Rlan said:
Pfft. Sonic 2 had plenty of pits. Wing Fortress? Hell, Mystic Caves had a point where you could fall into a pit of spikes with no way out! :lol
Oh let's be serious. Mystic Cave had that
one bottomless pit, and the difference in Wing Fortress is that its a level to be taken slowly. There's only one bit where it actually throws you into a pit, whereas in Rush there's that airship level (Huge Crisis?) where you're flying all over the place and landing blindly into all sorts of holes.
Rlan said:
Sonic Rush is very different from the original games - but it's still a great game! Sonic Advance 2 and 3 are completely unplayable in comparison. Sonic Rush does have problems [some gimmicks are lame, like the robot kill rooms and the Mirage Road fight-off], but levels like Leaf Storm, Water Palace, Huge Crisis and Dead Line make it absolutely worth it. It throws the last 12 years of Sonic off a cliff[except for 2/3rds of Sonic Adventure 2 - The Sonic levels are great fun]
I was being a bit dramatic when I said it was awful. It's not awful, I just didn't love it. As a Sonic game, it has to be doing something wrong for me not to love it. The robot rooms are awful, in fact, the robots themselves are awful. All the enemies (other than the bosses) lack character; it's just such a bland roster. Not that you'd know, of course, because unless you're in a robot fight room the only strategy you need for taking down the identikit enemies is X.
I just don't understand where Sega got the idea that all Sonic games should be suspended on rails. Sometime after Sonic Advance 1, this horrid 3D mechanic leaked into the 2D.
Rlan said:
Rush has a great implementation of grinding [face it - we're stuck with it] in comparison to SAdvance 1-3, The dual screen method shows off a lot of different paths you can take which make you explore so much more trying to find some new way to finish the level. It has a great sense of speed without feeling helpless [Like Advance 2 & 3 where you have no fucking idea what's in front of you until they throw a projectile at you or spikes pop underneath you], a great trick system [allowing you to get to higher areas, or just go faster - SAdv2-3s ere worthless - especially the more rings = faster deal. Sonic moves like a ROCK], and just pure Sonic movement - none of this Knuckles / Tails / Amy / Cream BS.
I agree with all this. The grinding was pretty cool, way better than in the Advance series. I love the trick system, it gives you something to do during all that airtime you didn't have in the MD series. The dual screens definetly help with widening the view area, and in conjunction with the Rush button, you're not just a sitting duck when they cheaply position enemies just milimetres from your nose and then send you running into them at top speed. Also, while I don't mind Knuckles, I'm glad to see an (almost) pure Sonic experience. I wouldn't mind them getting rid of that story though. Cringeworthy.