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Sonic the Hedgehog 4 - Wii/PS3/360; downloadable episodic release - [Update: $15?]

Your list forgot to include powerup shields and the Sonic physics diagrams that explains under what inertia conditions Sonic sticks to the plain. I think you should go hang out with the Unleashed kids.
 
Big One said:
Pretty much this. I think people have regressed to almost mental deficient levels of logic in regarding to every Sonic game due to huge stinkers like Black Knight, Sonic 2006, and Shadow the Hedgehog. I've seen some people blatantly say the Genesis games suck or "Sonic has always sucked" type of logic from this.

"Hold right to win!"
 
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.
 
SuperAngelo64 said:
You're one of them crazies. You don't count, crazy.

Sega/Sonicteam still make awesome games. If you cut out all the aesthetic stuff that you all seem to abhor, you'll see that the 3D Sonic games are solid, fun games at their foundation.

I don't really see how anyone can argue with that. Sonic Adventure 2 is one of the most addicting games I've ever played.

No, SA2 sucks.

The only fun parts were Sonic/Shadow levels and there were way too few of them. The rest of the game was filled with utter shit like treasure hunting and mech piloting. Whenever you weren't playing as Sonic or Shadow, you were doing some other dumb shit, slogging through it because then you'd get to play the fun levels. Then you get to the first fun level since 4 levels ago and it ends in 3 minutes.

SA2 was a crap game filled to the brim with glitches like falling through solid ground, bad controls (homing attack throwing you off cliffs and the spin dash doing the same thing being the main offender), and just plain bad design choices. The game was several hours long but the fun parts only amounted to a fraction of that time.

SA1 was worse
 
Alphahawk said:
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.

I like the Sonic model style, doesnt look like it would be fun...though if the game were released, Sonic games in general probably would be alot different today. Personally I think someone needs to figure out how to make Sonic fun in a 3d environment, yet still have 2d games released for it as well, much like Mario.

JSnake said:
No, SA2 sucks.

The only fun parts were Sonic/Shadow levels and there were way too few of them. The rest of the game was filled with utter shit like treasure hunting and mech piloting. Whenever you weren't playing as Sonic or Shadow, you were doing some other dumb shit, slogging through it because then you'd get to play the fun levels. Then you get to the first fun level since 4 levels ago and it ends in 3 minutes.

SA2 was a crap game filled to the brim with glitches like falling through solid ground, bad controls (homing attack throwing you off cliffs and the spin dash doing the same thing being the main offender), and just plain bad design choices. The game was several hours long but the fun parts only amounted to a fraction of that time.

SA1 was worse

Not really, at least with SA 1, there were still badniks, and everyone focused on running through a stage with similar abilities for the most part. What sucked is that with the invention of speed pads, the spindash became semi-useless.
 
I was watching the reveal trailer again, and I think I saw Sonic roll into a ball and then pop up out of the ball without jumping or anything. Perhaps by pressing up on the d-pad or something. I've always wanted the Sonic games to have a feature like this.

Not sure though, it was hard to tell because of the fade into the gameplay. Hope it's true though.
 
Alphahawk said:
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.
Sonic X-Treme is quite awesome. The game seems to have its fair share of problems. I've read all the horror stories surrounding the project. The guy who programmed and tried to save it nearly killed himself. In the end SEGA should've polished the concept because losing the STI team was really the beginning of the end for them. On the other hand they wouldn't stand a chance against Mario 64 with a planned releasedate of christmas 1996.
 
Sega1991 said:
Done and done!

Just for posterity, I will reiterate what I said the first time you posted that list: You are waiting for a game that will never come.

Fans are doing pretty good work nowadays

seriously though, check out Sonic Nexus. It has a demo and it seems like it'll be a great game if it's ever finished
 
Alphahawk said:
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.

Yeah, that was back in a time when Sega was smart enough to cancel something like that when it clearly wasn't shaping up. These days, they'd say the game's gone gold once it hit alpha...
 
Teknoman said:
You didnt like Advance Firestorm?
I think it was more unmemorable than anything. I can't remember anything about it anymore. I guess that means it wasn't awful, but it had nothing that stood out.

Willy105 said:
Sega/Sonic Team make awesome CONCEPTS. But they shoot themselves in the foot by making the game so bad.

Giving Sonic a sword sounds like a great idea, but being on a linear game where swinging the sword makes you stop running in super short missions makes it a bad game.

The Warehog is a great idea, but making it a God of War-like game makes it a bad game.

Grinding is a great idea, except when they make it a button masher.
Um, no. Those are both terrible concepts for a Sonic game considering they have yet to lay down a foundation to build upon. The problem with Sonic Team is they've been trying to add things with Sonic without ever figuring out how to get the core game right. Before Mario Sunshine, Nintendo made Super Mario 64. Before Majora's Mask and The Wind Waker, Nintendo made Ocarina of Time.
 
Teknoman said:
Never saw this before:

http://www.youtube.com/watch?v=VW_Pd-PTAtM&NR=1

Doesnt look like that Sonic into Christmas Nights mini-game either.

It's not. The description covers it, but supposedly this is the engine they were messing with at one point, they made it themselves after seeing NiGHTS, but Sonic Team (Naka especially, supposedly?) flipped out and threatened to quit, thinking it was actually the NiGHTS code and it had been taken from his team without approval.

The Xtreme devs really had no support from inside Sega, the project was doomed to fail.

autobzooty said:
I was watching the reveal trailer again, and I think I saw Sonic roll into a ball and then pop up out of the ball without jumping or anything. Perhaps by pressing up on the d-pad or something. I've always wanted the Sonic games to have a feature like this.

You probably don't want to hear this, but I think you could do that in SA. With Tails and Knuckles at least.
 
That checklist of things that a "good" Sonic game needs is absurd. The vast majority of it has absolutely nothing at all to do with the quality of the game. Sonic having black eyes is a criteria for a commercial and critical success? Really? Really? :lol
 
JSnake said:
No, SA2 sucks.

The only fun parts were Sonic/Shadow levels and there were way too few of them. The rest of the game was filled with utter shit like treasure hunting and mech piloting. Whenever you weren't playing as Sonic or Shadow, you were doing some other dumb shit, slogging through it because then you'd get to play the fun levels. Then you get to the first fun level since 4 levels ago and it ends in 3 minutes.

SA2 was a crap game filled to the brim with glitches like falling through solid ground, bad controls (homing attack throwing you off cliffs and the spin dash doing the same thing being the main offender), and just plain bad design choices. The game was several hours long but the fun parts only amounted to a fraction of that time.

SA1 was better

Fixed.
 
Kulock said:
You probably don't want to hear this, but I think you could do that in SA. With Tails and Knuckles at least.

Sonic Advance or Sonic Adventure?

I know you can do it in both Sonic Adventure 1 and 2, but the spin dash is useless in those games anyways. It's been years since i've played Advance 1, and quite a while since i've played Advance 2. You may be right about that though.
 
Kulock said:
It's not. The description covers it, but supposedly this is the engine they were messing with at one point, they made it themselves after seeing NiGHTS, but Sonic Team (Naka especially, supposedly?) flipped out and threatened to quit, thinking it was actually the NiGHTS code and it had been taken from his team without approval.

The Xtreme devs really had no support from inside Sega, the project was doomed to fail.

Wow...thats just cold.
 
autobzooty said:
Sonic Advance or Sonic Adventure?

I know you can do it in both Sonic Adventure 1 and 2, but the spin dash is useless in those games anyways. It's been years since i've played Advance 1, and quite a while since i've played Advance 2. You may be right about that though.

Sorry, I meant Sonic Adventure. I don't know about Sonic Advance, come to think of it. Advance 3 in particular had a lot of unique moves, like how Knuckles could spindash on the walls.
 
Mama Robotnik said:
And I'll say again - you are almost certainly right.

I like to remain optimistic in an Indiana Jones kind of way. Hundreds of years after my death, Sonic is a forgotten relic. Once Sega had exhausted the tween and creepy adult demographic, it was impossible for them to create a Sonic branded game that could sell remotely well. Rather than realize the error of their ways, they locked him away, and forgot about him. Now in the distant future, when everyone that has sullied the poor Hedgehog's name has died and faded from memory, some brave person plunges into the vault of things forgotten at Sega. There, he finds a copy of Sonic CD...
 
Alphahawk said:
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.

Love the music used in those videos, but the rest.... Can't say I'm sad, nor surprised, that Sega cancelled it.
 
Teknoman said:
Wow...thats just cold.
And that is why everyone hates that primadonna and his stupid Ferarri.

On a related note, whatever happened to that Sonic X-treme recreation project Chris Senn was somehow involved in?
 
Alphahawk said:
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.

That's very painful to watch. When you think it will starts, sonic bump into a wall. Give me stomachache.
 
autobzooty said:
Fans are doing pretty good work nowadays

seriously though, check out Sonic Nexus. It has a demo and it seems like it'll be a great game if it's ever finished

Not to talk mess about the guys creating Sonic Nexus, because I know them personally, but demos don't excite me very much - especially when said demo is coming up on two years old. There is a community centered around Sonic fangames and in 8 years, only two worthwhile fangames have been finished. Time Attacked and SRB2.

That's not to say Nexus won't be finished. Those guys are a class act, right up there with Retro Sonic and Sonic XG (and maybe even Retro Sonic XG, though I'm assuming that merger is dead in the water at this point). But, you know, demos have lead to demos for years with no finished game to speak of (I, too, am guilty of this).

When they start talking "release date for the finished game", then I'll get excited.
 
I've always wondered who 'that' guy is at Sonic team but I think they're close to identify him.

It seems to me that Naka and all his follow-ups start out with a cool concept.
For example, one day Naka was working on Sonic Adventure 3. "Let's make it less realistic!", he said, they praised him around the office for Sonic was walking over checkerboards in glorious 3D and it all seemed to work quite well. 'this' guy came in, talked to Naka a bit and a year later Sonic had two shitty friends on his shoulders.
GAME RUINED

One day the new head of Sonic Team was fiddling with his Hedgehog Engine. "It is finally done!" he shouted as the team burned another pile of Sonic 06 hatemail. They gathered around the monitor and Sonic was running in a beautiful European environment. 'this' guy came in, looked at it and said: "You're missing something...". A year later he comes in with a strange drawing, Sonic the Werehog! He quickly hacks into Sonic Team's main server and changes the design document of the game.
GAME RUINED

It seems that every time Sonic Team comes up with a great concept for a Sonic title they water it down with some stupid shit made up by 'this' guy. I think that Sonic Adventure has shown that variety can work. Racing a bumper car around in Twinkle park was quite fun and seeing other arcade elements like a flying section and more actually 'added' something to the game.

Maybe SEGA will get a 2D Sonic right this time and just maybe they can take everything that makes Sonic 4 good to 3D and fix the franchise forever. Or the rumors about Sonic in Mario Galaxy 2 are true and Nintendo is going to show them how to build a good 3D Sonic game.
 
[Nintex] said:
Sonic X-Treme is quite awesome. The game seems to have its fair share of problems. I've read all the horror stories surrounding the project. The guy who programmed and tried to save it nearly killed himself. In the end SEGA should've polished the concept because losing the STI team was really the beginning of the end for them. On the other hand they wouldn't stand a chance against Mario 64 with a planned releasedate of christmas 1996.

Any link to these horror stories?
 
KamenSenshi said:
im still surprised at how loved unleashed is here. i'd rather play the sonic sections of the first adventure 100x than play unleashed because at least that was the first full 3d sonic, unleashed cant fall back on that for me to ignore its problems.

Sonic Unleashed is the best 3D Sonic game since SA1 IMO. SA1 has aged pretty badly and its much more unpolished and far buggier than Sonic Unleashed has ever been.

I don't get the hate for the Werehog levels. Sure some of them are too long and the camera can be pretty cheap, but you can blast through them quite quickly if you bother to level up properly.

People bitch and moan constantly about the hub worlds but they were very small and didn't command much attention in Unleashed. There was also an attempt at humour amongst some of the NPC's which I found mildly amusing. I thought the hub worlds were rather charming.

The Sonic levels more than make up for what the rest of the game lacked, depending on your point of view. Granted, they're obviously not as good as a classic 2D Sonic, but there are multiple paths, some great 'mini levels', a fantastic sense of speed and some of the best visuals this gen (an area where the game is unfortunately ignored). Some top notch music in there too, and I thought they really nailed the atmosphere of the various environments.

What I would love is for Sonic to leave Earth and never encounter humans in another game again. PLEASE.
 
I don't think any one person is to blame for Sonic's downfall. These games are a team effort. No one person is responsible for the entire game. Let's look at Sonic Heroes.

The controls are sluggish, the level design is padded out too much, and the graphics are below standard.

Is one guy to blame for all of that? No. Those three problems lay at the feet of at least 10 different people who worked on the game. You could blame the Producer, because it's his job to evaluate the overall quality of the game... but even then, that's not apt or fair, depending on the kind of time and budget constraints he's working under.

Thus, you can't really blame Takashi Iizuka or Yuji Naka, especially when you consider that, over the years, their roles within the company changed and people we aren't even aware of came and went on these projects.
 
Mama Robotnik said:
< anal nitpicky list of stuff >

Yeah. mock me.

You deserved Sonic 2006, it's because of you that we all deserved Sonic 2006. Taking a videogame about a blue hedgehog too seriously goes both ways.

fake edit: Dr. Ivo Robotnik? seriously?
 
Alphahawk said:
So last night I came across some recently leaked footage of Sonic X-treme, and it looks like we may of dodged a bullet here.

Death Egg Zone
Crystal Frost Zone
Red Sand Zone

Overall it's interesting to note, how much unlike Super Mario 64 the game seems. It's almost something more like Jumping Flash or even a 3rd person 3D Bland than anything. The whole thing has almost a side scrolling gameplay mechanic where Sonic is running from left to right almost as much as he is running into the screen. I won't lie and say that this isn't something I'd at least want to try, but I can totally see why they canceled it.


That's why I think if it was fleshed out into a full game it could of been fun. I think it certainly has at least some potential.

I find it very interesting, that 3D Sonic games could of went in a totally different direction. I don't know if that direction would of been better or worse than what we have now.
 
Ten-Song said:
I like to remain optimistic in an Indiana Jones kind of way. Hundreds of years after my death, Sonic is a forgotten relic. Once Sega had exhausted the tween and creepy adult demographic, it was impossible for them to create a Sonic branded game that could sell remotely well. Rather than realize the error of their ways, they locked him away, and forgot about him. Now in the distant future, when everyone that has sullied the poor Hedgehog's name has died and faded from memory, some brave person plunges into the vault of things forgotten at Sega. There, he finds a copy of Sonic CD...

thefuture.jpg
 
Combichristoffersen said:
wat

no

Technically Spinball is the worst IMO, but since no one gives a shit about Spinball anyway, I'd say S3&K is the worst.

Da Fuck? That's like saying Super Metroid is the worst Metroid game, or the first Halo is the worst in the series. It makes no sense, you make no sens...

I can't wait for S&K to drop on XBLA, any day now Sega. any day now
 
Combichristoffersen said:
wat

no

Technically Spinball is the worst IMO, but since no one gives a shit about Spinball anyway, I'd say S3&K is the worst.
So I'm guessing you favor speed over level design? May I suggest playing Shadow the Hedgehog since it's right up your alley.

Sonic 2 was my first game.
 
Alphahawk said:
Da Fuck? That's like saying Super Metroid is the worst Metroid game, or the first Halo is the worst in the series. It makes no sense, you make no sens...

I can't wait for S&K to drop on XBLA, any day now Sega. any day now

S3&K had those grainy graphics I've bemoaned before, levels that were overtly long and boring, completely unmemorable music (except Ice Cap Zone) and shitfuck ugly sprites. It's obviously not as bad as the post-Genesis games, and it's overall better than Sonic CD, but compared to Sonic 1 and 2, I have little to no love for Sonic 3&K.
 
Ericsc said:
That's why I think if it was fleshed out into a full game it could of been fun. I think it certainly has at least some potential.

I find it very interesting, that 3D Sonic games could of went in a totally different direction. I don't know if that direction would of been better or worse than what we have now.

Games would've been alot more platformy.
 
Combichristoffersen said:
S3&K had those grainy graphics I've bemoaned before, levels that were overtly long and boring, completely unmemorable music (except Ice Cap Zone) and shitfuck ugly sprites. It's obviously not as bad as the post-Genesis games, and it's overall better than Sonic CD, but compared to Sonic 1 and 2, I have little to no love for Sonic 3&K.
woah woah woah
let's not say things we can't take back here
 
Firestorm said:
woah woah woah
let's not say things we can't take back here

What? I can't even remember any single tune from Sonic 3, except the start screen music and Ice Cap Zone :lol The game has very, very mediocre music compared to the first two IMO.
 
Combichristoffersen said:
What? I can't even remember any single tune from Sonic 3, except the start screen music and Ice Cap Zone :lol The game has very, very mediocre music compared to the first two IMO.

You dont remember Hydrocity? Really?
 
autobzooty said:
Fans are doing pretty good work nowadays

seriously though, check out Sonic Nexus. It has a demo and it seems like it'll be a great game if it's ever finished

Whoah, I just did, and yeah, that was pretty good. Aside from the godawful flash intro of course. Shame the demo's only two levels, the later levels sound neat. The level seemed more... empty to me than the Gen games but they still had pretty decent level design to them.
 
Combichristoffersen said:
No. The music in S3&K is just.. meh.

Apart from a few in S3 (apart from Ice Cap Zone, natch) I would agree with you. However, Sonic & Knuckles has some excellent tunes, by far the best in the series.
 
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