Wax Free Vanilla said:psn title.
Indeed, wha?
Wax Free Vanilla said:psn title.
Agent Icebeezy said:I preordered God of War 3 back in March and it isn't out for another year. Same thing with Resistance 2, Motorstorm 2, Killzone 2 and Little Big Planet. They were available to preorder very early.
jjasper said:
dammitmattt said:Like many poor souls here, I worked at EB bck in the day, and they routinely made "guesses" at game releases and had SKUs well before the games were ever shown (like your God of War 3 preorder), and sometimes before games were officially announced, so I wouldn't use that as your primary measuring stick for any game's viability.
Basically, they just want your $5-10 for the preorder.
Sin said:Well, I know for a fact that there is a video of GoW3 making the rounds internally and I know people who have seen it, and if the rumors I've been hearing (which I am VERY sceptical about, mind you) that Sony are pushing for GoW3 to release this fall, we might see it at E3.
Anyway, take this with a pinch of salt, I am. Then again, stranger things have happened.![]()
Agent Icebeezy said:Preorders are still done at the request of the manufacturer. Online, it is Gamestop's domain. However, preorders being submitted to the system in the stores is left up to the manufacturer. Sony gives them the ok.
Sin said:I can confirm its an FPS. Probably the same one Xun is talking about.
Agent Icebeezy said:Preorders are still done at the request of the manufacturer. Online, it is Gamestop's domain. However, preorders being submitted to the system in the stores is left up to the manufacturer. Sony gives them the ok.
http://www.developmag.com/interviews/216/Meet-the-new-BossIn our exclusive interview with Shuhei Yoshida, the new head of Sony Worldwide Studios has admitted that Sony's increasing move towards online-supported games lead to the cancellation of its London Studios' Eight Days.
Two weeks ago it emerged that two London Studios big-budget PS3 games, The Getaway and Eight Days, had been cancelled.
Yoshida was appointed as Phil Harrison's replacement as head of Sony Worldwide Studios earlier this year.
When asked what his overall strategy going forward for PS3 titles, he said: "There are many areas but one focus that has been and will be key is how we use the online technology and PlaySation Network to involve more consumers in participating. LittleBigPlanet is a major, major step forward in that this year. Prior to that we released SingStar, and Ive been checking out peoples videos its been very interesting to see that people enjoy publishing their performances.
And the Buzz channel I cant wait to see the strange questions people come up with for that! So thats the major common theme that we are trying to enforce with all our projects.
He adds: "I think that we have more projects that we want to do than we do have resources. So, the cancellation of Eight Days was not necessarily because that project was failing, but because we looked at how it fit in the portfolio and where it fit as a production."
Eight Days' lacking online content "was part of the consideration" he added.
"As I say, there are many projects we want to do and we look at many different angles for them, such as profitability, how long it may take, and where it fits in the portfolio along with other strategic aspects that we are trying to delivery for the platform."
This makes me cry.deejay8595 said:Eight Days canned due to lack of online mode
http://www.developmag.com/interviews/216/Meet-the-new-Boss
Dont take the sensationalist title of the article for face value. Sony is saying lack of an online component was part of their consideration. I am sure the game just didnt work and SONY decided it wasnt worth it to keep throwing money at it.pswii60 said:This makes me cry.
Sure, online is good in the right context. But often we just want to play a good quality single player game. Think Bioshock. Or Uncharted. No multiplayer there.
What's the point in cancelling it just because it doesn't have online? Is Square going to cancel FFXIII? And Nintendo cancel Brain Training 3? And it's not like MGS4 is selling so well on the back of MGO. It's all about the single player.
Fucking retarded, although we don't have the whole story I'm sure ("part" of the consideration). I just hope God of War and Team ICO's next title stick to the single player focus.
All this aside, cancelling a project like this is often the easiest way to completely piss off your development/creative talent.
deejay8595 said:Eight Days canned due to lack of online mode
http://www.developmag.com/interviews/216/Meet-the-new-Boss
As I say, there are many projects we want to do and we look at many different angles for them, such as profitability, how long it may take, and where it fits in the portfolio along with other strategic aspects that we are trying to delivery for the platform. So it was just one of the issues.
Since the game comes from SCEE London, my guess is their resources are now working on getting Home out by the end of the year (along with some assisting SingStar, Buzz, MotorStorm Pacific Rift, etc.). IMO, I think SCEE London previously took on too many projects, which possibly explains slow development time.PistolGrip said:Dont take the sensationalist title of the article for face value. Sony is saying lack of an online component was part of their consideration. I am sure the game just didnt work and SONY decided it wasnt worth it to keep throwing money at it.
I am sure a lot of the devs are now working towards helping evolution studios get motorstorm released this fall.
There are other first party games that lack online, so I know very well that wasn't the main issue. The probably felt with being online, if it had issues, they could at least make some money expanding its online over and over again (like with Warhawk), but wouldn't be able to.gofreak said:When you read the full quote, you see it was suggested by the interviewer, and he said it was just one issue.. of many ..
Saying the game was canned because of a lack of online, fullstop, is quite misleading.
I would wager that it was not an issue that led initially to the consideration of cancellation, but just one that made the decision a bit easier in the end.
pswii60 said:I just hope God of War and Team ICO's next title stick to the single player focus.
Vinci said:Considering the original premise of Shadow of the Colossus included the ability to hunt down the colossi with a group, I'd love to see some sort of multiplayer component in Ueda's next game. I mean, it won't suffer without one - but I'm fine with there being one.
Which is fine, as long as it isn't the focus.Vinci said:Considering the original premise of Shadow of the Colossus included the ability to hunt down the colossi with a group, I'd love to see some sort of multiplayer component in Ueda's next game. I mean, it won't suffer without one - but I'm fine with there being one.
Q: Explain the reasoning behind the cancellation of Eight Days and The Getaway.
Shuhei Yoshida: As you might know, starting and cancelling projects is just a normal part of our business. What's unusual about this case is that we usually don't announce titles until we have a really good feel, until they're getting ready and we have an idea of launch day.
The situation was that because we started talking about the PS3 in 2005-6, the idea concepts that became the Eight Days and The Getaway projects had something very representative of things that we think will define this generation of game development - the particles, the fantastic explosions, and so on.
So company management decided to show it as an example, as a demo, not necessarily meaning that they were titles to come. It could have been a little bit confusing because there were lots of announcements of actual titles, but because of timing we made the unusual decision to announce those two at a very early stage of development.
pswii60 said:
SCE needs a new visionary. Kutaragi may have been a bit mental but he had some wonderful ideas in that head of his. And if Kutaragi was still there I have this gut feeling that Phil might still be too.hteng said:sony is losing it![]()
So company management decided to show it as an example, as a demo, not necessarily meaning that they were titles to come. It could have been a little bit confusing because there were lots of announcements of actual titles, but because of timing we made the unusual decision to announce those two at a very early stage of development.
Yeah, I hope Mr Yoshida will not just give priority to casual shovelware over big productions with original content. If he also cancels Heavy Rain then he´s on the wrong track IMO.pswii60 said:SCE needs a new visionary. Kutaragi may have been a bit mental but he had some wonderful ideas in that head of his. And if Kutaragi was still there I have this gut feeling that Phil might still be too.
Not true, a lot of work goes into those games.2real4tv said:Social gaming has its place in a consoles library but should not be the focus its not like they need a huge production to make Buzz
Visualante said:Not true, a lot of work goes into those games.
pswii60 said:
SamBishop said:Honestly, there isn't a single development studio as powerful as Sony's is right now, but it sucks that we'll pretty much have to wait half a generation to see the bulk of that experience bearing fruit, and as much as I love the PS3, I can't help but think that nearly all of those "wow" moments will probably come from internally-developed games at this point.
FirewalkR said:Well, perhaps these "wow" moments will serve to attract other devs to the platform... I haven't been expecting anything truly revolutionary from a multiplatform experience for some time anyway. Let's see what they got with Infamous and hopefully Heavy Rain (which is not 1st party but should be as "almost 1st party" as it gets) this E3.