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No, but be would be flooded with sinking ship jokes for the next 7 years.
Damnit, I was already writing mine.
No, but be would be flooded with sinking ship jokes for the next 7 years.
It is the highest grossing movie there, ever.
if they dont have the talent, they can easily get it, there are tons of super talented teams wasting their time helping out on low rent games
Imru al-Qays;120612025 said:I'll never understand the shit that randomly makes it big in Japan.
Imru al-Qays;120599239 said:Metal Gear is one of the elite tier of Japanese franchises that has emerged from the seventh generation unscathed.
The major Japanese franchises of the sixth generation were Dragon Quest, Final Fantasy, Gran Turismo, Kingdom Hearts, Metal Gear Solid, Resident Evil, and Tekken. Of those Dragon Quest and Kingdom Hearts were absent from home consoles in the seventh generation.
The main release in each of the remaining series sold in line with their PS2 counterparts - including Metal Gear Solid 4, in spite of the PS3's smaller install base. Gran Turismo 6 and the Final Fantasy XIII sequels are the only ones that have actually sold poorly.
Sony throwing cash down the toilet to chase an increasingly irrelevant Japan with them is nonsensical.
It's actually the third-highest grossing:
Japanese box office, All-time Top 3:
1) Spirited Away - $300.1 million
2) Titanic - $258.6 million
3) Frozen - $240.8 million
And the audiences for the two types of media are distinct from each other. If a Titanic SKU shipped, would the PS4 be saved then?
Tons? Some would be an overstatement.
Off the top of my head, external teams with the caliber and potential to make a major JRPG titles in Japan are:
From, tri-Ace, Level-5,
Even if I broaden the market, and loop other smaller devs into the equation:
Media.Vision, Marvelous AQL, Silicon Studios, CC2...
OK Great. You identified a problem. Now do fucking something to fix it. Throw some money hats around like it's the days of Ken Kutaragi trying to sell his old SNES CD add-on converted to a new console to japanese developers.
The industry isn't going to take the hard road to try to bring back the console industry in Japan. It's easy to do mobile development and a safe bet. You have to take the hard road for them by paying for some of their development to jump start the industry and interest again.
It's actually the third highest grossing:
Japanese box office, All-time Top 3:
1) Spirited Away - $300.1 million
2) Titanic - $258.6 million
3) Frozen - $240.8 million
And the audiences for the two types of media are distinct from each other. If a Titanic SKU shipped, would the PS4 be saved then?
They need to moneyhat and get Japanese developers to make RPGs and stuff Japanese fans like. You can't sell a console on western games alone , maybe here but not over there.
Japan sales or global? I'd like to see if maybe the split between western and Japanese software sales changed for those franchises. I think FFXIII is still the only PS3 game to ever sell over 1 million in Japan.
Also do you think Sony will be teaming up with Level 5 again? Seems like the only Japanese developer they have a decent relationship with who could deliver something in a reasonably timely fashion.
Sorry if I am mistaken but this article from May http://www.ibtimes.com/frozen-track-become-japans-second-biggest-movie-ever-next-week-1592685 has different figures than yours and puts frozen in the second spot and the figures you attribute to Frozen would actually put it in first place but the highest figure I have found online for Frozen's box office was somewhere around 235 million, but I am skeptical of that because if that were the case and it was the highest grossing movie I would be surprised there wasn't an article about it I am not sure. The 300 million figure you are attributing to spirited away and Titanic be including second runs and rereleases like the one Titanic had in 3d two years ago. Either way, I think the overlap in audience between people who play video games and people who watch kids movies is probably much wider than you think and there is probably a healthy market of people who would buy a ps4 if only for the ugly hd cover.
This problem can't be solved with money hats, the 3DS has huge exclusives and even it hasn't been doing that great.
The problem is that when Japanese publishers start getting behind a console, they're way too late and that console is well into its lifespan. It's like no publisher in Japan is willing to take the risk.Games it needs. Japan has to start supporting it but if they want to give all the stuff to hand helds and mobile then none of the consoles will take off in Japan and they will begin to lose even more revenues from the west. Shame really.
no, there's tons, you're forgetting about lots of teams like Sega Overworks, Gamearts etc simply because of my exact point, they're not doing anything major right now
Back when the exodus happened, Japan Studio was not exactly the most desirable workplace if you wanted to get shit done. Apparently it's great place if you're lazy though.
Even though Japan Studio's more productive now, the ship has sailed.
The problem is that when Japanese publishers start getting behind a console, they're way too late and that console is well into its lifespan. It's like no publisher in Japan is willing to take the risk.
Japan immune to hype.
Between a console selling around 10k on an average week with Mario 2D, Mario 3D, Mario Kart, Donkey Kong, Pikmin, Dragon Quest, Zelda and Monster Hunter in its library...
And a (most expensive) console selling around 8k, with ONLY western games to help (Yakuza Ishin and Ground Zeroes being not even exclusives)...
You could wonder which one is actually underperforming the most.
In the foreseeable future, of course, Wii U will get Smash Bros while PS4 will have to wait next spring to get its very first japanese hit (Bloodborne), but as of now, the fact that PS4 numbers are closer to Wii U than Xbox 360 is, in some way, almost impressive.
Which is exactly what's happening right now with PS3 while everyone else around the world has moved onto PS4.
It's so mind-boggling.
You can't release a PS3-exclusive anchor like that right at the time that you're releasing your next-generation console. It muddles your brand and dampens GT6's sales potential.
What they should have done is prioritised PS4 development right from the beginning and released GT6 as PS4-exclusive in 2014 to sustain momentum in a 1st-party dry spell.
I think it would have sold better then indeed, but i'm not sure that it would have sold a lot better (depends on how you define "a lot"). But i was thinking about that Sony should basically be the only one releasing games on it, and those games alone should build a userbase which then 3rd parties could jump on board because they see that the PS4 is selling. That is why i used Nintendo and WiiU as a comparison because Nintendo is almost the only supporter of WiiU software in Japan, and they have stronger selling IPs than Sony, yet 3rd parties arent jumping on board, so i'm not sure if Sony would be able to push the PS4 userbase a lot with their games alone. Of course there can be other factors regarding the WiiU VS PS4 sales, but i think the games are the biggest factor.Wii U not selling is a WiiU issue. PS4 would be selling a lot better if sony had prepared some games for it. They need a first party JRPG or at least to fund the development of a third party exclusive. Hell they dont even need the games out, just stuff announced with solid release dates to build some kind of excitement. there are plenty of people who want to buy a PS4 but havent got a good reason to do it yet.
Gamearts is owned by Gungho. SEGA Overworks is owned by SEGA.
I'm excluding published-owned developers, whom post-ownership, have not worked with any other publisher other than their own. ( Who knows if From will also end up in this state in the future )
A lot of talent and teams have been consolidated by publishers. It's partly why I laugh at the notion that Mistwalker is somehow involved with another major project, given that all their previously associated developers have now been consolidated, thus closing many doors to the availability of developers.
I think it would have sold better then indeed, but i'm not sure that it would have sold a lot better (depends on how you define "a lot"). But i was thinking about that Sony should basically be the only one releasing games on it, and those games alone should build a userbase which then 3rd parties could jump on board because they see that the PS4 is selling. That is why i used Nintendo and WiiU as a comparison because Nintendo is almost the only supporter of WiiU software in Japan, and they have stronger selling IPs than Sony, yet 3rd parties arent jumping on board, so i'm not sure if Sony would be able to push the PS4 userbase a lot with their games alone. Of course there can be other factors regarding the WiiU VS PS4 sales, but i think the games are the biggest factor.
All they can really do is just hang on until Final Fantasy XV and Kingdom Hearts III come out, and hope those games still matter in the Japanese market. After that, DQXI (which is confirmed to be a console game) will help probably.
Japan sales or global? I'd like to see if maybe the split between western and Japanese software sales changed for those franchises. I think FFXIII is still the only PS3 game to ever sell over 1 million in Japan.
Imru’ al-Qays;120608710 said:I don't think the problem with JRPGs is that they're a shrinking genre per se.
I think the main issue with JRPGs is that they basically became synonymous with Square Enix, and when Square Enix started to implode there wasn't anyone left to pick up the slack.
Final Fantasy was a success in the west because it was Japanese enough to be exotic without being Japanese enough to be alienating. The high production values, the distinctive art style (that isn't recognizably Japanese), the particular blend of scifi and fantasy, and the relatively sophisticated storylines (I said relatively) played really well in the West. And they'd still be playing really well in the West, I think, if Square Enix's incompetence hadn't killed the golden goose.
Final Fantasy and Kingdom Hearts sold really, really well in the sixth generation, both in Japan and in the West.
Square Enix bungled the transition to the seventh generation, but the people who bought Final Fantasy and Kingdom Hearts on the PS2 didn't just disappear,
as evidenced by the fact that Final Fantasy XIII sold really well: there's a lot of pent-up demand for quality JRPGs worldwide. The problem is that no one is providing them: Square Enix can't get its act together and all the other players in the JRPG field release extremely anime stuff that western gamers wouldn't be caught dead playing.
Basically, I think if someone came along and funded a game like Xenoblade on PlayStation and Xbox it would sell pretty damn well. And I think Sony is the company best positioned to do this: they understand both the Japanese and the Western market, and they'd be able to walk the fine line of appealing to both without alienating either that Final Fantasy was able to do for so many years.
They most certainly are a shrinking genre. Everything not labeled "FF" is niche as hell right now. This wasn't the case during the 32 bit era.
Think about why this might be. If there was an audience another company would step up to exploit it. Everyone is running away from making traditional JRPGs en masse. Compare this to the souls games- when Demon's Souls caught fire, not only did Namco step up to publish Dark Souls and Dark Souls II, but Capcom released Dragon's Dogma/Dark Arisen, and has Deep Down in development, Sony obviously went to work on what would become Bloodborne, and lords of the fallen is in development for next year, with Namco/Square publishing. There are plenty of people who COULD pick up the slack, the issue is that *no one wants to*.
Final Fantasy was a success in the west due to the explosion in popularity of the PS1, combined with one of the most expensive ad campaigns of all time. There's a gap the size of the grand canyon between the sales of FFVI and FFVII, and FFVII-VIII and every other game in the series.
FFX sold well, FFX-2 and FFXII did not. FFXI is hard to quantify, being an MMO.
Kingdom Hearts leaned heavily on disney properties and is about as far away from a traditional JRPG as humanly possible- even farther than the souls games if you want to get technical. It's an action RPG more like zelda than anything in the FF franchise.
Square Enix wasn't the only company making JRPGs during the PS2 era though, Atlus had what is most certainly their strongest output ever during that time, with a lineup that was unquestionably better than what S/E was putting out. Despite that, their sales were mediocre to terrible, despite critical acclaim. Nocturne was a dismal failure here, failing to shift even 10k copies during the first run. Persona 3/4 were probably the bright spots, but even those weren't anywhere in the same ballpark of an FF title. And how did Dragon Quest VIII and Valkyrie Profile 2 do? Critical Acclaim, abysmal sales.
FFXIII did not sell well at ALL. it's one of the worst selling and worst reviewed titles in the series, and is well known to be massively overshipped. And what about it's sequels? despite being better reviewed than it's predecessor, FFXIII-2 was a commercial failure, and FFXIII-3 was a massive, massive flop.
you may want to actually check sales figures sometime.
There's a reason no one is sinking money into JRPGs anymore, the genre is dying and on it's way to DOA. if S/E doesn't manage to repair the brand with XV, it's dead, jim.
Imru al-Qays;120657067 said:It was the case during the 32 bit era, though. What JRPGs not called Final Fantasy or Dragon Quest sold millions of copies back then? I can't think of any. Final Fantasy has always been the only JRPG game in town in the West.
No one else has the expertise to make a JRPG that'll sell in the West, and no one has invested in developing that expertise because they've taken the wrong lessons from Square Enix's implosion.
Didn't X sell more than VIII?
XII sold in line with IX (both north of five million units) and no one ever expected X-2 to sell as well well as mainline installments in the series because it's a spinoff. The pattern is that end of generation FFs sell worse, not that there's a linear trajectory of decreasing FF sales. This is a pattern that holds true for lots of franchises, not just FF.
The pattern could also be that medieval setting FFs sell worse than scifi setting FFs. The fact that sales increased from IX to X and from XII to XIII means that the pattern isn't a linear decline in FF sales, though.
The precise nature of the combat system has never been the distinguishing characteristic of a JRPG. But fine, we don't have to count Kingdom Hearts.
How's that any different from the PS1 era? This is evidence that JRPGs that aren't FF have never sold well, not that they suddenly collapsed.
FFXIII sold almost as many copies as VIII, didn't it? It certainly outsold IX and XII. It didn't sell as well as X, but considering how widely reviled it was it sold really well.
The reason XIII-2 and 3 sold so poorly is because XIII was a terrible game that no one liked. That XIII itself was able to sell well is evidence that there's still a market for JRPGs, not that that market has disappeared. It may well have disappeared now, but that's because of XIII. It's not something that happened on its own.
Why don't you link me your sales figures, because they don't comport with what I've been able to find.
You haven't demonstrated this.
Why are you listing year late ports of Monster Hunter and Dragon Quest for Wii U and in the next breath discounting simultaneous releases of Yakuza and MGS for PS4 due to being multiplatform?Between a console selling around 10k on an average week with Mario 2D, Mario 3D, Mario Kart, Donkey Kong, Pikmin, Dragon Quest, Zelda and Monster Hunter in its library...
And a (most expensive) console selling around 8k, with ONLY western games to help (Yakuza Ishin and Ground Zeroes being not even exclusives)...
You could wonder which one is actually underperforming the most.
In the foreseeable future, of course, Wii U will get Smash Bros while PS4 will have to wait next spring to get its very first japanese hit (Bloodborne), but as of now, the fact that PS4 numbers are closer to Wii U than Xbox 360 is, in some way, almost impressive.
That's an interesting way to look at it. Who knows; if PS4 hits its stride there and can start managing 30k weekly or so, I guess that wouldn't be too bad. Probably the best Sony can hope for right now, granted they take some of our (and my suggestions.Between a console selling around 10k on an average week with Mario 2D, Mario 3D, Mario Kart, Donkey Kong, Pikmin, Dragon Quest, Zelda and Monster Hunter in its library...
And a (most expensive) console selling around 8k, with ONLY western games to help (Yakuza Ishin and Ground Zeroes being not even exclusives)...
You could wonder which one is actually underperforming the most.
In the foreseeable future, of course, Wii U will get Smash Bros while PS4 will have to wait next spring to get its very first japanese hit (Bloodborne), but as of now, the fact that PS4 numbers are closer to Wii U than Xbox 360 is, in some way, almost impressive.
The funny thing is Sony has a wealth of franchises that would appeal to Japanese players, and they're just sitting on them. Tomba. Parappa. Mark of Kri. Last Guardian. Echochrome. Jumping Flash. Motor Toon. Bloody Roar. Valkyrie Profile. Omega Boost. Mr. Mosquito. Vib Ribbon. Wild ARMS.
And I'm sure they could get permission to make a few games w/ 3rd party properties that are strongly tied to PlayStation as well.
Japanese publishers do not have the same luxury as Western publishers however; few of their properties are popular overseas: Final Fantasy, Kingdom Hearts, Metal Gear and Nintendo franchises are the only remaining. As such, their content must be tailored exclusively in mind for Japanese audiences - Gundam or Dragon Ball will not have favorable results overseas.
Until PS3 owners migrate to PS4, Japanese publishers will simply continue to delegate resources to profitable ventures such as PS3, 3DS, Mobile & Tablets.
As you can see even for the big Japanese pubs the Western gaming world is far more important in terms of sales. Heck even smaller franchises are starting to see Western sales match or beat JP sales such as Dynasty Warriors, Dragons Crown and Persona.
Imru’ al-Qays;120657067 said:It was the case during the 32 bit era, though. What JRPGs not called Final Fantasy or Dragon Quest sold millions of copies back then? I can't think of any. Final Fantasy has always been the only JRPG game in town in the West.
Silver Star Story Complete sold over 223,000 units within its first year in North America,[37] including the entire production run of the four-disc collector's edition.[38] The game became the highest-selling Working Designs title to date, and the third highest-selling role-playing game of 1999 behind Final Fantasy VIII and Planescape: Torment.[39]
No one else has the expertise to make a JRPG that'll sell in the West, and no one has invested in developing that expertise because they've taken the wrong lessons from Square Enix's implosion.
Didn't X sell more than VIII?
XII sold in line with IX (both north of five million units) and no one ever expected X-2 to sell as well well as mainline installments in the series because it's a spinoff. The pattern is that end of generation FFs sell worse, not that there's a linear trajectory of decreasing FF sales. This is a pattern that holds true for lots of franchises, not just FF.
The pattern could also be that medieval setting FFs sell worse than scifi setting FFs. The fact that sales increased from IX to X and from XII to XIII means that the pattern isn't a linear decline in FF sales, though.
The precise nature of the combat system has never been the distinguishing characteristic of a JRPG. But fine, we don't have to count Kingdom Hearts.
How's that any different from the PS1 era? This is evidence that JRPGs that aren't FF have never sold well, not that they suddenly collapsed.
FFXIII sold almost as many copies as VIII, didn't it? It certainly outsold IX and XII. It didn't sell as well as X, but considering how widely reviled it was it sold really well.
The funny thing is Sony has a wealth of franchises that would appeal to Japanese players, and they're just sitting on them. Tomba. Parappa. Mark of Kri. Last Guardian. Echochrome. Jumping Flash. Motor Toon. Bloody Roar. Valkyrie Profile. Omega Boost. Mr. Mosquito. Vib Ribbon. Wild ARMS. And I'm sure they could get permission to make a few games w/ 3rd party properties that are strongly tied to PlayStation as well.
And yet, from what we've seen so far, they aren't doing that. If they don't announce or show something at least somewhat along the lines of what I mentioned above by TGS, then it's obvious they're oblivious to their own opportunities. Those games have great qualities that would appeal to Japanese players and have quite a lot of fans here in the West too. Most of them also wouldn't cost nearly as much as an Uncharted 4 to make, either. As far as I'm concerned, Sony's walking away from easy money.
I'd like to think so, yes.Oh really? You're sure?
And why would Sony make games that's not their property?
Yeah, that's something I've had to think over, but might have a decent answer for.I think all of us not in development have a warped idea of what "easy money" is. There's no such thing in gaming. Especially not with decades old properties that haven't been touched for a while. There's all kinds of issues with making those games.
[.....] Then of course there's questions of how you can take PS1/2 era games and make them into compelling full-fledged PS4 titles.
I'd like to think so, yes.
A good reason to do that would partly be b/c w/ an existing IP you already have a built-in fan base. So there's some security there. We want new IP logically but I'm just looking from the other side on this one.
And yeah you might be right about some of those franchises. However I'm just under the impression some of them, being inherently quirky, would perform better in Japan since quirky games tend to perform better there. There's also nostalgia with most of them.
Basically Sony has the IP they could use to fill out the system's portfolio and of course there's risks involved but if you don't take the risks, you'll never get the reward.
Imru’ al-Qays;120593683 said:I think SCEJ should try to develop a JRPG with global appeal. Now that Final Fantasy is imploding that's a niche that someone needs to fill.
I think JRPGs have a place, but there's no middle ground. You either bring your A-game, or you don't.
It seems to me that 90% of your posts are taking delight in the fact that Japan has abandoned the console market in favor of the mobile market and rubbing it in the face of the many people (including myself) who prefer Japanese games but also prefer playing on console.
Tales of series is far from being 'A' and yet works very well for Namco.
All the consoles are suffering in Japan, it's a dying market over there.
I never said Tales was an 'A' game effort.
As a franchise, it doesn't need to hit a million sales to be profitable, nor has the franchise ever needed to 'cater to the western market.'
I love the franchise, but I wouldn't necessarily consider it to be anything more than the top-end of a mid-tier JRPG franchise that knows its boundaries, and manages its brand and sales expectations accordingly without needing to push any graphical or experiential leap.