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Sonic Colors - E3 Trailer + screens

Luigiv

Member
AniHawk said:
So the news was a new Sonic voice?
2euu0pj.gif


Wait what?
 

Uzumaki Goku

Junior Member
Chris Redfield is voicing Sonic now... hmm... we NEED that guy who voiced Wesker to voice Eggman now.

"Has it never occured that this planet has too much animals? Everywhere you go, nothing but loathsome furries so now I have to seperate this organic from the technological..."

"Complete. Global. Robotization."
 

TimmiT

Member
Sega Addicts had an interview with the producer of the game, Keith Dywer, in their latest podcast: http://sega-addicts.murnaumusic.com/?p=2723

- Game is very near completion, they are now finishing touches and bug testing.
- May have been conceptualized when Sonic Unleashed and Black Knight were finished.
- Build on the best of Sonic Unleashed, but it's not intended to be simply Unleashed Lite.
- Game is part of the main Sonic series.
- The game won't have an overload of cutscenes.
- When asked if the Wisps could talk, he said "Yes and no".
- Wii and DS versions will have different scenarios.
- Knuckles won't be appearing in the game.
 
TimmiT said:
Sega Addicts had an interview with the producer of the game, Keith Dywer, in their latest podcast: http://sega-addicts.murnaumusic.com/?p=2723

- Game is very near completion, they are now finishing touches and bug testing.
- May have been conceptualized when Sonic Unleashed and Black Knight were finished.
- Build on the best of Sonic Unleashed, but it's not intended to be simply Unleashed Lite.
- Story is canon to the main Sonic series.
- The game won't have an overload of cutscenes.
- When asked if the Wisps could talk, he said "Yes and no".
- Wii and DS versions will have different scenarios.
- Knuckles won't be appearing in the game.
The Sonic series has a canon storyline?
 

WillyFive

Member
Lijik said:
Name one bug-free game.

Go on Willy, do it.

You what I mean.

As in playable.

GoldandBlue said:
The Sonic series has a canon storyline?

I think it means as in series.

There's a main series, there's a storybook series, there's an Advance/Rush series, and such....
 

TimmiT

Member
Wing on Sonic Retro said this:
I listened to it a few hours ago, so I may not get everything:

- The game is almost finished. The rest of development time will be spent on beta testing and small tweaks.
- The Metal Sonic world isn't like the others. It doesn't have any core levels.
- There will be no hub-worlds or mandatory missions.
- The game is made to appeal to everyone.
- The formula is one that will likely be used in later 360/PS3 games (Forgive me if I'm wrong about that one, as I said, it's been a few hours).

Those are the only ones that come to mind. I may have missed a few.
 

Blueblur1

Member
Uzumaki Goku said:
Chris Redfield is voicing Sonic now... hmm... we NEED that guy who voiced Wesker to voice Eggman now.

"Has it never occured that this planet has too much animals? Everywhere you go, nothing but loathsome furries so now I have to seperate this organic from the technological..."

"Complete. Global. Robotization."
:lol :lol :lol
 

Maron

Member
So are we still gonna be forced to collect medals or something to advance in the game? I didn't mind the werehog that much, but the medal collecting killed Unleashed for me.
 
New screens!

http://picasaweb.google.com/GoldMetalSonicE32010/SonicColorsWiiDS#

I was given access to Sega's Press Site by someone who wishes to remain anonymous. :)

Not actually handing me the login code, anyone can get in, because the site uses temporary urls that anyone can access, and after about 1/2 hour, the url changes and the one you were using then redirects to the login page. Yeah, not that good for security, but oh well, I got these to share!

These are actually dated to be due out tomorrow! :lol

As usual, these are at full-quality. No worries about awful compression and ugly artifacts, and watermarks! As I said at E3, for non-jpg shots (contrary to popular belief, jpeg doesn't equal ugly), I use a very good compression program that can change shots to jpeg at like 99.99% good quality, you can't even tell when zooming in and switching back and forward with the original image, it's that good!

Have some samples:

wii_pla_act1_29.jpg


(Full-size in album. :) )

Planet_Wisp_1-2_11.jpg


Like that Rocket sprite?

103hjl1.png


:)
 

Beth Cyra

Member
TimmiT said:
Sega Addicts had an interview with the producer of the game, Keith Dywer, in their latest podcast: http://sega-addicts.murnaumusic.com/?p=2723

- Game is very near completion, they are now finishing touches and bug testing.
- May have been conceptualized when Sonic Unleashed and Black Knight were finished.
- Build on the best of Sonic Unleashed, but it's not intended to be simply Unleashed Lite.
- Game is part of the main Sonic series.
- The game won't have an overload of cutscenes.
- When asked if the Wisps could talk, he said "Yes and no".
- Wii and DS versions will have different scenarios.
- Knuckles won't be appearing in the game.

FFFFFUUUUUUU

I hate you sega.
 

Lijik

Member
Didn't Sonic news sites also claim that Knuckles and Shadow were going to be in Unleashed as well? :lol
 
MAZYORA said:

I particularly like Sonic Retro's rant attached to this.

http://www.sonicretro.org/2010/08/open-letter-concerning-retro-fans/

So, I’m definitely in the “More Excited for Sonic Colors than Sonic 4” camp the more we’ve seen revealed about Colours–check out *****’s recent interview with Takashi Iizuka for proof that there’s at least been some thought and care being put into one of the titles being pumped out right now. It’s rather heartening. However, there was another interview today–and one that for the most part is more illuminating in the things I tend to be concerned about–Eurogamer’s The Colour of Sonic interview with Iizuka. In it, some great things are revealed: the minimization of motion controls, the role of Dimps in level design of Sonic 4, a plug for PlaySega (because who doesn’t like that level editor?) I must say, though, that I was a bit taken aback when I was reading and I came across:

Eurogamer: How do you feel when you read old-school Sonic fans slagging off the Sonic franchise and what it’s become?

Takashi Iizuka: The fundamentals of both games, the 3D Sonic or the 2D side-scrolling games, are the same. Sonic is all about the speed and the platforming. It just comes down to how the gameplay differs when you’re playing in 3D and 2D side-scrolling. I understand there are differences in the ways users interpret the 3D side than the fans who particularly like the 2D classic side of the game. This is why we’re releasing two different types of Sonic games this year – to please the 2D classic fans who have been playing from the Genesis [Mega Drive]. Sonic 4 is more for those fans. There are also fans who like the 3D Sonic games which have been released in the past couple of years. Sonic Colours is probably more for the users who appreciate the 3D side of Sonic.

There comes a moment when you realize “oh wait, they’re talking in a roundabout way about people like me and my site.” And then it becomes personal. So I would like to address this particular part of the conversation.

I like 2D Sonic games. I like them…quite a bit, you could say. I enjoy them because they are well-executed games with solid foundations in physics, ease of control, graphical presentation and audio. I enjoy them because they use unique play mechanics in the form of speed combined with platforming and that they use a variety of ideas in level design. I enjoy them because they had the necessary polish and attention to detail that separates a good game from a truly great game.

I like 3D games. Big fan of games like Zack & Wiki: Quest for Barbaros’ Treasure, Bayonetta, Team Fortress 2 and, just like Iizuka, Super Mario Galaxy 2. Why do I like those games?

I enjoy them because they are well-executed games with solid foundations in physics, ease of control, graphical presentation and audio. I enjoy them because they use unique play mechanics in the form of speed combined with platforming and that they use a variety of ideas in level design. I enjoy them because they had the necessary polish and attention to detail that separates a good game from a truly great game.

Notice how I just repeated myself there?

To say that there are a section of games who hate on modern Sonic games because they aren’t 2D is patently false. Maybe there are those who hold that position, but they are in a serious minority. The majority of nay-sayers are a little more concerned with a game being up to the bar of excellence set with the classic Sonic games. Saying that 2D is the issue in what determines a good Sonic game is like saying making sure there are no termites in your front garden will stop the wood foundation of your house from crumbling before you. It’s a cosmetic preference at best and something to distract from a much larger issue at worst.

Moreover, there have been 2D Sonic games in the recent past: the Advance series, the Rush series, cellphone-exclusive games. It’s not as though people have been worshiping Sonic Advance 2 and saying “make this for home consoles! Yes, this is what we want!” We want those titles also lack: well-executed physics, control, gameplay with great aesthetics and unique ideas.

What I want from Sonic 4 and Sonic Colors and every Sonic game is, at the end of the day, a well-made game that can truly sit next to a game shown the level of passion like Super Mario Galaxy 2. And frankly, I’d trade the five titles in development now’s relative mediocrity for one critically acclaimed title. There is a way to make that just as economically feasible, Sega.

Without resorting to “lol games journalism,” I do think that it’s the imperative of games journalism industry to act as more than a glorified PR function for video game developers and publishers without moving into New Games Journalism territory, and a large part of that is being able to ask questions in a tough but fair matter that accurately represent the criticism put forward from consumers. Canned responses concerning those criticisms should not be accepted and people need to be probed to make sure that they understand the criticism, but it is also upon the interviewer to make sure they understand that as well. So the next time something like this comes up, it should not be accepted as the definitive answer.
 

TimmiT

Member
From a new interview:
I noticed while I was playing the game that there were collectable red stars on some of the levels; what's their purpose in the game?

They're actually called the special rings, and like the name suggests, it's to unlock special features in the game which we haven't revealed yet. As you saw in the demo or through the E3 build, the game has - each stage has - so many ways to go around, I mean there are so many alternative paths, and so many varieties of ways in which players can really explore. It's almost like rewards for players for finding such new routes or hidden paths, and these rings can only be found by going through a lot of routes in each stage.
http://www.totalvideogames.com/Sonic-Colours/feature-15514.html
 

Kai Dracon

Writing a dinosaur space opera symphony
The new screens actually have great art direction, a visually appealing world, and Sonic CD chains.

It has Sonic CD chains :( :( :(

It wants to tell me it is the real thing, but even with the power of NeoGAF, I cannot Believe.

*sobs quietly*
 

AniHawk

Member
Andrex said:
More collectables? Why not just call this Banjo & Kazooie and be done with it? Because that's what it is at this point.

Banjo-Kazooie was a glorfied minigame collection.
 
Andrex said:
More collectables? Why not just call this Banjo & Kazooie and be done with it? Because that's what it is at this point.

As long you don't have to find these stupid things to progress with the game, I'm fine with it. Just make a good game already.
 

Teknoman

Member
The construction zone looks nice. The graphic style looks about as close to classic Sonic style as possible in 3d...could've done without the donuts and hamburgers though. Thats Mario's area.
 

RobbieNick

Junior Member
AniHawk said:
Get this finding different paths stuff out of my Sonic game. Sonic games are all about SPEED.


Being "All about speed" has been one of the major problems with the games as of late. A good Sonic game has a proper balance of speed and platforming.
 
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