I've been curious about the PS3's development and how the tense relations between former Sony CEO Nobuyuki Idei and Ken Kutaragi may have affected the process. I was wondering if others may have any knowledge on the subject. My main questions:
1) How credible is the "conspiracy theory" that Idei set up Kutaragi and with him, the Playstation 3 project, for failure?
2) Was Ken Kutaragi happy with the way PS3 turned out?
3) Was PS3 originally designed with a dual-Cell implementation, with no GPU?
4) Did Sony execs force Kutaragi to work with Nvidia?
5) Would dual-Cell have been realistic?
It seems to me that if the PS3 was dual-Cell, it would've made a lot more sense.
1) No licensing fees for the RSX.
2) Development costs of Cell easier to swallow if you're using two in every PS3.
3) Yield rates and production costs would've improved much faster.
4) Smaller fabrication process (65nm and beyond) would make much more financial sense.
5) More elegant and simple design once developers understood Cell, maybe better in bandwidth (based on assumption, it seemed like RSX was a bottleneck)?
It would've probably been harder at first to develop for, but to me, it seems like the benefits outweighed the costs. If the rumored dual-Cell implementation was the original idea, why was it dropped? Was it unfeasible because Cell couldn't entirely replace GPU in the more speed-intensive tasks? Pressure from Sony execs?
1) How credible is the "conspiracy theory" that Idei set up Kutaragi and with him, the Playstation 3 project, for failure?
2) Was Ken Kutaragi happy with the way PS3 turned out?
3) Was PS3 originally designed with a dual-Cell implementation, with no GPU?
4) Did Sony execs force Kutaragi to work with Nvidia?
5) Would dual-Cell have been realistic?
It seems to me that if the PS3 was dual-Cell, it would've made a lot more sense.
1) No licensing fees for the RSX.
2) Development costs of Cell easier to swallow if you're using two in every PS3.
3) Yield rates and production costs would've improved much faster.
4) Smaller fabrication process (65nm and beyond) would make much more financial sense.
5) More elegant and simple design once developers understood Cell, maybe better in bandwidth (based on assumption, it seemed like RSX was a bottleneck)?
It would've probably been harder at first to develop for, but to me, it seems like the benefits outweighed the costs. If the rumored dual-Cell implementation was the original idea, why was it dropped? Was it unfeasible because Cell couldn't entirely replace GPU in the more speed-intensive tasks? Pressure from Sony execs?