But does it bother you when it happens in the classic Sonic games?
But does it bother you when it happens in the classic Sonic games?
Maybe they should go back to Eggman in his Eggmobile instead of gigantic robots and monsters.
But does it bother you when it happens in the classic Sonic games?
Looking at the Gens and LW shots, textures do look better in LW, I hope it's so and using the extra RAM for it. If so and this runs at a smooth 60fps, I would call this a next-gen Sonic visually.
Only in the horror that is sandopolis act 2...
Even the Eggman boss fights did nothing for me. Sonic boss fights always have been a weak point.
Come at me Gaf?
This game looks great. I was afraid about it being Sonic Galaxy, but I liked what I've seen. Will hold off a proper opinion until we see more of it, but I'm positive.
Kinda off-topic, but what was that "Nice info on an existing 3DS game tomorrow night" that wouldn't be "too mind-blowing" that was tweeted like a week ago?? I never found out what that was about. And since this happenned in a similar way with IGN, I thought it would be the best place to ask.
Just to cut to a potential show-stopper for me, is there any confirmation if this is 60fps or not? Fucking better be after the Sonic Generations debacle.
I didn't know the classic games had QTEs.
For those saying that Sonic Team perfected the 3D Sonic formula, go back and play Modern Sonic Rooftop run or Planet Wisp. Unless you play them daily you will be absolutely awful, my point? The games were really really fun, but were way too heavy on trial and error for their own good.
The games encourage speed, but a lot of the time you never know when it is indeed safe or clear to boost. And would sometimes be punished for boosting, unless you knew the stage well, you won't be having a good time. Sonic Unleashed was a huge culprit of this, I know because I platinumed both Unleashed and Generations.
Ugh I hated that boss as I would always die from a time over when reaching that boss, really poorly design boss fight if you ask me.
Thank you.
Holy shit Sonic Galaxy.
Step your game up, it's a last boss.
This has been going since the reveal, but it is still comedy gold:
https://www.change.org/petitions/sega-sonic-lost-world-for-all-consoles
A lot of us are being purchasing every sonic games in our PS3 Xbox or PC and we spect to have the chance to play Sonic Games in our plataforms too.
Sonic has been about trial and error since the very beginning. The original classics relied on momentum based gameplay and by doing well you were rewarded with speed. This is nothing new. Bottomless pits out of nowhere is fucking Sonic.
60 or 30 fps... 60 or 30 fps? 60 or 30 FRAMES PER SECOND SEGA?!!
It really really isn't. I'm struggling to think of bottomless pits outside of perhaps two or three zones where it was thematically appropriate.
Insane run:
http://www.youtube.com/watch?v=xUfBmoozDvc
And this level still gives me nightmares.
Although that run uses a glitch as well, never saw it before.
Sonic has been about trial and error since the very beginning. The original classics relied on momentum based gameplay and by doing well you were rewarded with speed. This is nothing new. Bottomless pits out of nowhere is fucking Sonic.
There was a debacle? I thought it was obvious it was going to run 30 based off of earlier Sonic games before it (ignoring the PC version).
That said, it's possible that it's 60fps. The game looks better than the console versions of Generations and Unleashed, probably because it looks like it's 720p as opposed to the former which were rendered at a sub-resolution. They're probably going to push what they can out of the Wii U so I'm hoping for 60fps too.
I think a deciding factor may be if it runs on Hedgehog Engine or not. For consoles it sort of bottlenecks the framerate, but this game doesn't really look like it needs that due to the Galaxy like level set up. Of course I may be wrong since we've only seen one level.
It was Animal Crossing: New Leaf related. Some journalists were able to visit the houses created by the developers of the gamewith the spotpass function (I believe).
The game far more often either placed an enemy in your way, which you can burst through if you're rolling, or else it does something with the geometry to gradually bring you to a halt, such as launching you upwards and having you land or using a half loop to neuter your momentum.
Yes it is. Mystic Caves spike pit, off the top of my head. And it wasn't appropriate at all either, just cheap BS.
This does happen a lot though, and it does slow you down. Also, you can't see every step that's ahead of you in time, so unless you have the zone layout memorized you are bound to have a head-on collision some element of the stage's topography.
Color me impressed...I can barely make it to the end without my time being 8 or 9 mins lol.
Same with Mario (outside of a few exceptions).
Mystic cave spike pit. Some pits in Ice Cap zone. Some pits in Hill Top zone. Thaaaats all that's springing to mind. The oil in Oil Ocean doesn't count, that stuff was a joke to get out of.
Sonic has been about trial and error since the very beginning. The original classics relied on momentum based gameplay and by doing well you were rewarded with speed. This is nothing new. Bottomless pits out of nowhere is fucking Sonic.