Zzoram said:
Not "studies", 1 study, and it was for a pretty obscure game, which fewer people would've been willing to take the chance of buying. Big budget titles with hype, awareness and marketing would have a better conversion rate.
What % of those pirated gamers, whould never buy the original anyway?
What % are just testing the game? (1-2 hour play -> delete)?
What % are international users, which will never see the official original release on their countries?
What % want to try the game asap (remember sometimes is faster to download, than go to a store next day/week and buy the game)?
What % will eventually, after downloading, buy the original game?
What % whould buy the original game, if an more viable solution was avaible (digital distribution)?
How many people left pc gamming because on consoles they dont have to worry about hardware updates, software updates (OS, drivers, format and re-install crap windows), software installation, HD space, etc?
How many have a much better enviromment for consoles gamming than pc? I mean, a huge flat screen, home theather system and a nice sofa.
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Game developpers should adress those questions instead of just put all blame on piracy alone....