jhmtehgamr20xx
Banned
No, those games were risks. But you actually help to kind of illustrate my point in how existing IP can also be risks in their own way. As you said, b/c they haven't been active for a while, they may have lost relevance.Gravity Daze wasn't a risk? Freedom Wars wasn't a risk? Rime wasn't a risk?
Sony is investing in new mid-tier IPs, as well as AAA-ones. Why is there a need to revive old IPs other than nostalgia?
However, there's nothing stopping anyone from re-imagining and remaking those IP to fit today's market while still retaining their identity. It's been done before with Bionic Commando and Rocket Knight. It's being done right now with games like Strider, which has been a dormant IP for over a decade, and Killer Instinct, which hasn't been relevant since the mid-90s. Street Fighter did it last gen and to most people SF dropped off after Super Turbo or Alpha 2/3. Wild ARMS may not have done well, but it's also only one example in a sea of many. You just need the right people to make it happen.
Hope isn't lost for those IP and Sony's shown they can be smart (one dubious example aside) with budgeting dev for their games.
A lot of the IP I mentioned, if they were to be revived, they would not need super-massive teams or a lot of money. It's also possible Sony could outsource dev for some to 3rd parties like what MS and even Nintendo have done and continue to do, while retaining IP ownership (which, you're right, Sony does value a hell of a lot. So maybe they wouldn't take on someone else's IP) and publishing rights. It's not a rigid system, there's lots of flexibility here.