I H8 Memes
Member
GTA 4 is DX9 right? Thats really the only game I want this for.
Edit: Yup DX9
Edit: Yup DX9
If I recall, when I tried MLAA with Shadow of Chernobyl it took me an hour to realize that AA can only be forced without dynamic lighting on or something like that. Probably the same deal for CoP.Stitch said:doesn't work with call of pripyat :-/
SiriusTexra said:Holy shit, this plus GTA4 icenhancer solves the AA almost completely for me.
This looks fucking great.
Heve you tried this?SiriusTexra said:A shame to hear Halo PC doesn't work with it. When will some form of fucking AA work for it?
Maybe ENB and downsampling?
[some dude]
About Halo 1:
It is one of those older games (Like Portal 1) which don't like the alpha channel.
A general workaround (lower quality) for those is to add the line
#define FXAA_GREEN_AS_LUMA 1
at the beginning of shader.fx.
Halo 1 demo screenshots:
http://www.abload.de/img/screenshot1689noaaquwm.png
http://www.abload.de/img/screenshot1716fxaagu07.png
wwm0nkey said:ok can someone post a tutorial on how to do this on Halo PC?
[some dude]
About Halo 1:
It is one of those older games (Like Portal 1) which don't like the alpha channel.
A general workaround (lower quality) for those is to add the line
#define FXAA_GREEN_AS_LUMA 1
at the beginning of shader.fx.
wwm0nkey said:ok can someone post a tutorial on how to do this on Halo PC?
A general workaround (lower quality) for those is to add the line:
#define FXAA_GREEN_AS_LUMA 1
at the beginning of shader.fx.
What does your log.log file say?Deegon said:I can't get it to work with oblivion, the game makes some looping sounds for 3-4 seconds then the .exe crashes. I put the files where the executables are using the DX9 files. What could the solution be?
Edit: And in mass effect (1) the CPU usage shoots through the roof, 100% and all I get is a black screen. Damn.
JohngPR said:I was hoping to use this with Batman Arkham Asylum, but I still lose too many frames to my liking with an HD 5770.
On average I lose 8-10 frames with it on.
It depends on the game. It works fine with Halo, but doesn't with Borderlands. I just switched over to in-game v-sync in Borderlands and that worked fine.MisterAnderson said:So this doesn't work alongside D3DOverrider?
Stallion Free said:It depends on the game. It works fine with Halo, but doesn't with Borderlands. I just switched over to in-game v-sync in Borderlands and that worked fine.
jett said:Yeah I thought this was supposed to be "cost-free"
jett said:Yeah I thought this was supposed to be "cost-free"
Zombie James said:What does your log.log file say?
Make sure it's in the Mass Effect/binaries folder, not just the main one. Binaries is where the actual game .exe is.Chinner said:so erm i've put these into the mass effect folder and nothing is happening?
I NEED SCISSORS said:Awesome. It works on 4xxx cards!! And I don't know why he says it's x86 only - works fine with a 64-bit CPU. Unless he means it only works on 32-bit programs, I don't know.
A quick and dirty Dead Space comparison:
With
Without
BanditKing said:Looks the same to me or am I blind?
BanditKing said:Looks the same to me or am I blind?