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Sonic Rush sucks ass, read here why

neoxavean said:
Are you insane???

Clearly, judging by your disdain for Sonic as a whole, you're aren't a fan.

For those who were fans of Sonic back in the day and obsessively played and completed Sonic 3 with all character options (Sonic, Tales, Sonic and Tales) as well as completed the addon (Sonic, Knuckles, Tales, Sonic and Tales), as well as loved Sonic & Knuckles, owned Sonic Pinball, were amazed by Chemical Planet in Sonic 2 when it first came out (as well as loved Oil Ocean), and still to this day appreciate Marble Zone in Sonic 1 -- almost all of us will tell you: Sonic Rush doesn't come close to living up to the original games, even if played side-to-side this game.

Thanks you! Im glad someone cleared that up :)
 
neoxavean said:
Are you insane???

Clearly, judging by your disdain for Sonic as a whole, you're aren't a fan.

For those who were fans of Sonic back in the day and obsessively played and completed Sonic 3 with all character options (Sonic, Tales, Sonic and Tales) as well as completed the addon (Sonic, Knuckles, Tales, Sonic and Tales), as well as loved Sonic & Knuckles, owned Sonic Pinball, were amazed by Chemical Planet in Sonic 2 when it first came out (as well as loved Oil Ocean), and still to this day appreciate Marble Zone in Sonic 1 -- almost all of us will tell you: Sonic Rush doesn't come close to living up to the original games, even if played side-to-side to this day!

Come on, you can't be a fan if you choose to name Oil Ocean zone instead of Casino Night zone. :D
 
I don't even understand the point of "This game is crap" threads.
What in the world is the point?
You didn't like it? So what, stop playing it and move along. Why dwindle on something you don't like? Why play through an entire game you didn't even like?

"This game is great" threads are good as you had fun and its fun to talk about what you enjoy.
 
sol_bad said:
I don't even understand the point of "This game is crap" threads.
What in the world is the point?
You didn't like it? So what, stop playing it and move along. Why dwindle on something you don't like? Why play through an entire game you didn't even like?

"This game is great" threads are good as you had fun and its fun to talk about what you enjoy.

There are two sides to a coin, last I checked.
 
sol_bad said:
I don't even understand the point of "This game is crap" threads.
What in the world is the point?
You didn't like it? So what, stop playing it and move along. Why dwindle on something you don't like? Why play through an entire game you didn't even like?

"This game is great" threads are good as you had fun and its fun to talk about what you enjoy.
It's fun to talk about what you enjoy, but it's funner to talk about what you hate.

/dwindle dwindle
 
Sonic & Knuckles is thet bes Sonic game ever made

Sonic 2 was the version that improved 10 folds from the 1st with crazy levels like Chemical Plant Zone wich is IMO the best Zone in Sonic 2 (introducing the Speed Dash was extremely well received and needed)

Sonic 3's biggest mark is getting those Zones bigger and longer such as the slip n slide water sliding Hydropolis.
Carnival Night Zone's size compared to Sonic 2's Casino Nigt Zone is daunting.

Sonic & Knuckles continued with making Zones bigger, but this time way way more fun, detailed, unique and above all, the most epic of the Genis Sonics.
Mushroom Hill right off the bat is one of the most fun opening Zones for a Sonic.
Flying Battery's speed. music and feel is insanely fun.
Sandopolis is the long one with the 2nd Zone involving a little puzzle danger.
Lavareef is the Zone wich kicks in the initial Climax ramp up, by the end of the 2nd zone.
Sky Sanctuary Zone,, alright,, you know you are getting there... it's comming
Death Egg Zone done right, this is an absolute fun fun zone, makes u sick zero grav fun
 
Sonic & Knuckles as a stand alone game feels empty, short, and pretty unsatifiying...only with you lock on with Sonic 3 do you feel the sense of the huge world.
 
Biohazard said:
Sonic & Knuckles as a stand alone game feels empty, short, and pretty unsatifiying...only with you lock on with Sonic 3 do you feel the sense of the huge world.

Well when put together with 3 it is the game sega originally intended it to be.
 
neoxavean said:
Are you insane???

Clearly, judging by your disdain for Sonic as a whole, you're aren't a fan.

For those who were fans of Sonic back in the day and obsessively played and completed Sonic 3 with all character options (Sonic, Tales, Sonic and Tales) as well as completed the addon (Sonic, Knuckles, Tales, Sonic and Tales), as well as loved Sonic & Knuckles, owned Sonic Pinball, were amazed by Chemical Planet in Sonic 2 when it first came out (as well as loved Oil Ocean), and still to this day appreciate Marble Zone in Sonic 1 -- almost all of us will tell you: Sonic Rush doesn't come close to living up to the original games, even if played side-to-side to this day!
No, I'm not a fan. The oldest Sonic game I've played is Sonic CD. And if that's one of people's favorite Sonic games and the speed and playstyle is similar with the other old Sonic's, then I really prefer Sonic Rush. They just didn't age as well as Mario, really. Sonic Rush is Sonic on the next level: really focussing on the fantastic speed and thus making it the Sonic I always wanted to see. No, it's not perfect or something, not refined like Mario or the best original Sonic's, but this is the only Sonic I fell in love with. And for that it gets my 'Best Sonic of all time' reward.
 
The music in Sonic Rush is HORRID. How in the world does it elevate it to new levels?

No, the music only adds to the overall appearance of modern Sonic games away from something that, despite the gameplay, truely felt like an adventutre title. Sonic games anymore seem targetted at the Nickelodeon audience, in the sense that Sonic's cool factor seems to focuses specifically on that group of kids.

-What does Sonic need to dance at the end of a Act?
-Why must they include grades at the end of an Act?
-Why must the Zones be esentially random, when Sonic 3 did a masterful job of linking them together to make it feel like an adventure game?
-Why, for the love of God, do they continue to use those horrid voice actors?
-Why is level design continually crap? This goes back to Sonic Advance.
-Why must they persuit a 4th bastard child character to the series once again?
-Why the moronic and repetitive dialog?
-Why is the spin dash now slower than actually just running now?

Most importantly, why is stage interaction similar to Sonic Adventure on the Dreamcast? I really don't want to venture into the murky waters of complaining that Sonic Rush isn't real enough, but in terms of how Sonic interacts with his gaming world, it really isn't real enough anymore.

For example, you need only jump near a platform for Sonic to be seemingly sucked onto it. Springs? Run into them, and you fly. Stuff that had to be done in Sonic Adventure to account for 3D ease of movement is thrown into this game for no apparent reason.

Sure, the game has some pros, as most Sonic games do:

-The boss battles offer a breath of fresh air.
-Accessing the bonus round to gain Chaos Emeralds is kinda neat.
-The animation and character model for Sonic, despite him being a 3D model (albeit cel shaded) comes closer to looking like the Genesis version than the Advance games ever did.
-Two screens adds an extra element to it that doesn't feel gimmicky or innovative either way -- esentially, it just works.

But as per usual, it seems less like Sonic is out to save the world anymore, and more like he is running a marathon through a theme park.
 
Beitel said:
No, I'm not a fan. The oldest Sonic game I've played is Sonic CD. And if that's one of people's favorite Sonic games and the speed and playstyle is similar with the other old Sonic's, then I really prefer Sonic Rush. They just didn't age as well as Mario, really. Sonic Rush is Sonic on the next level: really focussing on the fantastic speed and thus making it the Sonic I always wanted to see. No, it's not perfect or something, not refined like Mario or the best original Sonic's, but this is the only Sonic I fell in love with. And for that it gets my 'Best Sonic of all time' reward.

Actually, Sonic CD devides fans and is not universally loved (among fans) like the Genny Sonics. Sonic CD is just re-made Sonic 1 and a rather clumsy and unpolished remake it is.

Just saying I wouldn't use that game to define what the early Sonics were like.
 
neoxavean said:
The music in Sonic Rush is HORRID. How in the world does it elevate it to new levels?

No, the music only adds to the overall appearance of modern Sonic games away from something that, despite the gameplay, truely felt like an adventutre title. Sonic games anymore seem targetted at the Nickelodeon audience, in the sense that Sonic's cool factor seems to focuses specifically on that group of kids.

-What does Sonic need to dance at the end of a Act?
-Why must they include grades at the end of an Act?
-Why must the Zones be esentially random, when Sonic 3 did a masterful job of linking them together to make it feel like an adventure game?
-Why, for the love of God, do they continue to use those horrid voice actors?
-Why is level design continually crap? This goes back to Sonic Advance.
-Why must they persuit a 4th bastard child character to the series once again?
-Why the moronic and repetitive dialog?
-Why is the spin dash now slower than actually just running now?

Most importantly, why is stage interaction similar to Sonic Adventure on the Dreamcast? I really don't want to venture into the murky waters of complaining that Sonic Rush isn't real enough, but in terms of how Sonic interacts with his gaming world, it really isn't real enough anymore.

For example, you need only jump near a platform for Sonic to be seemingly sucked onto it. Springs? Run into them, and you fly. Stuff that had to be done in Sonic Adventure to account for 3D ease of movement is thrown into this game for no apparent reason.

Sure, the game has some pros, as most Sonic games do:

-The boss battles offer a breath of fresh air.
-Accessing the bonus round to gain Chaos Emeralds is kinda neat.
-The animation and character model for Sonic, despite him being a 3D model (albeit cel shaded) comes closer to looking like the Genesis version than the Advance games ever did.
-Two screens adds an extra element to it that doesn't feel gimmicky or innovative either way -- esentially, it just works.

But as per usual, it seems less like Sonic is out to save the world anymore, and more like he is running a marathon through a theme park.

Why does the game has to have stages that are linked logically? It's not an adventure game, it's a platform game, designed to replay many times. They don't care about the story, they just put in the usual stuff and focussed on the levels. The grades have a reason: have you ever tried to get a S-rank? Makes you see the zones in a totally different way. My playstyle has really evolved in the weeks I've been playing it.
I also don't care about the interaction with the envirements, because it feels just fine. It keeps the speed in the game and makes it not harder than it already is.

The music is great. Or did I miss something and the music in Jet Set Radio is absolutely bad? WTF!?
 
neoxavean said:
The music in Sonic Rush is HORRID. How in the world does it elevate it to new levels?

The music is very different from previous Sonic games - it's just a fresh, welcome change. Plus Nagamura [or whoever] Is really great, but it can be a love / hate affair. Honestly, I love it because it's just fast music - and it fits really well with Sonic Rush.

-What does Sonic need to dance at the end of a Act?

According to interviews, Sonic was originally intended to breakdance during the Sonic 1 sound test area, but they didn't have the cart room :D It's probably also a throwback to JSR.

-Why must they include grades at the end of an Act?

Just to give gamers that extra little thing to do - get better at the levels. The grades don't do anything anyway - no unlockables.

-Why must the Zones be esentially random, when Sonic 3 did a masterful job of linking them together to make it feel like an adventure game?

This is true, and who knows? Sonic 3 level-to-level movement were a great little addition, but nowdays were you can just play any level again, and not from the beginning, I suppose they just don't try.

-Why, for the love of God, do they continue to use those horrid voice actors?

At least they can say lines now. No more "Watch out, you're gonna crash! Ahh!" scenarios.

-Why is level design continually crap? This goes back to Sonic Advance.

If you get the hang of the game - you'll realise the level designs are LEAGUES ahead of Sonic Advance 1, 2 and 3. 1 was pretty boring all around, 2 had some horrible traps you could get into, and 3 has traps, horrible enemy placement, and spikes galore. Rush's level design is great, with a lot of branching, and very few traps.

-Why must they persuit a 4th bastard child character to the series once again?

Better a Fire-element Cat from another dimension than more hedgehog clones. People tend to forget that the first 3 sequels to Sonic all contained a new character [Tails, Amy, Knuckles].

-Why is the spin dash now slower than actually just running now?

Though not very good for that first dashing area - The Spindash is really good for speeding down large slopes, moreso than boosting [I think].

Most importantly, why is stage interaction similar to Sonic Adventure on the Dreamcast? I really don't want to venture into the murky waters of complaining that Sonic Rush isn't real enough, but in terms of how Sonic interacts with his gaming world, it really isn't real enough anymore.

For example, you need only jump near a platform for Sonic to be seemingly sucked onto it. Springs? Run into them, and you fly. Stuff that had to be done in Sonic Adventure to account for 3D ease of movement is thrown into this game for no apparent reason.
 
Beitel said:
Why does the game has to have stages that are linked logically? It's not an adventure game, it's a platform game, designed to replay many times. They don't care about the story, they just put in the usual stuff and focussed on the levels. The grades have a reason: have you ever tried to get a S-rank? Makes you see the zones in a totally different way. My playstyle has really evolved in the weeks I've been playing it.
I also don't care about the interaction with the envirements, because it feels just fine. It keeps the speed in the game and makes it not harder than it already is.

The music is great. Or did I miss something and the music in Jet Set Radio is absolutely bad? WTF!?

I don't agree with everything that was said, but the ways levels were linked in Sonic 3 was generally seen as an improvement over unrelated levels from previous Sonics. It's a pity this detail was forgotten after Sonic & Knuckles.

Grades are more reminiscent of Sonic Adventure and if you've seen any other typical Sonic thread, the Adventure series is also one that divides fans. Moreover, the emphasis on grades can be seen as reinforcing the stereotype that Sonic is all about speed and not about being a platformer with exploration. I think both emphasis can be good, but anyone looking for classic Sonic gameplay has received nothing from Sega since 1994.

As for the music, it marks a departure from classic Sonics and the electric guitar-oriented soundtrack of the Adventure series. It's bound to upset some people.
 
Grades have a different impact than you'd think. The Zones are really well made and trying to get the best out of each one encourages to explore the levels to learn the shortcuts and the best use of hidden items and such. It's one of the most import aspects that make Sonic Rush great.

And I'm not going to argue whether or not the music of the original Sonic games is better, but the generic stuff you heard in the Adventure series were rubbish, and Naganuma's fits the design choices of this game perfectly: Sonic at his most basic and fast.
 
I Loved the music from Sonic Rush.

However, I would like to see a new Sonic game use music in the same style as the older Genesis titles. I mean, just listen to the Green Hill Zone theme from the first Sonic. It's bouncy, pop-py, and cute. Even Sonic CD, with its hiphop/techno soundtrack just screamed 'Sonic' to me. I have never been a big fan of the 'buttrock' or the rap in the later games.

Going off on a tangent here, Sonic wasn't always supposed to be all about 'attitude' and being 'cool'. There was a certain sweetness and charm about it too. I think much of this charm has been missing since the Genesis days. When ST annonced that their next Sonic game would take Sonic 'back to his roots', this is what everybody(who wanted this) was hoping for. I forget exactly which game that quote was regarding, but I'm fairly certain it was the upcoming one for the 360...which doesn't exactly scream 'back to his roots' to me.
 
how can no one acknowledge these huge flaws?

-terrible aesthetics. besides the completely mudane themes, nothing pops out in the levels at all. no parallax either, just hacky bullshit that is inferior even to the advance games

-awful level design. people like to point out how levels are 3+ layers/levels, but never acknowledge how every path is as boring and similar as the others. again, completely inferior to even the advance games. imo, advance 3 is on top so far.

-atrocious bosses. holy shit i don't think these could get any stupider looking, longer, or slower. these embarassing robots (that robotnik doesn't even sit in!!!!!) look like something my little brother drew in his repressed "wildmon" years. jesus ****ing christ there's even a snake thing (that repeats in level 5 even! that's right, a couple levels in and this short ass game is already repeating bosses. disgraceful.

sure the game is fun for time attacks......for like 5 minutes! after you realize that no thought went into the placement of things, any desire you had to figure out some random bullshit that you probably won't even remember because all the paths are so similar.

pluses include the soundtrack, cool 3D sonic model, and the "rush" feature (on the left of screen). thumbs down at everything else. if i hadn't sold all my sonic advance games, i'd say that #3 and even #2 trounced this game.

now that i think about it the story in this game sucks. i mean i don't expect much from a sonic anecdote, but for jesus christ's sake this game was the worst of them all. so fruity and so inferoir to that emerl robot.
 
Way to bump.

Sonic Advance 3 is such a god awful piece of shit, and is almost unplayable. So your points are moot. :D
 
i'm lost in a sea of links :(

and i haven't played those advance games in 2+ years so i really don't have a clue. i know rush sucks though and i LOVE sonic.
 
the only major flaw Sonic Rush has is the bosses imo, the rest of the game is actually pretty damn good.
 
Sonic 3/Knuckles are best.

Quite similar to how SM3/SMW are the best.

That is all.
 
Error2k4 said:
the only major flaw Sonic Rush has is the bosses imo, the rest of the game is actually pretty damn good.

What did you find bad about them?

Honestly, even the first boss is better than every boss in the Sonic Advance games.
 
Oblivion said:
Sonic 3/Knuckles are best.

Quite similar to how SM3/SMW are the best.

That is all.

sonic 1-3K, CD and even Chaotix are beautiful and fun to boot. i don't even debate which is the best (2 for speed, 1 for design, 3K for character, CD for the whole package) because they're all wonderful and awe-inspiring imo and in truth.
 
The doubled up boss is lame, but you're whinging that because some of based on Animals they suck? They were more dynamic and fun to fight against than anything since S&K.

Most paths are very different. I'd make a video if I could, but there are so many points in the game where you go 'Looks like another path up there, I'll try and R+Up my way there next time'.

Emerl was a great little story - but that was Sonic Battle, where they somehow churned out a great story for a game when t the same time we were getting Sonic Heroes and Pinball Party. Why they haven't done this again is a mystery. Sonic Rush's story was simple, but enjoyable to me. Advances had none.

Seriously, go back and play the muddy clump of dirt that is Sonic Advance 3. Sonic moves like a rock, the team setup just does NOT work at all, and the level designs are atrocious with spikes and enemies constantly being in your way, and a hell of a lot of cheap deaths. None of that 'Find 9 Chaos' BS either :)
 
Well, i have to post in agreement.

Sonic Rush might be somewhat a good game on it's own but since it's a Sonic game there's stuff it had to accomplished and there was some style and quality level established Sonic 2 and 3 that Sonic Rush atrocely fail to match (not even near matching)
 
I was playing Sonic Rush again today for the first time in a couple months.

I have not one complaint with the game. Not one. I love the control. The level design. The ranking system. The bosses. The music. Everything.

Anybody trying to get a Genesis Sonic experience out of this game is only leading themselves right to disappointment. It's like expecting Super Mario Bros. 3 out of 'New Super Mario Bros.'. They're just not comparable.

Ah, whatever. I don't over-evaluate things as much as I used to, or like many on this board do. I have only one grade for games: "Am I having fun with it?". And to Sonic Rush, I can wholeheartedly say "yes" to that.
 
OMG...are you guys on freakin crack. Rush is awesome. I bought this game a few weeks ago and still playing it. Different ways to play it for either for speed or just going through the multiple paths. Im having fun trying to get s rank on all the acts. Only negative thing about it is the freakin bosses. Reminds sorta of NiGHTS. Give it a 9 out of 10.
 
You ****ing haters should get your games taken away from you. Its ****ing the SAME SONIC SHIT YOU GUYS USED TO CREAM YOUR GODDAMNED DRAWERS OVER BACK WHEN AND PINED FOR WHEN ALL THE LAME 3D SONICS WERE OUT! NOW YOU GET IT AND YOU GET ALL DUMBASS GREG KASAVINDUMBASS ON THE GAME.

**** OFF.
 
SonicMegaDrive said:
I It's like expecting Super Mario Bros. 3 out of 'New Super Mario Bros.'. They're just not comparable.

Well, i'd actually dream to be able to make such an analogy but it's impossible.
NSMB ----- DOES ----- bring back what makes Mario a Mario. Sonic Rush vs Sonic 3 = way more different games than NSMB vs SMB3 imo.

I like NSMB because it's like my Mario of old and i hate Sonic Rush because it's not like my Sonic of old.
 
How is it that half the people complain/praise that Sonic Rush isn't enough like the 16-bit Sonic games, and the other half complain/praise that it's a lot/too much like the 16-bit Sonic games?
 
The boss fights are long and boring, down to the true final boss.

Sonic's voice was tolerable, but overal the voice acting is horrible.

ALRIGHT, SONIC'S BACK! DO YOUR BEST SONIC! OH NO SONIC! HIIII BLAZE! YOU'LL REGRET THIS! ETC ETC.

The story is embarassing, repetitive and cliched. What were they after? More emeralds from an alternate world? World's in danger? Two Robotniks? I really didn't care for any of it. The game should've gone the NSMB and kept the story minimal. Bowser Jr. kidnaps Princess, haul ass to the next castle and save her!

Besides the above, I like the stages, the sense of speed and the music is very nice. Don't regret the purchase but it could've been so much better. Sonic 2, 3, and S & K are superior.
 
new games means try new things rather than rehashing the game. If you wanted old school gamplay, then go play it on the mega drive. Its as simple as that.
As for the new feature, I love the boost button!!!

One thing that disapointed me though is that you can't change into super sonic during the levels. ever since the 3d games (it was 3d blast that started this new trend) I missed grabbing a whole bunch of rings, then at the right time tap the jump buton twice for that burst of golden exuberance :]
 
Well I personally think that the music in Sonic Rush is great and it perfectly fits the pace and the rhythm of the game. But I shouldn't really speak about it since I really dig Hideki Naganuma's style.
 
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Maf Nuggets said:
You ****ing haters should get your games taken away from you. Its ****ing the SAME SONIC SHIT YOU GUYS USED TO CREAM YOUR GODDAMNED DRAWERS OVER BACK WHEN AND PINED FOR WHEN ALL THE LAME 3D SONICS WERE OUT! NOW YOU GET IT AND YOU GET ALL DUMBASS GREG KASAVINDUMBASS ON THE GAME.

**** OFF.

HAAAAAAAAAAAAAAHAHAHAHAHAHAHA

HARRRRRRRRRRRRRRRRR HARHRHRA HARH AHR HARH ARHA HRARH HA H

CANT TAKE THE HEAT, BIATCH
 
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