Sony Computer Inc. (SCEI) announced today that it had combined all of its game development studios around the world to form SCE Worldwide Studios (SCE WWS), effective September 1, 2005.
:lolGDGF said:Maybe it makes it easier to crack the whip?
Mrbob said:What is going to happen when SCEA and SCEE don't want to play nice?
"...combined with Phils strong leadership..."
F1 and WRC GAWDAMMNIT!Mrbob said:I know, not officially, but....
well hopefully this means games get published quicker worldwide.
I WANT ROGUE GALAXY ASAP.
neptunes said:Is Phil Harrison now in charge or something?
jooey said:no, no, SCEA/E are still around, it's THE DEVELOPERS THEY ALL OWN that are being collected together.
umm a whole lotDoube D said:And what would SCEA/E be w/out their developers?
the supreme overlordJonnyram said:So where does this leave Kutaragi now?
Jonnyram said:So where does this leave Kutaragi now?
acklame said:the supreme overlord
SolidSnakex said:Now Polyphony can build GT5's engine and let other Sony studios use it so certain racers don't look half assed in comparison.
HomerSimpson-Man said:Plus maybe SCEJ could use Naughty Dog's kickass engines for their action/platform games like say Ape Escape perhaps?
SolidSnakex said:That's a good idea too. AE3 has some slowdown that doesn't make sense considering it doesn't look nearly as good as the Jak or Ratchet games which hold a 60fps framerate. Sony sharing their engines with their other teams would be a very good idea, as Ratchet has shown.
ourumov said:Well... PD is still aside this new organization right ?I think that the success of GT series has been assured by the fact that PD had a lot of freedom to play with. They are like KCEJ inside Konami.
Panajev2001a said:They already do engine sharing, how do you think ICO's engine came about ? Sprung from nothing from Ueda's team ? .
To me this sounds like the type of thing Kutaragi would be pushing for as well. Maybe all the alleged bad blood from Kutaragi about Stringer getting to head the ship was just bunk. ;PDarienA said:Man Stringer hasn't wasted any time making moves...
Er... I think you've got that backwards. :/Danj said:This could be a good thing though, maybe SCEA can mellow SCEE out a bit and get them to stop being dicks about certain policies.
DarienA said:Man Stringer hasn't wasted any time making moves...
Panajev2001a said:Unless that was already Kutaragi's decision .
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hukasmokincaterpillar said:Heh, I thought it was ground up myself considering how original it looked (and still does to this day). What engine was it based on then? Any idea about SotC as well?
As far as I know, the main engine programmer on Ico was a guy from SCEJ team who was the programmer of the PS2 user interface?Panajev2001a said:ICO's graphics engine, IIRC, was made primarily by a SCEA division (even though I feel like it would be like saying R&C engine was done by Naughty Dogs... Insomniac did more than just some work there after they got the J&D engine from Naughty Dogs, but I am digressing) and then customized by Ueda's team.
I think you got that the other way around. What major failures has SCEA greenlit and what obvious gems and money-makers have they refused? On the other hand SCEJ and SCEE had so many duds I can't even begin to count them. What's worse, SCEE has had very expensive duds, like Primal, Ghosthunter or Getaway 2.With Phil Harrison on top (who is easily the most intelligent western bigwig Sony has), I'm hoping he has enough power to go over idiots like Andrew House and the other fools at SCEA who continually make poor decisions regarding greenlighting inevitable failures and refusing to publish guaranteed gems.