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Sonic Unleashed First Cutscene & Hub World Revealed!

Intro was great until the Werehog. I guess it's just their way of having slow gameplay, but I really would have prefered not to have to deal with this hillarious transformation.

I'm really torn on this, I would have the possibility to get the 360/PS3 version and play it at a friends house, or I could get the Wii version, but this game looks so nice it would be a shame not to play it in HD.
 
In our last Sonic thread, the talk about how Sonic doesn't lose all his rings in 1 hit.

At 4:15 the second video (gameplay), Sonic gets 199 rings, and the ring counter apparently gets 'maxed out at 199, or maybe I'm not seeing it correctly, a little bit later he hits a spike on the rail and it decreased to 100 rings. Presumably another spike hit would reduce him to zero?

I've never liked the "rings as a health bar" (be it in actual Sonic games or fan games) but at least this seems to be excessive on the ring loss, maybe they're sort of trying to replicate a feel for a Mario Health bar in Super Mario Galaxy, or something.

The graphics are amazing, Sonic looks and acts like the real Sonic, his world is colorful. We''ve seen later levels that have a lot more platforming, and obstacles to navigate than the one seen in the video, so I'm hopeful, even if it isn't really the inertia based Sonic, it still seems like it's going to be a fun game.

And a lot of the in game music is totally Super Mario Galaxy.
 
Linkified said:

To be fair, the first Sonic commercial ever, Sonic had a human chauffeur while he danced MJ style on top of the car.

http://www.youtube.com/watch?v=GwiWNCIkLbQ&feature=related

That green hill remix isnt that bad either :lol

Linkified said:
Oh yeah.

Edit: Just rewatched the stage where there that annoying bat. I'm going to have to turn the speech off becuase hes already getting on my nerves.

Chihuahua. At least kinda check up on the game before you start kicking it? Sure the english VA's will sound different. Banking on Chip to sound like a "stereotypical chihuahua" except with a semi-kid like voice.
 
RobbieNick said:
Sonic Cycle is broken this time. The game doesn't look like crap at all.

This should be a new entry into the Sonic Cycle. The one where the Sonic fans imply that the Sonic Cycle is broken only to be proven wrong later and go right back to swearing they'll never be tricked again.

Seriously now folks, given this series' history in the past decade or so, you should always be cautious about a new Sonic game. I'm not going to say it can't happen, but wait for reviews and impressions to come in first.
 
RobbieNick said:
Sonic Cycle is broken this time. The game doesn't look like crap at all.

Sega1991 said:
Slavik81 said:
The control issues in Sonic 2006 were not apparent in gameplay clips. I watched the entire GameTrailers review and was confused because it looked fine to me. It was only when I played the demo that I realized they were right and that the controls were terrible.

So essentially, due to the abysmal track record of this series, unless this game has a demo I'm not buying it.
As somebody who forced himself to play through Sonic 2006 for the entire game, I can say...

Walking around in the hub world in Sonic Unleashed does appear to replicate the same super-sensitive controls Sonic 2006 had, just by the way it looks. I actually noticed the control problems in Sonic 2006 videos, too - it's pretty obvious when players are making 45 degree angle turns.

Even when walking slow in the Hub World here in Unleashed, the player keeps turning too sharp and having to re-adjust their angle - it makes it look like they "snake" their way down the street - turning so sharply they're aiming at a wall, and when they turn to get away from one wall, they turn directly in to another one.

As for a demo, apparently Sega confirmed one was planned to appear, but they want to make sure the demo is "absolutely perfect" before putting it out there, to make sure that it does not represent the game in a negative light.
.
 
I'm more interested to hear what the "broken the cycle!!" folks have to say about half of the entire game being the WereHog rubbish. Are they wilfully ignorant of it, or do they genuinely like it?

The sheer level that it completely copies God of War is just astounding. It also looks awful plodding and repetitive combat. Amusing that the only proper platforming and exploration is tied completely to the WereHog sections while the Sonic sections seem on rails and barely interactive.

But yeah, this game is almost the definition of the cycle with awful Hog of War gameplay and incredibly annoying talking floating magical fairy chihuahua. I'm going to rent the game to see if I can derive any joy from it, but people reaching strange levels of hype is like an outbreak of viral amnesia..
 
We cant say werehog is completely rubbish without playing it first. No one here is 100% committed to a purchase yet, but honestly, the werehog segments dont look like they play bad.

Are the mechanics out of place in a Sonic game? Yeah, but that doesnt mean it's automatically trash you know?

That and they actually made the daytime Sonic levels the majority of the game. Its like a 70/30 split or something.

Also Wurm watch the 3 most recent trailers. There are lots of proper platforming segments, but the player displaying the game just seems to spam boost all day instead of trying to find better paths, hidden stuff, etc.
 
Hm... According to NGamer UK Sonic Unleashed on Wii will not feature the 3D hub world. Instead the hub area is only a static screen where you can speak with some characters and choose the next level. Dont know if thats a good or bad thing. On the one hand I love hub worlds and it gives a game much more soul imo, on the other hand Im not sure if it works well in Sonic Unleashed. Judging from that one video the controls and the camera seem to be very clumsy.

Wurm said:
I'm more interested to hear what the "broken the cycle!!" folks have to say about half of the entire game being the WereHog rubbish. Are they wilfully ignorant of it, or do they genuinely like it?
Well, it doesnt look that bad. At least not unplayable awful like the Knuckles/Rouge stages in SA2.
 
Or fishing.

Wurm said:
I'm more interested to hear what the "broken the cycle!!" folks have to say about half of the entire game being the WereHog rubbish. Are they wilfully ignorant of it, or do they genuinely like it?

Rubbish? Subjective opinion and all that. Most people think that there werehog gameplay at worst looks better than Knuckles Emrald Hunts and Fishing etc. In fact I'm pretty sure most of the comments about the werehog are now "That actually looks fun".

The sheer level that it completely copies God of War is just astounding. It also looks awful plodding and repetitive combat. Amusing that the only proper platforming and exploration is tied completely to the WereHog sections while the Sonic sections seem on rails and barely interactive.

The fundamentals of God of War gameplay end to be pretty fun, so what if this mode that takes up 40 percent of the game isn't super fast like Sonic, neither were his 'shitty friends' in the Adventure series. It not being Sonic esque gameplay doesn't mean it's bad gameplay.

But yeah, this game is almost the definition of the cycle with awful Hog of War gameplay and incredibly annoying talking floating magical fairy chihuahua. I'm going to rent the game to see if I can derive any joy from it, but people reaching strange levels of hype is like an outbreak of viral amnesia..

*shrug* different strokes I guess.

There will always be a group in the "Sonic Cycle" who refuse to beleive that it's ever broken even when Sega Turns out a good Sonic game that has more focus on Sonic than the Adventure games did, and seemingly reduces the amount of unecessary shitty friends.

We'll just have tos ee how this game turns out, but there's been a lot of positive impressions (not previews) about it. We KNOW it isn't a return to classic Sonic, but taht doesn't mean taht it isn't couldn't be a step in the right direction, all things considered.

Demo is needed.
 
Sonic '06 was bad, but it was was no where near the abortion most (who haven't played it) make it out to be. The Sonic action stages were on about the same level of quality as the Sonic Adventure ones (with the occasional excpetion her or there).

This game has potential. I really hope it delivers on that potential.
 
And Chip only bugs you for tutorial junk or during little Story segments.


As far as Sonic 06, the controls(not responsive enough), load times, and making everyone that wasnt a Hedgehog too slow killed me. Made it to that desert stage where you had to carry the princess and just gave up.
 
Wurm said:
I'm more interested to hear what the "broken the cycle!!" folks have to say about half of the entire game being the WereHog rubbish. Are they wilfully ignorant of it, or do they genuinely like it?
I like it a lot. The werehog thing as a character is not my cup of tea, but the gameplay looks to be Ristar in 3D to me. I await it eagerly with open arms.
 
HUELEN10 said:
I like it a lot. The werehog thing as a character is not my cup of tea, but the gameplay looks to be Ristar in 3D to me. I await it eagerly with open arms.

My thoughts exactly.

9qfnu1.jpg



I know I used these over and over, but no way in hell you can "hold right to win" or just race through stages past the first Zone. Even if you take the normal paths.
 
Hmm. Gorgeous CG, but that's the absolute last thing you judge a game by. I will say with confidence that Hideaki Kobayashi must be doing most of the event tracks again, since you can hear fragments of Eggman's '06 theme in the intro music. Kind of annoyed that they've replaced the Sonic 3 level complete jingle again, but whatever, minor nitpick. Chip seems to be continuing Marine's legacy of being an annoying new character who can get away with it since he annoys the rest of the characters as well, which is nice.

I'm no more interested now than I was before watching them, but then I've thought that the game looked like a step up for the series for a while now.

Jim Sterling said:
The game doesn't exactly play itself. The aim of the speed sections is perfecting a run and getting an A. The "quicktime" stuff actually works pretty well and even though each level is linear, there are different areas you can get to depending on how successful you are with your progress. The speed sections aren't about traditional live-or-die platforming, it's about completing the course as successfully as possible. If you approach it from that angle, you actually find a pretty good game there. It's about making you feel cool as you duck under walls and dash from left to right to avoid stuff at the last second.
What this description makes me think of is Sonic R, and I loved time attacking Sonic R. If I can get that same kind of enjoyment out of this, great.

DryEyeRelief said:
You know you have a next gen Sonic game when the majority of the developer's efforts are being put into making CG trailers.
Except Sega has only put CG in one trailer for the game, IIRC. Call them out for having too much of it in-game if you really want, but they've been remarkably upfront about how it looks and plays.
 
EmCeeGramr said:

I will say one thing about the 06 hate that's justified (besides the glitches, etc.)...that loading, is no fucking joke.

Take, for example, one of the Trials of Soleanna near the end of Sonic's story.

It goes:

Talk to person (1 line of dialogue)
Load Screen
Talk to person again (1 line of dialogue)
Load screen
Mission, ending in death
Load screen,
3 FUCKING WORDS,
Load Screen
repeat from the first point...

So yeah, hopefully the loading is a hell of a lot more streamlined. In the hub levels at least, this seems to be the case.
 
The loading is INEXCUSABLE, but people act like the action stages were glitchy messes. As far as glitches and shit cameras go they were mostly equal with Sonic Adventure 1/2 in that regard.
 
RobertM said:
Are all stages this unreasonably fast?

The player is spamming boost. Its pretty much like Sonic Rush, if you spam boost, you'll race past everything at breakneck speed...but miss lots of hidden things in the process...as well as leaving yourself open to all sorts of deaths.

EDIT: Havent seen anyone's hopes hit the ground yet... or new playable friends. There's still hope.

Im really trying too hard huh? :lol
 
RobertM said:
Are all stages this unreasonably fast?

sonic-unleashed-20080820051254911_640w.jpg


Yes and no. Sonic stages will become increasingly complex as the game progresses, so there will probably be more events of 'slow down and think about this' happening, but he's absurdly fast in this game. The level design will determine how fast he's allowed to go I guess.

And the Werehog stages are much slower, GoW esque, with a greater focus on platforming.
 
Come on, his arms stretch. Thats it. Calling this "Ristar in 3d" is grasping at phantasmic straws from another dimension that doesnt even exist.

I'm not a complete hater, I'm on board for at least a rental for the Sonic levels. The DS Rush games still seem massively superior and I got bored of God of War halfway through the 2nd game, so a derivative shitty-friend version chills me to the core.

I'm personally a bit annoyed there was no Sonic Rush 3 this year, perhaps because Dimps was slapped onto the Wii version and 'Chronicles' filled that portable Sonic slot. Theyre the only games in the franchise I enjoy anymore because theyre usually forced into at least attempting to completely adopt the old play-style of the games. If this really was Sonic Rush done on next-gen consoles, it could've been amazing. But its not, its really just a Sonic Adventure / Secret Rings hybrid.
 
Oh and as far as people saying the stages are too fast, here is an older video from TGS with a player who doesnt spam boost. Shows that Sonic normal max running speed isnt too fast or too slow:

http://www.youtube.com/watch?v=26k8STS3nZk

EDIT: Yeah, where's my Sonic Rush 3? Also I think the main director for Ristar is involved in Unleashed so...theres that...for what its worth.
 
Rez>You said:
The loading is INEXCUSABLE, but people act like the action stages were glitchy messes. As far as glitches and shit cameras go they were mostly equal with Sonic Adventure 1/2 in that regard.

I must admit that both Crisis City and Wave Ocean were great to play...as Sonic. Shadow was slowed down for some unknown reason and Silver's gameplay, while a decent idea, was almost broken due to sloppy physics,
 
Teknoman said:
Chihuahua. At least kinda check up on the game before you start kicking it? Sure the english VA's will sound different. Banking on Chip to sound like a "stereotypical chihuahua" except with a semi-kid like voice.

I watched the video and saw that annoying bat I checked up on the game. I bet he has the tails english VA from sonic X.

Edit: I will of course rent it. Like the fable of the boy who cries wolf over and over again people will eventually stop beliving him, then when the real wolf appears non one believes the boy. The same thing is true of the sega proclaiming each time sonic has gone back to its roots, and eventually we stop believing them, then when the first game comes out to nearly go back to roots we don't believe them.
 
This looks like Sonic Rush in 3D. It's not classic Sonic, but it's the next best thing and still a lot of fun. Aside from the werehog sections, I think this game looks very promising. I don't get where all the bitching is coming from.
 
HUELEN10 said:
Never happened to me. Maybe I got lucky.

NTom64 said:
I must admit that both Crisis City and Wave Ocean were great to play...as Sonic. Shadow was slowed down for some unknown reason and Silver's gameplay, while a decent idea, was almost broken due to sloppy physics,
Yeah, I was only referring to Sonic levels. I should have stated so. Look I'm not saying the game was quality, I'm just saying that people think SA1/2's shit don't stink, when in reality neither of them are anything special. I played and enjoyed them though, as I did Sonic '06 to a degree.
 
Hazaro said:

You can also add shadows that appear out of nowhere as you get few feet away from NPC's, frame-rate drops when simply looking around or even bigger drops when you break some physics affected object...

What is worst about Sonic 2006 is that the game is not made of uber crappy parts put together the best way they could be, but almost the opposite really... the game falls apart with a huge lack of polish especially in the adventure/story parts of the hub world (most of the actual gameplay levels are not that bad per se [they could be worse ever] although they have their own problems [several on-rails sections in which the camera zooms out and the sense of speed is completely taken away from the game as one of the most annoying problems in the action stages]).
 
HUELEN10 said:
Well it happened to me.

A FUCKTON OF TIMES

ON the 360 version

On the PS3 version

AND

On the Platinum Family Hits version
That's unfortunate....

...not the glitches, the fact that you went out of your way to play a game you despise on three different platforms when you could have simply checked the internet to see if any of the versions were improved. I smell hyperbole and lies.
 
Something is not right her--

HUELEN10 said:
Well it happened to me.

A FUCKTON OF TIMES

ON the 360 version

On the PS3 version

AND

On the Platinum Family Hits version

WHY DID YOU PLAY ALL THE VERSIONS OF THAT ABOMINATION? :lol
 
Wurm said:
I'm personally a bit annoyed there was no Sonic Rush 3 this year, perhaps because Dimps was slapped onto the Wii version and 'Chronicles' filled that portable Sonic slot.
Teknoman said:
EDIT: Yeah, where's my Sonic Rush 3? Also I think the main director for Ristar is involved in Unleashed so...theres that...for what its worth.
Ugh. You guys honestly want them to farm out the sidescrollers on a yearly basis? They took two years between Advance 2 and 3 as well as Rush and Rush Adventure and ended up making a substantially better game both times.

Seriously, if there's one complaint I don't want to hear about the series ever again, it's that they don't come out with games fast enough.
 
Rez>You said:
That's unfortunate....

...not the glitches, the fact that you went out of your way to play a game you despise on three different platforms when you could have simply checked the internet to see if any of the versions were improved.
Well, my 360 copy cracked, my roomie has the PS3 version, and I bought a copy of the family hits to replace my old one. I had free time after midterms, so I did it.

I LOVE Sonic 06. It is a shit game, but it fails in such a way that I have fun breaking it more than it already is.
 
CG opening was amazing, gameplay actually looks pretty fun (normal Sonic stuff anyway), and I think I'm going to hate Chip.

Would love a demo.
 
http://www.youtube.com/watch?v=26k8STS3nZk

Oh yeah, the display of a "normal gamer" playing Sonic Unleashed starts at 1:04. The stages are no faster or hectic than you make them to be.

Even boost spamming didnt get the guy in the Ruliweb video an S or even an A. This guy got an A by taking his time, boosting when necessary. You can also see the standard run speed.

Linkified said:
Why was it flying? Dogs don't fly where I come from.

SONIC03--article_image.jpg


tails_1.jpeg


Need I say more?
 
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