Ah what is going on here?
Juniors happen.
Ah what is going on here?
Cerny had the same credit for God of War 3 Uncharted and many other games tooMark Cerny is brought in to consult during this period because no one actually has experience programming for the PS4, so he's the closest thing to a subject matter expert you can find. This is normal, especially for small teams where many of the members may be highly specialized in working with specific sets of hardware and need training on programming for different platforms.
I actually agree with you. But maybe its just some tricks on the ps3 version with the darkness making it look way better. The ps4 version looks washed out to me.Holy shit!. PS4 downgrade confirmed!. PS3 version has better shadows,lighting and textures. I can't believe they cancelled the superior PS3 version in favour of that.
Seems like GenDesign pulled an Ubi stunt! This industry sucks!
Can't wait for the game. Should make 2016 too.
Also, are the gameplay mechanics clear to anyone? Is it co-op or you just control the kid?
I've seen that they added stuff. There were screenshots comparing. But i think it will stay true to the art direction. I'm fine with that. Game now gets to look like it shouldWhile I am excited for the game and was very pleased with the demo, the game looks too similar to when it was last shown. It has a higher resolution, better textures and lighting but it kind of ends up looking like a PC version of a PS3 game. After 4 years of silence, I was hoping for a little more than that. At least the art style is great.
You control the kid, Trico is 100% A.I.
People hoping the hame would suddenly look completely different.Ah what is going on here?
That's not by genDesign, the game has a couple of ex-team ICO devs, but the majority of that team is with genDesign & Japan Studio.
Oh, I thought there would be sections where we would be controlling the beast as well. Hmm, I see. Think there will be more to the gameplay than just platforming though?
You control the kid, Trico is 100% A.I.
Oh, I thought there would be sections where we would be controlling the beast as well. Hmm, I see. Think there will be more to the gameplay than just platforming though?
"in other news, bethesda playtesters, final fantasy writers, and that guy who came up with the diablo 3 auction house are beginning work on a new MMO"
Juniors happen.
Is this why they had so many technical issues initially? Due to the A.I. of Trico?
Actually the Team ICO games were very advanced for their time at release. Ico's cloth physics for instance.Grimløck;169145183 said:what? team ico games were never graphically prioritized. they purse a certain aesthetic--one of ephemera and poetry to elicit a certain mood.
More gifs because shit I love the animation in this game.
The way different parts of the boy's body bob up and down make me think this is partially affected by inverse kinematics almost.
Trico is easily the best animated creature in all of gaming if not just flat out the best animated character full-stop. Never seen such natural expression of fear in a game character.
The stretch, the tension in his muscles, dem feathers.
The way it moves and reacts reminds me so much of my dog I swear.
No, that its name. The japanese title of the game is "Trico, the Man-eating Eagle"
Actually the Team ICO games were very advanced for their time at release. Ico's cloth physics for instance.
People who're saying that the game "doesn't look next gen enough" really need to read this.
This game is doing a shit ton of things that the ps3 couldn't handle, like the movement of the bird's feathers as well as any foliage. At a higher IQ at that, and as others mentioned, the AI of Trico itself seems to be very complex.
Funny, there were some posters a few weeks back claiming Ueda had stopped any work on The Last Guardian some years ago. Turns out that was a load of tosh.
Actually the Team ICO games were very advanced for their time at release. Ico's cloth physics for instance.
Music in my ears.
I hope Ueda new independent studio can make more game multiplatform after TLG so more gamers can play his master piece.
http://www.neogaf.com/forum/showpost.php?p=169102243&postcount=1156
Think this needs to be popped in here.
It's not only just Trico's animation, but also the background details that impress. There's so much physics simulation going on on-top of all the sophisticated A.I, I can well believe that it would be impossible to achieve that on a Ps3.
People are mistaking art-style for technical aspects gleaned from shitty streams.
Unlikely. For a Japanese dev, it's either 3DS or PS4/Vita.
At any rate, those guys are known as the Olympic team and they couldn't even produce a game every 4th year.
Yea, Ueda came into the industry as an animator, and it so clearly shows. One of the least common things we see in games is characters actually holding hands during gameplay. And he was able to build a game with that as one of the main gameplay features. His team is so next level in terms of character animation. As well as storytelling without relying on cutscenes. literally whenever I need an example of amazing visual storytelling in games, I don't choose the last of us, or journey, it's always a team ico game.You're both right in a way. They were powerhouses but did to the details of the characters and not the world necessarily. SotC was very barren and so was the castle in Ico, and the detail came from things like the ai (agro more than yorda but whatever) and cloth physics/character animation/lighting and collision /fur on the colossus. The next iteration of these systems is clearly seen here in a much more advanced form. So people claiming downgrades or saying it looks like a ps3 game are out of their mind if the team and creator specially said they couldn't run it on that platform.
Unless this is just for TLG, they're also... probably just a creative design studio, not unlike Mistwalker.
Which means that their "ideas" probably needs some publisher funding + code monkeys to actually be developed.
If Sony chooses to continue working with Ueda post-TLG, it's probably a good move. This way, Sony can tell Ueda "finish your design documents first, then we'll talk development" rather than just letting Ueda take up internal resources at his own pace.
I remember reading cerny heads his own company now? So he's no longer in Sony?
All this talk about graphics makes me sad. That is not what these games are about.
And the player is controlling the boy while Trico is doing all of that. They're holding on and climbing up while he spins and turns and runs and jumps. It's nuts balls.One, people should download the high quality video from Gameryside. Game looks absolutely gorgeous, streaming quality doesn't do it justice.
Two, people should take a look at how the game looked like on the PS3 back in 2010. Super fuzzy, dirty, blurry, horribly jagged shadows and vegetation, used dithering instead of true transparencies. All of this is gone in the PS3 game. IQ is pristine. And the framerate was sped up in these trailers, by all accounts in ran terribly, and you can see that in the videos that came with the ICO/SotC collection.
And three, obviously both versions of the game resemble each other since they're still the same game and share the same aesthetic and art design, but it's not just performance and image quality upgrades that are in play here.
Trico has many more feathers, all of them animate, has more whiskers, more fur. It's a much more accomplished character model.
The game also has better lighting, shadowing and is using SSAO. People already posted my gifs, but really in motion this thing is absolutely outstanding.
One, people should download the high quality video from Gameryside. Game looks absolutely gorgeous, streaming quality doesn't do it justice.
Two, people should take a look at how the game looked like on the PS3 back in 2010. Super fuzzy, dirty, blurry, horribly jagged shadows and vegetation, used dithering instead of true transparencies. All of this is gone in the PS3 game. IQ is pristine. And the framerate was sped up in these trailers, by all accounts in ran terribly, and you can see that in the videos that came with the ICO/SotC collection.
And three, obviously both versions of the game resemble each other since they're still the same game and share the same aesthetic and art design, but it's not just performance and image quality upgrades that are in play here.
http://images.gamersyde.com/image_the_last_guardian-28646-1520_0001.jpg[IMG]
Trico has many more feathers, all of them animate, has more whiskers, more fur. It's a much more accomplished character model.
The game also has better lighting, shadowing and is using SSAO. People already posted my gifs, but really in motion this thing is absolutely outstanding.
[IMG]http://i.imgur.com/9N276Xo.gif[IMG][/QUOTE]
wow, what did they do port this down to a psx?
The reveal was jaw dropping in the theater at sony E3 exerience.
The game is absolutely a next gen game.
I remember reading cerny heads his own company now? So he's no longer in Sony?
His "company" CernyGames has been around since the late 90s. And CernyGames is just Mark himself.
Maybe you should follow the game harder because you really don't seem to have a clue.
But please, continue with this dumb argument, it's hilarious.
Why don't you try reading the post that you are quoting?Grimløck;169146823 said:you seriously think these don't look better than before?
i don't know what to tell you man. if you're so hung up on graphics, obviously this isn't for you.
The people developing The Last Guardian are capable of much more than Yooka-Laylee people. The reason why I expected better graphics is because the PS3 version looked VERY good. I expected that to stay true with the PS4 version. I am finding it strange that people here are acting as the graphics cannot be improved because this is "Ueda's vision", as if they know what that means. As far as I am concerned, his original vision was a game with some of the best graphics on its hardware. Also, team size is clearly irrelevant, just look at The Tomorrow Children.You forget to take into consideration that this is, in all essence, the production manpower the size of of an indie studio. It is as if you expect the guys who are kickstarted Yooka-Laylee to compete with the likes of ND and 343 studios in production value.
The game technology clearly is beyond the PS3, that has been confirmed and the main reason of the delay. What you are observing is a very high quality title beyond the areas of Journey or Flower at most but under Uncharted or the Witcher 3.
Is that all?Juniors happen.
Yeah, this trick is called the absence of global illumination on PS3.I actually agree with you. But maybe its just some tricks on the ps3 version with the darkness making it look way better. The ps4 version looks washed out to me.