Dr von plutt said:There are two major things that are hurting pc gaming or more precisely high end pc gaming. Which is what people are really talking about here.. the sims certantly isnt having any problems.
Chairman Yang said:Chairman Yang's Possible Solution To Piracy:
Could dongles be a solution? Hear me out. I don't mean dongles in the way they've been implemented in the past. Those were easily bypassable by just using a crack and making the software not check for the dongle.
What I'm proposing is a dongle that actually performs certain hardware functions that a game relies on. The game itself would have various functions built into its graphics rendering that rely on the dongle to perform. In other words, the dongle would be a super-cheap, weak graphics card of sorts, customized to each game.
Pirates would have a tough time bypassing this. They could disable the dongle checks, but then the game wouldn't run anyways because the computer couldn't do the ultra-specialized functions that the game code would rely on. They could try to emulate the dongle functions, but that would take a prohibitive amount of time.
Okay, so I know my solution can't be as easy as it seems, but I'm not enough of a tech-guy to know why. What's wrong with it? Anyone care to comment on it?
zoku88 said:The problem with your first idea is that it really doesn't make sense in terms of the PC market. What may run at 30fps for some might run at 20 for others and 60 on others. And there are lots of different resolutions (4:3, 16:10...) that people play games at.
Aim for? For what purpose? Low-end, high-end, midrange?
Btw, half-a-decade is a very long time in PC hardware time. Doing that will probability negatively impact the hardware market...
Edit: nvmvertopci said:All the pirates I know only download games they never planned on buying in the first place. :lol
tha_con said:Apples to oranges. If you want to present something with substance that will hold water, you'll talk percentages.
The number of pirated games doesn't matter so much as the ratio to purchased / pirated.
I think it's high time you accept that PC gaming is on the way out because of pirates, and it has nothing to do with the PC market going unnoticed by the industry. PC developers should get their heads out of their asses and create a unified system that all PC titles run on.
Until there is a set system that requires updates / checks for all PC games (think XBL or PSN) then PC gaming will continue to wither and die. It has nothing to do with marketing, shelf space, or anything else.
So, you're saying that all devs should agree to make all of their games certain to have a certain performance at a certain resolution at some arbitrary quality setting? (Let's say medium.)No_Style said:At least we can fall on my second idea![]()
If the ps3 had like 1.5 to 2gb of Ram and a 100gb hard drive it probably would have pulled that off.jakershaker said:How long until you have 1 box under your tv that does everything your pc/ps3/360 does? The market will unify more and more and rather segment into game playing devices and work devices.
Borys said:1) Secure Gaming: also known as on-line authentication. IMO it is the best and most warez-proof system out there. Before installing a new bought game the user has to validate his copy on developer's servers. After installation every time the game is ran it also checked against the server key. You cannot install or run this game without an active internet connection. Single player and multi player modes use the same authetntication system. You won't be even able to benchmark a timedemo without authenticating.
Pros: secure. Hard to crack. Pirates would have to fool the authentication process somehow by routing it to some fake servers or bypass it altogether. So far it's the best protection in PC gaming world.
Cons: no online - no play. Cannot play your original game that you bought for $50 because your line is down. Cannot play it on bus, train etc.
Vaporak said:You got numbers, or just more baseless speculation? As you say, "If you want to present something with substance that will hold water, you'll talk percentages" and here's one for you, PC gaming accounted for 30% of revenue in the US for video games in 2007. Now kindly put up or shut up.
RobertM said:Increase the file size so there would be no incentive to download a huge file. It may not stop piracy, but I'm sure a lot of people will get pissed and give up.
Tmac said:The problem with pc gamming has nothing to do with piracy.
Major problems are:
- Lack of hardware compatibility
- billions of possible hardware combinations, which leads to non-optimized enviromment
- always have to update something
- install games
- crap/bugged OS / driver mgmt
- bugs
- patchs
- bugs ...
I don't think he's taking it personally, he's just showing you that you're wrong. That's all.tha_con said:Why are you PC gamers so personal? Is it really THAT upsetting to know your system of preference is going down the tubes?
Look, if PC gaming accounted for 30% of Revenue, and it has the highest piracy rate of any platform on the market, what does that tell you?
Also, I think it's extremely likely that the 30% figure you're looking at includes hardware as well, which further illustrates how big the problem is.
"Micro-Soft" :lolruby_onix said:
saelz8 said:I don't think he's taking it personally, he's just showing you that you're wrong. That's all.
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Bidermaier said:education. Today a work mate suddenly asked me to download and install Broken Sword 3&4. After a minute explaining him how stupid and pointless piracy is i noticed he was ashamed and he asked me how to get games cheap games legally.
I am fed up with the losers that want to kill the PC as a gaming machine.
RobertM said:Increase the file size so there would be no incentive to download a huge file. It may not stop piracy, but I'm sure a lot of people will get pissed and give up.
Oof, the ownage. :lolVaporak said:You got numbers, or just more baseless speculation? As you say, "If you want to present something with substance that will hold water, you'll talk percentages" and here's one for you, PC gaming accounted for 30% of revenue in the US for video games in 2007. Now kindly put up or shut up.
dork said:The only thing that really bothers me about pc piracy, is the fact that PC gamers bitch and moan because all the good games are coming out on consoles, but then when a game comes out on pc, they pirate it instead of buying it.
Suburban Cowboy said:how bout offer games at a price people are willing to pay? There will still be some piracy, but the majority of pirates dont represent lost customers.
JeremyR said:Actually, though, the Sims 2 has some pretty steep requirements to run it well with all the EPs and maxed out on graphics. That's why EA started a spin-off line of Sims stuff (the "Stories" line) for people with lesser computers and laptops.
lockii said:Shawn of GFW brought up the killer point to this whole PC developers porting their stuff to the 360, C&C3 sold over a million for the PC, whereas it sold around 300k on the 360.
It's not a catch-all solution. Some games are better suited and better played on the PC, Piracy has always been an Achilles heel for the PC platform, I don't see why now is any worse then 20 years ago.
lockii said:Piracy has always been an Achilles heel for the PC platform, I don't see why now is any worse then 20 years ago.
What? You were the one that said casuals buy games. Yet i just mentioned that they are pirated more than the hardcore games... of cause the ratio matters. You are complaining about PC piracy yet COD4, TOB, Crysis etc. all sold over 1m copies. We are not talking about them selling 100k or so now....DKnight said:So what? a game success is not measured by sold/pirated ratio. If it sells a shitload, it's unimportant if it was pirated like crazy. Just like in consoles.
RobertM said:Increase the file size so there would be no incentive to download a huge file. It may not stop piracy, but I'm sure a lot of people will get pissed and give up.
Serious question: if we take WoW and The Sims out, how much is left?Vaporak said:You got numbers, or just more baseless speculation? As you say, "If you want to present something with substance that will hold water, you'll talk percentages" and here's one for you, PC gaming accounted for 30% of revenue in the US for video games in 2007. Now kindly put up or shut up.
Why would you take out WoW and The Sims?M3d10n said:Serious question: if we take WoW and The Sims out, how much is left?
Just curiosity. I heard WoW sells more than everything else combined, I'd like to see if that's true or not.saelz8 said:Why would you take out WoW and The Sims?
cilonen said:#4 is a joke, right?
No KB&M, no uber graphical resolutions & 100+ FPS for those with hardcore graphics cards? Plenty of cons there, so yeah gotta be a joke. :lol
M3d10n said:Serious question: if we take WoW and The Sims out, how much is left?
M3d10n said:Just curiosity. I heard WoW sells more than everything else combined, I'd like to see if that's true or not.
But that wouldn't really result in less pirates or more sales... (unless you're stardock, and the move generates more publicity...)onemic said:nothing. Stop treating customers as criminals. problem solved.
ok, take out the top 2 from each and see what's left.Vaporak said:Serious question: If we take away the best selling Xbox/PS3/Wii games, how much is left?