ShockingAlberto
Member
I think it comes down to issues of talent and effort. It's in no way impossible to do all these things in one level with one character. They're just bad at it.Sega1991 said:Then I'm going to go ahead and say the Sonic franchise isn't for you. If you honestly do not like Sonic 2, Sonic 3, or Sonic CD - games which I think many people agree are much better, much more focused games than Sonic 1, then this sort of game just isn't your cup of tea.
I will, however, be the first to admit that the 3D games focus way, way too hard on making Sonic go fast and nothing else. The main problem, is something me and a friend have discussed; 3D Sonic games seem to divide characters up in to "classes". Sonic is generally considered a speed-only character, Knuckles is considered an exploration-only character, Tails is considered a platforming-only character, Shadow is focused much more on enemy combat... so on and so forth.
This is in stark contrast to the old games, which provided a balance of all these elements no matter who you were playing as. Rather than sit through a 15 minute level playing exclusively as a "speed class" character, there were parts where you ran super fast, and there were parts where you slowed down to do some platforming, and there were parts where you could explore if the mood struck you. Can you imagine a level like this recreated in 3D? Most games don't have anywhere even close to a level of that intricacy, let alone today's Sonic games.
And I ask: Why the hell not? Why does Sonic have to be a "speed class" character? Sonic can still go fast while having balanced gameplay that incorporates both platforming and exploration. That was something the original franchise was founded upon; I think Sonic 1 on the Genesis was the first game I ever played where there were alternate routes to reach the goal, and that was something the old games thrived with.
Speed's great and all, but variety is better.
Look at Sonic Heroes for example, taking a team as a single unit and not as three individual characters. They tried to do the balancing act, but they did it with no finesse. There were points in every level where you had to switch to the character that can go through it. Not "would be best suited" or "is an option", but there may as well have been huge signs that said "HEY THIS PART NEEDS PLATFORMING SWITCH TO TAILS". Rather than take that opportunity to offer multiple paths or multiple ways of doing things, they're essentially just puzzles to see if you can recognize which character goes to which situation.
Using the Carnival Zone map you posted, you can see where some areas reward you for speed and another totally valid option is to take it slow and just make your way to the next area. Sonic Heroes, and to a greater extent, Sonic Adventure titles, didn't have that. You could occasionally find shit by slowing down, but that's not really fun game exploration as it is totally developers cheating.