... Which I already own and am apparently buying them yet again on another device to play them rather than them being made available on the infinitely more powerful device I already have hooked up to my TV.
Yeah. Really, it's kind of a weak offering from Sony.
I think it is mainly due to storage while keeping the cost down. Even if each image is 384MB (which some are much larger), that is 8GB minimum.
For contrast, you can hack and load 1,000 games on the Nintendo ones (obviously the file sizes are literally a hair in comparison). So that puts into more perspective that they had plenty of room for more (hell, their entire library), but only put on the amount that they did.
What I am wondering, is how much storage this thing will have for expanding. I am guessing not much more than the images currently on there, so people will be disappointed in that front. You need gigs for these images.
I understand the concern for storage space but I feel it is a non-issue.
For starters, Sony is in a much better position than Nintendo to leverage their own manufacturing and/or supplier contracts to put in an affordable storage option. They sold the Vita TV for around $150. Compare
that to this thing. They had a shot to one-up Nintendo with their own mini-console but instead it appears they're just following the crowd. They could've easily thrown in a measly 250 Gig 2.5" HDD to handle the larger games which only adds a few bucks to production costs.
Plus, some games are smaller than 384MB (judging by PSN's own space requirements). For the sake of completeness:
Jumping Flash - 269MB
R4 Ridge Racer - 352MB
Wild Arms - 300MB
Final Fantasy 7 - 1.32GB
Tekken 3 - 439MB (it's not on PSN, so this size is based on "other sources" for digital download)
That comes out to be 2.7GB, averaging ~540MB per game. Most PS1 games are around the 300-400MB mark, for reference. Even with a cheap 32G internal memory stick plugged into a generic Pi board, that's enough room for 50+ games with room to spare for emulation software and save storage.