So is texture detail.Truant said:I actually like the smooth look it gives. Sharpness is overrated.
Forcing only works for OpenGL games thus far.Durante said:Nice! It should be possible to force it via drivers (at least for NV users) but this way you can tweak all the parameters to your liking.
I do basically the same thing for PS360 games.
Durante said:Nice! It should be possible to force it via drivers (at least for NV users) but this way you can tweak all the parameters to your liking.
I do basically the same thing for PS360 games.
Truant said:I actually like the smooth look it gives. Sharpness is overrated.
LeCapitan said:Is it weird if the No AA screens look better to my eyes?
Durante said:Nice! It should be possible to force it via drivers (at least for NV users) but this way you can tweak all the parameters to your liking.
I do basically the same thing for PS360 games.
You should wait a day or two. The current version is quite buggy and I'll release a new one soon.ixix said:That's pretty wild. I've had a Blackmagic Intensity Pro for ages but hardly use it. Gonna have to try that out.
That's not so weird, I also run a slight sharpening filter to combat the oversmoothing effects of FXAAI NEED SCISSORS said:It's weird that some screens (No More Heroes for example) exhibit sharper textures with FXAA enabled.
Yap.FXAA has lots of settings.With more blur you will get better sub pixel AA,but with more sharpness you will get no sub pixel AA.I'm more for the latter since MLAA doesn't do shit for it neither.Durante said:That's not so weird, I also run a slight sharpening filter to combat the oversmoothing effects of FXAA
jett said:Tried it on Street Fighter IV, on my trusty old 4670. First off, it overrode D3DOverrider, depriving me of precious triple buffering and giving me constant screen tearing. Second, massive framerate drop at 1080p, from locked 60fps to something that feels at least half of that. Meh. There wasn't that much of a difference to be honest either.
Zombie James said:Has anyone tried this on a 4770 or any 4xxx series card?
jett said:Tried it on Street Fighter IV, on my trusty old 4670. First off, it overrode D3DOverrider, depriving me of precious triple buffering and giving me constant screen tearing. Second, massive framerate drop at 1080p, from locked 60fps to something that feels at least half of that. Meh. There wasn't that much of a difference to be honest either.
It will make Your screen much more blurry.Zombie James said:I have another question: can you combine this implementation of FXAA with regular MLAA? I'm noticing in some of the screenshots that FXAA alone misses some aliasing, especially vertical aliasing.
The mirror from the forum:Zombie James said:Does anyone have a link to the latest version? Seems that forum is having issues.
Hell yes.Stitch said:there's a new version, it seems to work with gta4 but the menu is just black when you start the game lol. starting 4 isn't so hard but I cant figure out how to start gay tony haha
Zombie James said:Oblivion screens
Deegon said:What resolution were you running?
About Portal 1:
It's tricky, but it can be done with the current release.
First of all, you need to distribute the files from the d3d9 directory in a special way. How? I can't tell you. But basically the d3d9.dll belongs to all the other *.dll files the game loads. DO NOT OVERWRITE ANY EXISTING/SYSTEM FILES.
The shader files are supposed to go to the game executable.
Additionally, Portal seems to refuse any alpha data, so you need to put the line
#define FXAA_GREEN_AS_LUMA 1
at the beginning of shader.fx.
Backfoggen said:Added a list of games to the OP. If anyone has anymore, just post them and I'll add it.
Durante said:You should wait a day or two. The current version is quite buggy and I'll release a new one soon.
(As an aside, when you post a thread about something on GAF it has quite an impact. I had that program up for months and heard from 1 person using it, but after posting the thread I got 5 messages (and bug reports :/) in 2 days)
Backfoggen said:Added a list of games to the OP. If anyone has anymore, just post them and I'll add it.
Is there an explanation for why this is listed? I noticed Vsync didn't work in Dead Space 2 after enabling FXAA even though it was forced on in D3DOverrider, is this why? Also I assume then this FXAA implementation breaks triple buffering like ATI's MLAA does?Backfoggen said:Not working or broken:
D3DOverrider
jett said:Tried it on Street Fighter IV, on my trusty old 4670. First off, it overrode D3DOverrider, depriving me of precious triple buffering and giving me constant screen tearing. Second, massive framerate drop at 1080p, from locked 60fps to something that feels at least half of that. Meh. There wasn't that much of a difference to be honest either.
jokkir said:Resident Evil 5 DX10 version works. I haven't tried DX9 version yet though.
I'm pretty sure it uses standard MSAA.RiZ III said:I think SF4 uses FXAA anyways.
There is a compatibility for Nvidia cards that works perfectly for Chaos Theory if you are on that.I NEED SCISSORS said:Works with Splinter Cell: Chaos Theroy. Great, because I can never get MSAA to work with HDR without fucking up the image. FXAA also does magic for some of the foliage, but I think it needs some sharpening for the more subtle texture details.
I NEED SCISSORS said:Works with Splinter Cell: Chaos Theroy. Great, because I can never get MSAA to work with HDR without fucking up the image. FXAA also does magic for some of the foliage, but I think it needs some sharpening for the more subtle texture details.
Stallion Free said:There is a compatibility for Nvidia cards that works perfectly for Chaos Theory if you are on that.
Anyone find a fix for this? Borderlands looks great with FXAA, but the second any HUD elements or menus appear, the screen becomes dim.JADS said:Borderlands has something weird going on when using FXAA whenever you bring up a menu. Performance seems to be quite a bit better when using FXAA instead of MLAA though.
That is pretty awesome. If I recall correctly MLAA doesn't work on 4xxx cards right? I wonder if it works on even older card, like the 3xxx series.