NeonZ
Member
Nohr really sounds like a return to form for the series. Really excited for that. Honestly I wish they would just phase out the FE-lite style of Awakening and Hoshido.
That being said I wonder if you can crank up the difficulty in the Hoshido side to be similar to Nohr.
There probably will be multiple difficulty modes that just change enemy stats and maybe skills like in Awakening. If they fix Awakening's main balance issues (fixing the dual guard/attack mechanics, nosferatu and no early game veteran) even that side could have some challenge. Of course, Norh still will be more challenging in the harder difficulties due to the other objectives and map design.