dangerous, some not.
Afraid, cannot answer that either. But can confirm that game doesn't have any major branching. Just more local changes, although some choices are effects later on.
There will be Save and Exit and then I wanna be vague about the other stuff
Production values (sound, writing, art, voice overs, music, tech-wise, everything!), narrative delivery and bringing forward the central themes in a much better fashion.
To discuss the themes in a deeper fashion. While I love hearing how people shat their pants and stuff like that, would be bummed out if nobody got really unnerved by the subjects that SOMA discuss.
You should be able to mod just about anything. You can even make a mod that changes the shaders that the game uses! You can just drop any files you want into the mod dir and it will replace the ones the main game uses.
VR would be fun to do at some point. As with so many other things, it will depend on how successful SOMA is. Would be fun to add VR support just so people can make VR mods, but have to see how much time we have and what the team feels like
We will look into it after release!
How much will this cost on PSN? (Images are blocked for me)
The only price I saw was 30How much will this cost on PSN? (Images are blocked for me)
Preload completed. New pack of underwear purchased. Bring it on!
I love atmospheric, story-driven games. This setting reminds of Bioshock which I love. I'm a big wuss though when it comes to Horror games, but maybe I can power through just so I can experience the story.
Will this be coming out at midnight on PSN? I'm in Europe
How many GB is it?
I love atmospheric, story-driven games. This setting reminds of Bioshock which I love. I'm a big wuss though when it comes to Horror games, but maybe I can power through just so I can experience the story.
Will this be coming out at midnight on PSN? I'm in Europe
Well I want to see the people that hate A Machine for Pigs on this, as Thomas has said, and reviewers say. This game is MUCH more like that than The Dark Descent. As in, its a story focused game as much about psychological horror. Not outright scaring the hell out of you like The Dark Descent.
Not PDP bait in other words.
How many GB is it?
Yeah, under PSN rules SOMA doesn't class as a game which is allowed a Platinum.
No ps4 preload
Any word on performance comparisons? Curious how the PS4 version runs.
The dev AMA mentions dangerous marine wildlife, so maybe...but I don't know for certainThis may sound weird but do you have to avoid sharks? Because I have a major phobia of them, especially in games (hunting them in Far Cry 3 just about has me hyper ventilating).