I think someone can replay Mania 4 or 5 times and not get sick of the amazing level design and music.
You know you really got that Sonic design down when you have to put multiple speedboosters on downhill slopes to make Sonic go fast.
Sonic goes down a hill and hits a speedbooster. He hits a steeper downward slope and SLOWS DOWN. Then he falls off a ledge and hits another speedbooster on a downward slope and hardly gets any height off the ramp it leads to. Generations didn't do this kind of shit. How is this game worse than Generations?
Visually the level needs more lighting but is an okay concept.
Music: as awful as this game's Green Hill. Seems like they're going to overuse that synthetic drum in every Classic Sonic track because they think that's what the Genesis games sounded like just like with Sonic 4.
I don't think Forces is doing the classic/modern stage duality for the sonics. There might be a custom character version of this stage, though.I'm guessing this is a zone where they thought they had a really cool idea and made a great modern sonic level, but then when they got round to making a classic level they had no idea how to translate into 2D in an appealing way, so they just made a forest level and stuck some neon bumpers in and a few casinos in the background.
Nothing about this indicates its going to be as solid as Mania. Perhaps if this game gets slammed, we'll get more Mania.
This looks like a level made by an in-game level creator. Floating, bland blocks dotted with preset interactables drifting by a background that doesnt quite mesh with the levels art style.
Complete with just spam rings all over section.
I don't think it looks as bad as many of you are saying. It doesn't look particularly great either, keep in mind, but it looks alright
I wouldn't call it a first.Also the music from Sonic Forces sounds extremely bland and uninspired. That's a first for a Sonic game.
I don't think it looks as bad as many of you are saying. It doesn't look particularly great either, keep in mind, but it looks alright
Sonic 4ces
Sonic 4ces
You know you really got that Sonic design down when you have to put multiple speedboosters on downhill slopes to make Sonic go fast.
Sonic goes down a hill and hits a speedbooster. He hits a steeper downward slope and SLOWS DOWN. Then he falls off a ledge and hits another speedbooster on a downward slope and hardly gets any height off the ramp it leads to. Generations didn't do this kind of shit. How is this game worse than Generations?
Visually the level needs more lighting but is an okay concept.
Music: as awful as this game's Green Hill. Seems like they're going to overuse that synthetic drum in every Classic Sonic track because they think that's what the Genesis games sounded like just like with Sonic 4.
I don't think it looks as bad as many of you are saying. It doesn't look particularly great either, keep in mind, but it looks alright
Yes I remember the 90s.Remember when Sonic Team built games that utilized momentum and speed?
this needs to be the OT title
And that music was annoying as hell.
Its so weird. After Mania, I cant really get excited for this. Its supposed to be Generations 2, which is great from a gameplay standpoint, but...
Sonic 4ces
It doesn't really seem like hyperbole to me. Sonic Team has had chance after chance to improve. Maybe there's more to these zones, but the level design was similar-to-better in the classic Generations stages. So, after six years, I think it's reasonable to level some criticism at these design choices.You know Gaf, fear of not being noticed means hyperbole is the way to go.
I love how people are super ready to shit on this game, but flip their shit if someone didn't like Sonic mania.
I'd take unmitigated garbage that's at the very least unique and kind of interesting like 06 over mediocre shite that's just the same thing as what came before except worse like Shadow and this.
OT title right there
It looks just as bad as Mania.
I like the composition behind this and the new green hill theme but what is up with the soundfont??? Its not quite as bad as Sonic 4's desperately artificial retro sound, but its in the same ballpark
edit- the only time this sound has fully worked for me so far is during the eggman fight they showed at e3
What the hell. How can Sonic Team fuck something this basic up.You know you really got that Sonic design down when you have to put multiple speedboosters on downhill slopes to make Sonic go fast.
Sonic goes down a hill and hits a speedbooster. He hits a steeper downward slope and SLOWS DOWN. Then he falls off a ledge and hits another speedbooster on a downward slope and hardly gets any height off the ramp it leads to. Generations didn't do this kind of shit. How is this game worse than Generations?
I really dig the melody but the choice of instruments could be better since it sounds like they were going for a Sega Genesis/Mega Drive vibe.
Actually, I miscounted. There are 3 boostpads on that downhill slope.
Sonicboomified: