That's a publicly released, direct-feed version of a sizzle reel that Sony showed off to press at the NGP reveal conference in January 2011. Pretty much the opposite of a leak.
That is not what I implied at all. Considering I did say "within" a year as well, means there is a high probability there will be games announced in 2013 that will also be relased in 2013.
That logic is just as faulty as using the "leaked" reel to assume that was going to be every title released a year from that date.
Okay, I did legitimately misinterpret that sentence. Sorry. But the point still stands; going by Sony's normal announcement -> release timeframe, we should know about most (
not all) of Vita's 2013 lineup by now. Is there any point at which you'd acknowledge that Sony isn't actually sitting on some treasure trove of software announcements? E3 next year?
Niche games always move hardware. They build a library and the history of sony devices show that there isn't one title that will correlate to the majority of the console sales.
Vita's Japanese support at this point consists mainly of niche titles. The only platforms it's tracking ahead of there are Neo-Geo Pocket and WonderSwan.
I beg to differ.
The Vita is NOT targeted to kids, whereas the DS/3DS are more geared toward that demographic. Less parents (who do a lot of shopping), are less likely to pick a Vita over the 3dS for a kids XMas gift, who may not primed for an iPod Touch/iPhone, and likes games.
Sure, a lot of adults, like myself own 3DS - but you can't call a device like the Vita, selling 160k horrendous. It's not great, by considering it has a smaller pool demographic to target, in a smartphone world, it did decent.
I think you nailed it, perhaps more than you intended.
Sony's problem in the West isn't so much that they're doing a bad job of reaching or appealing to Vita's target audience (teen/young adult males who want graphically intensive console-style 3D games on the go); it's that in 2012,
that audience simply doesn't exist in sufficient numbers to sustain an entire platform. This is why I don't accept the notion that a price cut, at least in itself, would have a significant long-term effect on sales, or that a Vita-exclusive spinoff of GTA or another major console franchise would have much impact.