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Sonic Unleashed First Cutscene & Hub World Revealed!

Diablohead said:
To me the level just seems to be run fast and do QTE's, I hate how sega gave sonic the ability to just run fast into enemies to defeat them, they could have made you roll or something.

I love sonic but this game, apart from it's visuals disappoints me.
See, I knew from the start that it wouldn't actually be a return to form and have accepted that. If you watched someone blast through one of the Sonic stages in Sonic Adventure 2, however, it would also appear to be basically "on rails", but that absolutely was not the case and the game demanded some skill if you wanted top rankings. Unleashed has the potential to match or exceed that.

It just looks fast and fun in its own way.
 
a "return to form" suggests that the game will be like the older sonics. While the game has the potential to be good, calling it a return to form is just a bad idea.
I won't quibble over semantics. A return to games that are fun, at any rate. :)
 
Wow, great CG intro. Hub controls looked a bit clunky but overall the whole package is looking better than I expected at this late stage. Will still be waiting on reviews, but interest ++ for sure.
 
The CG intro is a microcosm of the series. The longer you're exposed to it the worse it gets, to the point where you just feel awful for getting your hopes up. Movement in the overworld is the exact same bullshit they've been doing since Adventure 1, which is hilarious considering they did it right in Sonic Jam years beforehand and then somehow forgot how to implement it properly. The gameplay is barely worth mentioning, there is absolutely no level "design" going on, just an overextended string of boosts and corridors coupled with the senseless addition of QTEs in the middle of jumps. All this without even mentioning the Werehog element of the game.

If Sonic fans are still falling for this shit they frankly deserve the games they've been getting.
 
Won't look the spoilers from OP, but i still wonder if the 360/Wii versions are LITTLE different or VERY different game-design wise?
I will buy them both if they are different.
 
Maztorre said:
Movement in the overworld is the exact same bullshit they've been doing since Adventure 1, which is hilarious considering they did it right in Sonic Jam years beforehand and then somehow forgot how to implement it properly.
:lol:lol
 
Wizpig said:
Won't look the spoilers from OP, but i still wonder if the 360/Wii versions are LITTLE different or VERY different game-design wise?
I will buy them both if they are different.

Wondering the same thing, the 360/PS3 version looks gorgeous. Hope the Wii version isnt too cut down or anything. Even so this could be the game to make me invest in a 360 if there is a vast difference.

Incidentally to those complaining about the game play. Maybe it's just me but it looks like the guy in the video spammed the boost button a lot. There seemed to be more routes but this guy was just trying to blitz through the level methinks.

Also hub cutscene actually makes chip not annoying somehow.

Incedentally on the case of cutscenes; Random observation. Sonics actually talking like a hero or a proper character instead of all this "LOL I'M XTEREME AND FAST AND YOUR A POOPYHEAD EGGMAN" That we've seen in recent games and all.
 
which is hilarious considering they did it right in Sonic Jam years beforehand and then somehow forgot how to implement it properly.
How long has it been since you've played Sonic Jam? The 3D segment in SJ controlled like shit (and was very slow paced). Honsetly, even the bullshit Sonic 06 overworld featured superior controls in comparison.

I don't understand why people cling to that 3D segment in Sonic Jam. It was a neat system for selecting content, but it would have made a terrible game. Sonic Adventure 1 was a huge improvement.
 
dark10x said:
How long has it been since you've played Sonic Jam? The 3D segment in SJ controlled like shit (and was very slow paced). Honsetly, even the bullshit Sonic 06 overworld featured superior controls in comparison.

I don't understand why people cling to that 3D segment in Sonic Jam. It was a neat system for selecting content, but it would have made a terrible game. Sonic Adventure 1 was a huge improvement.

It was certainly a lot slower, but I would consider that an advantage when they're now doing these hub levels where you're supposed to be taking the time to talk to NPCs and whatnot. Certainly Sonic Jam animated a whole lot better when going from slow to fast, compared to the modern implementation where walking Sonic around makes it look like his feet are just gliding above the ground, and any further movement of the analog stick sends him shooting off into walls. Not to mention that they're shooting themselves in the foot by putting him in a hub world with narrow corridors to move in instead of something a bit more open.

The elephant in the room of course is that nobody wants to play as Sonic wandering around talking to NPCs who spout generic RPG text at you. The hubs either shouldn't be there, or if they are, they should be done right.
 
can't wait for this game, I already prepared the barrels for the fans

barrel%20fest%206.jpg
 
Why cant I get a new sonic game that is more like the ones on mega drive. Those games where really fun and you actually controlled sonic. Unleashed looks more like a rail-game with all these boosters and rails.
 
Rezbit said:
Uh.....:lol

What the hell just happened? Does this game play itself except for a few QTEs?
Nope, the player in the videos is just a casual. [since someone said he "spams" the boost]
 
The worst part for me is that the 'speed' sections behind Sonic is just glorified bumper cars. That guy was just pinging from wall to wall and struggling to keep central on the track. I don't care if he's a shit player or not, you can tell it's because the controls are awkward.
 
They need to find some new ideas and polish them well as far as normal Sonic is concerned (gameplay wise), the speed he runs at must be creating Sonic Team some problems content creation wise... 20-30 km levels completed by the player in 5 minutes (approximately) each but with enough detail in each portion of the level because the player might stop and look around with the gameplay (luckily IMHO) is not on-rails? That must be a royal pain in the butt for their artists with many players not getting at all they huge work that was put for each level and just wondering why there are not many more levels each filled with more and more variety than the one before it.
 
Maztorre said:
The elephant in the room of course is that nobody wants to play as Sonic wandering around talking to NPCs who spout generic RPG text at you.

I do :), I like Sonic's adventure/story stages a lot :) (that's why I have fond memories of Sonic Adventure 1, I liked the mix of adventure/story and action stages).
 
I don't think I'll like the quicktime events in a fast moving platformer such as this, and unfortunately it seems like although it's only the first stage, it feels like it's on auto fast speed. I'm not sure if Sega's focusing on the wrong things (good CG, but don't we all want some good gameplay too?) Jury's out on this, but hey, it can't be as bad as Sonic '06, right? :lol
 
I would NOT MIND ANOTHER SONIC MOVIE WITH THIS QUALITY CGI. Shit. I'm getting hyped. And typical Robotnik in his little flying device :lol Like the good ol' days.

Time to watch the hub footage.
 
Wizpig said:
Nope, the player in the videos is just a casual. [since someone said he "spams" the boost]

That's what you're supposed to do, though. I'd assume one of the reasons they jacked Sonic's speed up from early footage is because levels gave you long stretches of... nothing, basically, that you were supposed to boost through.

By jacking Sonic's speed up, you rip through these "long stretches of nothing" sections a lot faster - note that when Sonic goes REALLY fast, like, too fast to even keep up, it's only at these "nothing" sections. Otherwise, he boosts at a slightly more reasonable speed.

And even with no long stretches of nothing, there's still a lot of sections where they put robots in your way and if you aren't boosting, you bump in to them. Saying somebody is casual and "spamming" boost is like saying you can go through Shadow the Hedgehog without using guns - sure, it's possible, but it's not worth the effort.
 
Ok, hub intro watched, the beginning animation of Sonic running (Hub, in-level) doesn't seem right. The QTE's I don't mind as long as there's still some sense of control. Still on the fence, but still hyped.
 
Caved in and watched the intro. Holy shit should these guys be doing a feature film right now. They would make far more money putting out something like that in cinemas. Maybe the games could fund a movie project? I fan-gasmed when I saw the egg-o-matic :D
 
Gagaman said:
Caved in and watched the intro. Holy shit should these guys be doing a feature film right now. They would make far more money putting out something like that in cinemas. Maybe the games could fund a movie project? I fan-gasmed when I saw the egg-o-matic :D

Who knows? Maybe if Night of the Werehog proves successful...

Edit: Alternatively, though, people kept saying Square-Enix should've just made a movie, too - and both Final Fantasy movies turned out to be garbage.
 
What's with the "ON RAIL ON RAIL" comments ?

I thought the TGS gameplay vids where the people who played sucked at the game provided enough proof that the game isn't a cut scene mixed with some "win" buttons here and there.
 
The music on the title screen gives me a Mario Galaxy vibe, which is good. Certainly better than that piece of crap they constantly blasted at you in SatSR.

I'll be renting this.
 
LouieGeetoo said:
The music on the title screen gives me a Mario Galaxy vibe, which is good. Certainly better than that piece of crap they constantly blasted at you in SatSR.

I'll be renting this.
SEVEN RINGS IN HAND etc
 
If instead of CG video they made the intro playable I would be all over it...

They got everything right for a final Robotnik boss in a Sonic game
 
Sonic saying, "Kimochi ne" started to get annoying, but regardless, this game looks fun to play.

I'm hoping for a demo soon.
 
I don't know what about you, but the game looks like it'll only be fun once you memorize the entire level. It seems that without memorization, you're going to keep bumping into alot of stuff which ruins the flow of the game. Reminds me alot of Sonic And The Secret Rings.
 
if anything, that gameplay vid made me more worried about the game.

first of all, sonic has an annoying little friend flying around. i guess sega still hasnt realized people dont like sonic's friends. the only other two characters that should be in a sonic game are tails and knuckles.

second, sonic games dont need hub world most people could careless about what towns people have to say and a sonic game doesnt need to be story heavy anyway. just showing cutscenes between stages would have been better.

third, sonic seemed to be going too fast all the time. dont get me wrong, zip around is cool but speed sections needed to be broken up with some platforming. the only thing in that stage that broke up the running was rail grinding. i could even tell how to go down alternate paths, if there are any. you might get a different path if you fail those QTEs though.

IMO, sega just needs to remake sonic 3 (with sonic & knuckles) using this engine and call it a day.
 
That intro looks like classic Sonic the DramaQueen bullshit. You guys are on something if you thought that was cool.
 
Certainly Sonic Jam animated a whole lot better when going from slow to fast
He didn't animate well at all, though. The model and animation used in Sonic Jam was AWFUL.
 
loosus said:
That intro looks like classic Sonic the DramaQueen bullshit. You guys are on something if you thought that was cool.
The intro instantly reminded me quite a lot of the end of sonic 2, but then it all went downhill near the end of the fmv when
warehog appears :/
 
The game doesn't exactly play itself. The aim of the speed sections is perfecting a run and getting an A. The "quicktime" stuff actually works pretty well and even though each level is linear, there are different areas you can get to depending on how successful you are with your progress. The speed sections aren't about traditional live-or-die platforming, it's about completing the course as successfully as possible. If you approach it from that angle, you actually find a pretty good game there. It's about making you feel cool as you duck under walls and dash from left to right to avoid stuff at the last second. Also, it's a bitch to get a lot of rings.

Again, this is based on just one level of gameplay so I can't speak for the game as a whole. I really liked it though. I don't care if it wasn't super hard in a traditional sense. Punishment in the game is not so much dying as slowing down. If you stuff up and hit a wall you feel pretty embarrassed.

Anyway, some folks are gonna hate this and that's fine. I enjoyed it, and I just really hope the rest of the game is up to the same standard I saw.
 
loosus said:
That intro looks like classic Sonic the DramaQueen bullshit. You guys are on something if you thought that was cool.

Sonic vs. Eggman/Robotnik is "drama" to you? Reminded me more of the Sonic CD intro (awesome) than anything.
 
The intro cut-scene to the hub world was pretty lame. Stages don't look any different than the speed stages from Adventure 2.
 
I dunno, the gameplay trailer seemed more like Sonic Rush Adventure to me, but thats kind of what I was expecting. I loved Secret Rings, but something about this gives me the impression that you have even less control of Sonic.

edit: Also, Chip is the child of Charmy and Tails. Could his voice/lines possibly sound any more annoying? I don't even understand Japanese and I wanted to strangle him.
 
loosus said:
That intro looks like classic Sonic the DramaQueen bullshit. You guys are on something if you thought that was cool.
Funniest shit I've read all day. Drama? Really? :lol

Something that makes this automatically better than Heroes, Secret Rings, Shadow combined: throughout that entire speed level, outside of the odd "go!" there was NO dialog throughout the stage run. One of the main things that drove me nuts about those games was the characters would never shut up. In Heroes they stated the bloody obvious every five seconds, in Shadow characters kept asking you to do shitty errands for them, and in Secret Rings Sonic and the genie thing would have daft conversations. The worst part was, you couldn't turn off the voices with an option at all in any of these games.

+1 to this game for not drilling needless narration into our skulls.
 
While I watched the intro, I was simultaneously awed and disgusted by the fact that they spent so much money on a mere cutscene. I know Sonic is their biggest franchise and all, but holy crap that looked like a feature film.
 
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