"Which is better Bioshock or Tetris?"
This would actually make for an interesting (if salty) thread. Really gets at fundamental questions about what factors are most important when judging the quality of a game.
I didn't say it didn't, I said there were times it was given away with the console, pay attention.
This is what you actually said:
Sonic Adventure sold over 2 million. Crash was more popular worldwide than M64, most of the 10 million were N64 giveaways with the console in NA. [emphasis mine]
We now know that this is completely untrue on multiple levels: The bundle was in PAL regions, not NA, and the bundle was relatively rare and didn't account for a significant number, let alone "most," of the game's sales.
If the controls were perfect than the controller it was designed to play on wouldn't be bad. The bad controller makes Mario's 64's controls bad by default, it plays bad even with a DS controller it plays bad on the DS too.
You do understand that a controller can be great for playing some games but awful for playing others, right? This is the entire reason that specialized controllers like arcade boards and flight sticks exist. The N64 controller is bad for games where you want access to the d-pad, buttons, and stick at the same time. Mario 64 does fuck all with the d-pad, and, in fact, the game plays incredibly well with the N64 controller. The OG analog stick is perfect for calibrating Mario's movement and the Z button placement is wonderfully intuitive for pulling off crawling and backflips. Every button that's used is placed perfectly and it's a joy to play on original hardware.
Can I ask you an honest question, OP? Have you actually played Mario 64 on an N64, or are you just taking common complaints about the system and mashing them together to make your argument? Because I've heard people argue that the N64 controller sucks before, but I don't think I've ever heard anyone argue that it sucks for playing Mario 64.
Crash Bandicoot can actually make this claim, even on Mario itself, not sure about Sonic.
How many modern 3D platformers—or modern 3D games, period—play like Crash today? OK, now, how many of them *still* play like Mario 64?
You can draw a straight line from Mario to Ocarina of Time and from Ocarina of Time to basically every 3rd person 3D game out there today.
What became Croc influenced M64, and Croc sold a lot and has a very loyal and attack ready fanbase, but lucky for you I don't think they are on this site.
I've been trying to engage seriously with your arguments up to this point, because you keep complaining that people are just dunking on you without making substantive points, but,
come on. This comparison is absurd on its face. Do you really think Croc has a fanbase comparable to Mario 64? Or are you just going to respond by moving the goal posts and saying "I said Croc had a
loyal fanbase, I never said it was as big as Mario's!" as if that statement would have any relevance to the central argument of this thread.
Console gamers projecting. Do you actually know there wasn't a quality 3D platformer on PC (or other) or do you just want to believe there wasn't because you aren't familiar with what came out on it?
Please name one, because those of us who were alive then sure can't remember any and basically every one of your argments thus far have been predicated on offering a hypothetical that you offer no evidence to support and then forcing the rest of us to call bullshit and disprove it.