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Sonic the Hedgehog 4 - Wii/PS3/360; downloadable episodic release - [Update: $15?]

RobbieNick

Junior Member
So after listening to 4 Guys 1Up, I gotta agree. The level design is what's gonna make or break this.

I feel like an idiot, but they're right! It's not a 3-D polygonal Sonic at all but a 3D rendered sprite one ala Donkey Kong Country. After watching the trailer again, I can totally see it now. So, folks, it is a fully 2-D Sonic game after all.
 

Alphahawk

Member
I personally did not like Sonic Rush's soundtrack all that much. I'd rather all my Sonic music didn't sound like it was produced by
"The Go Team."

Also the whole teaser image where a green character is hinted at, really should reassure people that this is on the right track. As said before every Sonic game in the original trillogy had a new character introduced. The fact that Sega seems to be sticking to this. despite all the "shitty friends" introduced over the last decade is really reassuring to me that this is a proper sequel and not some shitty attempt at fan service by remaking Sonic 2 with new levels...
 
SonicMegaDrive said:
Sounds good. About as good as the one they're actually using, in fact. Just using different instruments and looped several times.

Different volume levels for the instruments, too. Makes the melody stand out much stronger.
 

Alphahawk

Member
HUELEN10 said:
Some of my favorite stages include Final Rush due to it's AWEOME amount of grinding, .

So much good stuff, littered all about. I love it. :D

Yes, Yes, Yes Final Rush is how you do a Sonic stage right in 3D. If there's ever another 3D Sonic game the levels designers should be forced to sit in a room and study what that level did right...
 
Sega1991 said:
Different volume levels for the instruments, too. Makes the melody stand out much stronger.

Yeah. Whoever did it did a nice job. Maybe Sega should release a ReMixed soundtrack like Capcom did for MM9.
 

Dogenzaka

Banned
Scullibundo said:
It was also the game that cemented the series as an on-rails, scripted imposter of a game....but a step of progress for the Sonic series is the complete opposite of what it was. It was rubbish as a Sonic game.

Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.
 

Danthrax

Batteries the CRISIS!
Dogenzaka said:
Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.

you are the problem oh God you are all kinds of the problem my eyes are bleeding AAAAAAHH
 

Jocchan

Ὁ μεμβερος -ου
Dogenzaka said:
Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.
Your post only makes sense if you assume Sonic Adventure 2 was the first Sonic game ever.
Oh, wait. It still doesn't.
 

jman2050

Member
Dogenzaka said:
Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.

*Adds Dogenzaka to long list of people who claim to know about the Genesis Sonic games but haven't played past Green Hill Zone in the first game*

I mean, come on now.
 
Alphahawk said:
Yes, Yes, Yes Final Rush is how you do a Sonic stage right in 3D. If there's ever another 3D Sonic game the levels designers should be forced to sit in a room and study what that level did right...

Fucking Juniors.

A level that LOOKS awesome and fast and complex, doesn't make it so. Yes, the level is big and gives you that huge sense of vertigo and there are lots of intersecting rails, allowing you to jump hundreds of feet from one down to another.

But the level is still 95% goddamn rails. Or you're really doing is pressing left or right -only as you come off a rail to attempt to land on a different one. Of course these rail sections are broken up by the other 5% of the level which are lines of badniks stringed together so you can use the homing attack (aka tap A repeatedly) until you...hit the next rail.

The most promising part of that level was where you hit the switch and the gravity shifts upside down like Final Egg in S&K, but that lasts literally 3 seconds and doesn't even have a point to it.

S&Ks' Final Egg Zone is the best example of how to do a last level. Final Rush was the amalgamation of everything that is wrong with the current direction of Sonic.
 

TimmiT

Member
Dogenzaka said:
Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.
You've never played the original Genesis Sonic games, have you?
 
Dogenzaka said:
Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.

You're worse than Huelen. I would love to see you play Mystic Cave Zone, Flying Battery, Metropolis Zone etc with your play style.
 

Dogenzaka

Banned
TimmiT said:
You've never played the original Genesis Sonic games, have you?

I actually still own my original Genesis and Sonic 1-Knuckles.

...You hold the d-pad to the right and jump a few times through each level until you get to Act 3. Teasing Sonic for being on-railsy is not really fair because that's kind of what it is, in my opinion.
 
Dogenzaka said:
Wow :lol

Sonic was always an on-rails game. You hold the d-pad/analog-stick to the right, tap the A button once or twice, and you finish a level. There's not much depth to it, in my opinion, unless you actually wanted to find extra paths.

At least Sonic Adventure 2 made it pretty and 3D and added a tolerable story. But gave you other gameplay options as well.


i lol'd

Tell you what.

Go pop Sonic 1 into your Genesis right now. Go play it using that method and let's see how far you get.

I'll wait.
 
SonicMegaDrive said:
All signs so far point to this game being good.

All it requires is some good level design and spot-on controls(and that's the hardest part).

And what signs are those? Because from what I saw from the trailer and flash site was wonky animation, unneeded cel-shading, an extremely generic Sonic model that looks like an updated Sonic Rush, and ho-hum messy music. It's Sonic Rush on consoles. I'd like to see the game do well, but the nothings clicked so far for me.
 

Dogenzaka

Banned
*Adds Dogenzaka to long list of people who claim to know about the Genesis Sonic games but haven't played past Green Hill Zone in the first game*

I mean, come on now.

*Adds you to the long list of people that assumes stuff just to have an excuse to refute someone else's opinion*

What is it with GAFers and not being able to tolerate a differing opinion? Just because I happen to find Sonic gameplay like that, doesn't mean I don't enjoy it, and doesn't mean I have never played the actual games I'm talking about. Please.

i lol'd

Tell you what.

Go pop Sonic 1 into your Genesis right now. Go play it using that method and let's see how far you get.

I'll wait.

I can at least get past Green Hill Zone, and then for the next lava levels you simply carefully time your jumps. >.> Casino Zone is one of my favorites though.
 
In Dogenzaka's defense, I used to be able to beat the first level of Sonic 1 with my eyes closed, although you had to jump more than 2x.

I don't think that makes it a bad game though.
 
Squeak said:
If you liked that you should really try the Jet Set Radio soundtrack. Same composer and IMO even better.

Wow, I had no idea. That just gave me a ton of extra incentive to finally try Rush out. I listened to the New Day track and it definitely has a nice JSR vibe to it.

JSRF's OST was a disappointment though.

So true.
 

Unicorn

Member
Neuromancer said:
In Dogenzaka's defense, I used to be able to beat the first level of Sonic 1 with my eyes closed, although you had to jump more than 2x.

I don't think that makes it a bad game though.
On the first level. Mario bros. is the exact same, but Cammy can still die on the first goomba.
 

HUELEN10

Member
Dogenzaka said:
I can at least get past Green Hill Zone, and then for the next lava levels you simply carefully time your jumps. >.> Casino Zone is one of my favorites though.
Dude, there is no "Casino Zone" in Sonic 1. I don't know what you've been playing, but it is not Sonic 1.
 

Dogenzaka

Banned
Neuromancer said:
In Dogenzaka's defense, I used to be able to beat the first level of Sonic 1 with my eyes closed, although you had to jump more than 2x.

I don't think that makes it a bad game though.

I never said that makes it a bad game, either.

Your opinion is wrong
Dogenzaka plays Sonic 1
It's pretty easy to troll Sonic topics, huh?
The maturity from the long-time members here is pretty fascinating at times.
 
riceandbeans said:
And what signs are those? Because from what I saw from the trailer and flash site was wonky animation, unneeded cel-shading, an extremely generic Sonic model that looks like an updated Sonic Rush, and ho-hum messy music. It's Sonic Rush on consoles. I'd like to see the game do well, but the nothings clicked so far for me.

I guess the difference is that I'd already made my mind up before the unveiling that this game WASN'T going to be the second coming of the Genesis Sonics(and it isn't) and that I was willing to settle for a good game.

And so far the game looks like it will be good. It just won't tickle my nostalgia button due to the reasons that you mentioned. But at the very least it's got to be better than the Advance and Rush games.

Is it everything I WANT from a new Sonic game? No.

Am I looking forward to it anyway? Yep.
 

Dogenzaka

Banned
HUELEN10 said:
Dude, there is no "Casino Zone" in Sonic 1. I don't know what you've been playing, but it is not Sonic 1.

I simply said it's one of my favorites, as in it's one of my favorite Sonic levels :l though to be honest I don't remember which it's from since it's been around a year since I last played the Genesis Sonics.
 

Unicorn

Member
SonicMegaDrive said:
I guess the difference is that I'd already made my mind up before the unveiling that this game WASN'T going to be the second coming of the Genesis Sonics(and it isn't) and that I was willing to settle for a good game.

And so far the game looks like it will be good. It just won't tickle my nostalgia button due to the reasons that you mentioned. But at the very least it's got to be better than the Advance and Rush games.

Is it everything I WANT from a new Sonic game? No.

Am I looking forward to it anyway? Yep.
Fuck.

What happened to people being sensible and realistic in their expectations?
Hype machine has ruined gaming excitement.

QFFT
 

HUELEN10

Member
Dogenzaka said:
I simply said it's one of my favorites, as in it's one of my favorite Sonic levels :l though to be honest I don't remember which it's from since it's been around a year since I last played the Genesis Sonics.
Perhaps you were thinking of Spring Yard then. That is a really fun zone! :D
 
Dogenzaka said:
I actually still own my original Genesis and Sonic 1-Knuckles.

...You hold the d-pad to the right and jump a few times through each level until you get to Act 3. Teasing Sonic for being on-railsy is not really fair because that's kind of what it is, in my opinion.
wow, just wow.
 
Dogenzaka said:
evels you simply carefully time your jumps. >.> Casino Zone is one of my favorites though.

Do you mean Spring Yard Zone?

I'm not going to attack you, but your logic "I just have to carefully time my jumps" kind of defeats your point. You can argue Mario or other platformers are on rails with that exception.


People think the 3D games are on rails because there's less intereaction with the player than what's going on in the screen. Yeah, old Sonic had a bunch of preset animations (Chemical Plant comes to mind), but it isn't like the 3D games to the point where you're applying X solution to y problem. (Somersault here, use a string of homing attacks, light dash, etc)
 

Jocchan

Ὁ μεμβερος -ου
Hah, I've always loved the "it's my opinion" defense when someone is objectively wrong.
 
HUELEN10 said:
Dude, there is no "Casino Zone" in Sonic 1. I don't know what you've been playing, but it is not Sonic 1.
SpringYard is the spiritual predecessor of Casino Night, it's an easy mistake to make.

On Topic:When is SEGA going to get around to fixing their site, it's been over a day and you still can't see the Intro information. (Not that it matters since someone already posted it.)
 

HUELEN10

Member
AwakenedCloud said:
SpringYard is the spiritual predecessor of Casino Night, it's an easy mistake to make.

On Topic:When is SEGA going to get around to fixing their site, it's been over a day and you still can't see the Intro information. (Not that it matters since someone already posted it.)
I can see the intro info just fine. It's just really, really shitty.
w0nkls.png
 
you know what would be a really nice touch if all cutscene where done in anime like sonic CD but this really is take it to far XD but i can dream
 

Danthrax

Batteries the CRISIS!
AwakenedCloud said:
SpringYard is the spiritual predecessor of Casino Night, it's an easy mistake to make.

On Topic:When is SEGA going to get around to fixing their site, it's been over a day and you still can't see the Intro information. (Not that it matters since someone already posted it.)

What? I could see it when I checked the site at work yesterday.
 

Ten-Song

Member
jump_button said:
you know what would be a really nice touch if all cutscene where done in anime like sonic CD but this really is take it to far XD but i can dream

Know what would be an even better touch? No cutscenes.
 

DMasta718

Banned
Dogenzaka said:
I actually still own my original Genesis and Sonic 1-Knuckles.

...You hold the d-pad to the right and jump a few times through each level until you get to Act 3.

Got dammit.

Yea that works on Green Hill zone. Beyond that, no.
 
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