Fox said:- classic level design and gameplay. something inspired by the best of sonic 2. this will be the real sonic the hedgehog 4, not sonic advance 4 or sonic rush 3
We absolutely still do not know this.
Fox said:- classic level design and gameplay. something inspired by the best of sonic 2. this will be the real sonic the hedgehog 4, not sonic advance 4 or sonic rush 3
jman2050 said:We absolutely still do not know this.
Last I checked this was a sonic thread so forgive me if I'm missing something but...who the fuck is this eggman I keep seeing mentioned?Fox said:- sonic and eggman are the only characters in the game, excepts from badniks and animals. tails and knuckles will arrive in ep.2 ?
Eggman is Robotnik, his original and Japanese name is Eggman.Gattsu25 said:Last I checked this was a sonic thread so forgive me if I'm missing something but...who the fuck is this eggman I keep seeing mentioned?
We all know sonic is in this game and based on an image (that was taken down?) we also know robotnik is in...so who is this third character?
jman2050 said:We absolutely still do not know this.
Gattsu25 said:Last I checked this was a sonic thread so forgive me if I'm missing something but...who the fuck is this eggman I keep seeing mentioned?
We all know sonic is in this game and based on an image (that was taken down?) we also know robotnik is in...so who is this third character?
- classic level design and gameplay. something inspired by the best of sonic 2. this will be the real sonic the hedgehog 4, not sonic advance 4 or sonic rush 3
Fox said:- classic level design and gameplay. something inspired by the best of sonic 2. this will be the real sonic the hedgehog 4, not sonic advance 4 or sonic rush 3
Iknos said:Don't think people will get your point...as the responses to my last joke didn't see my point.
Good point though. Who knows if it will be localized in the same way the previous Sonic games were localized.
I applaud your efforts.
Ten-Song said:That's actually impossible to know currently, but everything I've seen also points to that not being the case.
And you're just ridiculously naive and more than happy to give Sega as much rope as they need to hang us again. But what else is new, right?Willy105 said:You just don't want to believe.
Teknoman said:Fox is basically just summing up what the recent Nintendo Power preview/interview stated.
Teknoman said:Fox is basically just summing up what the recent Nintendo Power preview/interview stated.
Fox said:thank you, teknoman. with all this hatred, even if sonic 4 become better than the previous three, haters will bash anyway. after all, green eyes affect gameplay.
And who says Sonic fans are terrible?Fox said:thank you, teknoman. with all this hatred, even if sonic 4 become better than the previous three, haters will bash anyway. after all, green eyes affect gameplay.
Fox said:seriously, guys... you are bashing EVERYTHING of this game.
I AM JOHN! said:So I've been playing Sonic Adventure again for the past two days.
I still love that game.
Fox said:seriously, guys... you are bashing EVERYTHING of this game.
the real problem are the sonic haters. not the sonic fans. they buy a sonic game or not, depending on the quality, judging it after playing it. haters gonna hate, and nothing else.
i don't know what the hell do you want, but previews, screens and interviews talk about what everyone always wanted in the last 15 years
Iknos said:If there's any part of this game that sucks it'll be bashed.
Unfortunately EVERYTHING sucks so it's all getting bashed.
Fox said:but this game is all about what fans always desired, without a total recycle in megaman 9-10 style.
Ten-Song said:Yeah, because all the old school fans have really been pushing for the homing attack to show up to give the game an "old school" flavor.
Also, trying to point to Mega Man 9 and 10 in negative terms doesn't help your cause, as those are actually good games.
Fox said:of course they are, but there's nothing wrong with a new incarnation of a classic franchise, if this respect the classic gameplay and concept.
the only problem with homing attack is that all of you haters associate it to the worst sonic games. but if it is well implemented, why this is must be a problem?
a new move is not a bad thing. spin dash was a new move, in sonic 2. spin attack was a new move in sonic 3. they haven't ruined sonic 2 and sonic 3.
Fox said:wow. your changing avatars continue to deceive me x_x
Cutting me deep, man. I'm playing Amy's campaign right now; she's tied for my second favorite campaign in the game with Gamma.Ten-Song said:I want to love it still, but the problem I have is, I beat Sonic's campaign, and then I have the other characters...
Amy Rose's version of Twinkle Park makes me want to kick puppies.
I AM JOHN! said:Cutting me deep, man. I'm playing Amy's campaign right now; she's tied for my second favorite campaign in the game with Gamma.
I'm probably going to end up writing something more in-depth about this for my friend's site (which I'll most assuredly plug like a shameless bastard if I do it), but the thing I'm noticing as I play this is when you look past the fact that it's a twelve-year-old game with ridiculous amounts of texture pop, Saturn levels of draw distance (minus the fog), and goofy, mediocre voice acting made even worse by a script that borders on Speed Racer territory at times, it's a surprisingly creative and well thought-out game. It's certainly not perfect; in fact, the common trend I'm noticing throughout the entire game is that it comes incredibly close to feeling like classic Sonic with an added dimension to it (pun kind of intended) and yet always slightly misses the mark. The physics feel off at times; levels are varied and oftentimes have multiple paths you can take and secrets to find, yet there usually ends up being no real tangible benefit for doing so; I could go on. And yet there's still something about the way it feels, removed from whatever nostalgia gameboner is being stroked for me, that makes it feel like someone actually looked at what made Sonics 1-3K work and bring it into 3D. I know I'm being kind of vague - to be honest I'm having trouble putting all this into words right now - but there's something about SA that I feel like has just been completely lost in every subsequent Sonic game; and I don't feel like this is just the nostalgia nerve talking considering that Sonic Adventure 2 was kind of a more important game in my life than Sonic Adventure 1 was for reasons I won't go into.
In short: I feel WAY more comfortable calling that "Sonic 4" than this fuckin' thing. :\
Fox said:even if sonic 4 become better than the previous three
Black_Ice said::lol :lol :lol :lol :lol :lol
Fox said:ok, we all know the purpose of homing attack in 3d sonic games, you're right.
but haven't seen anything about in THIS game. in the classic sonic games nobody never used to jump from badnik to badnik to reach secret places or alternate routes. maybe... 2-3 times in 4 games? so this is not an error, but an extra, if the level design offers some routes accessible only with this technique.
and after all, we still don't know how the timing for homing attack works.
Fox said:i love sonic threads, where people with nothing to say come to say nothing.
real sonic fans. real gamers.
bah.
riceandbeans said:Doubt it. There's still E.G.G. Station Zone. 4 zones with three acts isn't enough to be able to get the 99 lives or more achievement unless you collect every single ring out there and I'm not sure 4 zones fits in with the collect all Chaos Emeralds and Super Sonic theme. 7 zones or so makes more sense, one per level.
Destructoid Uses Neogaf and Sonic Retro for Article Ideas
Some of it's funny (green eyes argument), some of it's not-so funny (Sonic Rush similarities are there if you look for them). I see Jim Sterling wants to be the Bill O' Reilly/Keith Olbermann of gaming journalists.
DryEyeRelief said:That's a funny piece of criticism considering your previous post.
Fox said:i've posted so much in this thread, bringing news and talking about the leaked media. some people come here only to laugh, troll, and hate speaking about nothing. i really don't understand why.
Fox said:i've posted so much in this thread, bringing news and talking about the leaked media. some people come here only to laugh, troll, and hate speaking about nothing. i really don't understand why.
DryEyeRelief said:You did, and I appreciated it, but I'm referring to your post about the homing attack. You didn't really address anything Ten Song actually said in his post about the homing attack being basically being "Sonic's "solution" from transitioning from 2d to 3d: a simplification of method to destroy enemies.
Granted, destroying a lot of enemies in the old games were simple, but this mechanic doesn't belong in a 2d sonic game. Especially a 2d sonic game being advertised as being classic. Iizuka wanting to bring back the bridge mechanic from the 3d games as well is another nail in the coffin of Sega's genuine concern of how much this game will replicate the classics.
Overall, people in this thread have different expectations than you. Saying that this game automatically fulfills their expectations won't get you anywhere if they beg to differ.
RobbieNick said:"No cutscenes, no dialouge"
RobbieNick said:Welp, I'm back with more Sonic 4 scoops!!
I looked through the latest X-Box magazine at Wal-Mart, and there's a 2 page spread on Sonic 4. Mostly images that have already been shown, and what little text was there didn't provide much new info EXCEPT an important detail on the story and I quote!!......
"No cutscenes, no dialouge"
That means just like in the old days, everything that deals with story will be pantomimed. SWEET!
One odd bit of info is that X-Box mag says the opposite about the cliffhanger. Basically, that you'll get the CH if you DON'T get all emeralds, and that getting all emeralds actually brings a resolution to the cliffhanger. So which is right? OXM, or NP and GI? Hmmmmm...
Fox said:i understand now, thank you.
anyway, as i said earlier, i feel optimistic. for the first time in 15 years, sega seems to know what he's doing with sonic. i'm not afraid of homing attack, if the platforming will be bold. but, as everyone, all that i can do for now is to wait a gameplay video to judge the choice.
the positive thing is that in the preview - and not in the interview, where software house PR can say whatever they want about their product - talk about classic platforming, REAL platforming, different from sonic rush.
Brashnir said:So what do you say to the assertion that the very nature of the homing attack is contrary to the basic principles of platforming?
Platforming is primarily about precise control of your on-screen character's movement, while homing attack is "press this button to let the game take control of your character from you." The reason it hasn't been done well in the past is that it is fundamentally at odds with the games' chosen genre. They may as well just make gap-crossing a fucking QTE.
Ten-Song said:Sonic Unleashed did that actually. Well, not "gap crossing," but pretty much every branching path that I've seen in the game is just a QTE sequence.
It's kind of assumed if I'm reading things right. You use homing attacks on a consecutive number of badniks to reach a certain area, hence the term "bridge"RobbieNick said:Who the fuck says they are using homing attacks as bridges? It's most likely being used to find branching paths and harder to reach places up high.
f-castrillo said:It's kind of assumed if I'm reading things right. You use homing attacks on a consecutive number of badniks to reach a certain area, hence the term "bridge"
f-castrillo said:I don't see an immediate problem with the homing attack. It could prove interesting, especially if the badnik bridges can fire projectiles, which would make the timing of the homing attacks crucial so that you won't ram into a fireball.
Sonic 2 added the spindash, Sonic 3 & Knuckles added that insta-shield double jump thing, so it's only natural that Sonic 4 get some kind of new mechanic. I'll hold my judgment on it until the day I play it