The Hermit
Member
I am one of the few people who enjoyed the US OST more...
Good game though.
Good game though.
I've always been the opposite. I appreciate Sonic CD over Sonic 1, but its level design is just too chaotic. I much prefer Sonic 2 and 3. To me 3 was the pinnacle of the franchise.PepsimanVsJoe said:Sonic CD really is something else. I'm looking forward to finally putting a serious amount of time into it.
I've always preferred the style of Sonic 1/CD over every other Sonic game.
RagnarokX said:I've always been the opposite. I appreciate Sonic CD over Sonic 1, but its level design is just too chaotic. I much prefer Sonic 2 and 3. To me 3 was the pinnacle of the franchise.
PepsimanVsJoe said:Yeah I can't get behind that in the slightest.
Sonic 3 has some miserable levels that go on forever.
Almost all of my candidates for worst OG Sonic level come from Sonic 3K. The levels tend to be overlong and run out of gimmicks early, which just makes them repetitive.Phonomezer said:Marble Garden Zone is the worst level in the original series. Horrible.
(from Sonic Retro, duh)
- Its commonly understood that Sonic 2, Sonic 3 and Sonic and Knuckles form what is called The Death Egg Trilogy because of the overarching story of Eggmans Death Egg across the titles. Sonic CD was a self-contained adventure that hovered around that area with the most popular belief to be between Sonic 1 and Sonic 2, despite no true concrete evidence.
- Sonic 4 is trying to bridge all of them together more. Its not trying to give Sonic CD a concrete place in the timeline, just say that It happened prior to Sonic 4: Episode 1. It does not mean Sonic CD is immediately before Sonic 4: Episode 1 and after Sonic 3 and Knuckles.
- The events of Sonic CD are important to Episode 2. You can see Metal Sonic in the ending. The idea is youll see how Metal Sonic comes back after his destruction in Sonic CD and his return. (Knuckles Chaotix unavailable for comment.)
- Sega is supportive on Christian The Taxman Whiteheads Retro Engine, calling it a really good piece of technology.
- Youve got to work within the confines of what a publisher is and what a publisher does in order to get all the benefits as well. We as a publisher will get the benefits from working with really talented developers, and developers on the flip side get the benefits of working with a publisher and all the things and all the exposure they get and they can bring to the table, as well as working on really big brands, like Sonic.
- On Metal Sonic: Hes appeared in some of these [games], but weve never made him so integral to that continuity. Weve had him back, but no one ever explained how he comes back after CD. Hes just there. So, were going make sure that we fill in some of these really nice I almost think of it like Star Wars, right? Were going to go back and explain this really cool era that was the Clone Wars? Were going to go back and explain this really cool era that was the classic experience, and show you guys some really fun stuff.
- With regards to Sonic 2 Spindash and the HD Filter: Stay tuned. He doesnt want to confirm anything until details are more concrete. However, a filter will be present.
- On Sonic CD not being on 3DS, Vita: We never really intended to release it yet for the Playstation Vita, or the Playstation Go, or the Nintendo 3DS those were never really on the table. We were always talking about, It was either digital console or mobile devices.
- Hes unable to comment on why the game isnt on WiiWare.
- The U.S. Soundtrack will not be included at this time due to licensing issues. However, theres a couple of more surprises to be revealed later down the road.
- The trailers have nothing to do with the continuity of the games. Theyre their own thing designed by Balough. The detour talked about previously is Sonic going to the past so players can relive Sonic CD and understand its events and references in Sonic 4: Episode 2.
Articalys said:Okay, now that we have a complete video interview from the show floor itself, a massive infodump/list of clarifications to clear up any remaining issues:
(from Sonic Retro, duh)
Yup. We've known this for two days now.Muchi Muchi Pink said:Sorry if this was answered before but from the look of the screenshots, I assume that they're using the retro engine, right?
TimmiT said:Yup. We've known this for two days now.
Upsidedown Fuji said:Great interview. Sounds like things are shaping up well. I had a feeling there would be a music licensing issue for a game like this. Hopefully that can be sorted out before release. I think it would be a great bonus feature to alternate between soundtracks.
bingo.Rlan said:The "licensing issues" excuse seems total bunk though. In all previous renditions of Sonic CD (being the PC version and the Gems Collection in NA and Europe) have all used the American soundtrack.
And yet somehow, right now, they're having "licensing issues"? Just like how it was "impossible" to do Sonic 3&K in the Genesis collection, and how the terrible iOS exclusive Sonic 4 levels were "never intended" for the XBLA and PSN versions?
M2, you're our only hope!Articalys said:Hes unable to comment on why the game isnt on WiiWare.
Rlan said:The "licensing issues" excuse seems total bunk though. In all previous renditions of Sonic CD (being the PC version and the Gems Collection in NA and Europe) have all used the American soundtrack.
And yet somehow, right now, they're having "licensing issues"? Just like how it was "impossible" to do Sonic 3&K in the Genesis collection, and how the terrible iOS exclusive Sonic 4 levels were "never intended" for the XBLA and PSN versions?
Why does it even matter? Sonic CD has no connection to any of the other games anyway. It doesn't matter where or when it takes place.Blueblur1 said:Sonic 1 > Sonic CD > Sonic 2 > Sonic 3 > Sonic & Knuckles
That's timeline, Sega. No matter what your current Sega of America mouthpiece says.
Exactly how I feel. SonicCD was its own thing. It never clearly explained where it sat between the original 1-3 and it didn't need to.ZeroGravity said:Why does it even matter? Sonic CD has no connection to any of the other games anyway. It doesn't matter where or when it takes place.
Astrosanity said:No American soundtrack is lame (how come it's been the soundtrack of choice in every other port of the game?), but at least the JP OST is my favorite overall. :/
Also wonder if they'll throw anything else into this version that wasn't in the original. Probably just small stuff like leaderboards/staff ghosts for the time-trial mode, but playable Tails and/or Knuckles would be neat, if not weird as fuck, or if they were feeling especially adventerous with this 'remake' of sorts they could always try to complete that supposedly cut zone.
Upsidedown Fuji said:I'd love to see a proper leaderboard system that wasn't hacked and broken. It sucks to see 0:00:00 time attack times in recent XBLA Sonic games.
Upsidedown Fuji said:Using Taxman's engine is enough to convince me SEGA is at the very least giving a serious effort here.
You read my mind.Rlan said:Not only that, but a Leaderboard system that is actually based on each level of the game. Previous Sonic games on XBLA don't have the feature outside of Sonic Adventure and Sonic 4. They're based on the score, the one part people generally don't care about
Reconfiguring the Sonic CD time attack mode would be sweet.
Astrosanity said:No American soundtrack is lame (how come it's been the soundtrack of choice in every other port of the game?), but at least the JP OST is my favorite overall. :/
Also wonder if they'll throw anything else into this version that wasn't in the original. Probably just small stuff like leaderboards/staff ghosts for the time-trial mode, but playable Tails and/or Knuckles would be neat, if not weird as fuck, or if they were feeling especially adventerous with this 'remake' of sorts they could always try to complete that supposedly cut zone.
Alphahawk said:No "Sonic Boom"
Muchi Muchi Pink said:Indeed, SEGA seems finally try to do the right things. Generations looks good, the Sonic CD port is beside the soundtrack looking good too and finally we get vf5fs. If the next Valkyria Chronicles is on consoles and not handheld, I might forgive them.
PepsimanVsJoe said:Almost all of my candidates for worst OG Sonic level come from Sonic 3K. The levels tend to be overlong and run out of gimmicks early, which just makes them repetitive.
Marble Garden for example felt like a lot of the same stuff over and over again, only with +1 trap or +2 enemies to deal with. Plus act 2 is one of those levels where it's pretty easy to get close to running out of time, something I don't agree with in the slightest.
Sega1991 said:...
The Retro Engine codebase used to build this version of Sonic CD would probably already support Tails and Knuckles right out of the gate. It's definitely possible.
As for the licensing issues regarding Sonic CD's US OST, I get the impression that they could use it in stuff like Gems Collection because they were emulating the game directly. There are rights associated with how this music would be performed, and they were probably fine using "unmodified game data in its original format". By rebuilding the entire game from scratch, they'd need to re-license all the music again. Same reason emulated versions of Sonic 1 and 2 keep Masato Nakamura's music, but to use it in any other games they had to re-license it.
Upsidedown Fuji said:That makes a lot of sense to why the game may not be covred by the music rights this time around.
Alphahawk said:No "Sonic Boom"
The original version wasn't instantaneous if memory serves right. Although, unlike the PC version, it didn't have a "NOW LOADING" image.skullomania said:I wonder if they'd do a slight improvement, whereby sonic would be transported instantaneously into the future/past without the need for the cut scene where he zooms by the green background.
This is what I thought would be a great improvement for the game, and surely would be easy to do these days, making a seamless transistion between the time zones!
Admittedly, I've only played the Gems collection version, so the original MegaCD/SegaCD version might have been instantaneous...does anyone know?
Muchi Muchi Pink said:Indeed, SEGA seems finally try to do the right things. Generations looks good, the Sonic CD port is beside the soundtrack looking good too and finally we get vf5fs. If the next Valkyria Chronicles is on consoles and not handheld, I might forgive them.
It's a robot. It was rebuilt. No one was asking about this.On Metal Sonic: Weve had him back, but no one ever explained how he comes back after CD. Hes just there.
Sciz said:It's a robot. It was rebuilt. No one was asking about this.
jman2050 said:The Sonic CD opening is still one of the most impressive animated clips I've ever seen. This was back when they actually put effort into their Sonic game projects!
It's coming to PSN and iOS as wellbtkadams said:so are there any details with regards to this possibly coming to psn??