CrayzeeCarl said:There's also an "EXT" port. If I didn't already know the subcontroller was wireless, I would think that was where that connected. Maybe that's how they're initially synced to a Move controller?
ShockingAlberto said:I'm honestly shocked this picture isn't a photoshop every time I scroll by it.
CrayzeeCarl said:Also, for those hating on the name, some banned site says that the name was supposed to be "Arc" (which is why the logo looks like an "A"), but it was changed at the last minute because they were denied a copyright request.
This - I cannot believe I forgot to mention this. The reason why Wii games are able to overcome the system's weaknesses is using an effective art style. This is something SCE seems to have completely missed (especially with that game show thing - dear gawd that's ugly) and as a result, the games seem to lack a much needed 'charm factor'.Baki said:The tech is good. Games so far do not look appealing. The art style is pretty poor except for MOVE party.
IGN: What's battery life looking like?
Shu Yoshida: I think we're looking at up to 10 hours with a full charge to play the games.
IGN: Does that hold true for the sub-controller, too?
Shu Yoshida: Sub-controller is much longer. 30 hours.
It's probably made of tough, textured translucent plastic.BolognaSoup said:
I LOVE the PS3, but has there been a more shameless rip off/imitation in the history of video games?
Anyway, the bulb thing just looks fragile. Was that really the best option?
lethial said:I'd prefer "Get the fuck out of the way!" but Move works I guess.
Guv_Bubbs said:Imitation is the sincerest form of flattery
I LOVE the PS3, but has there been a more shameless rip off/imitation in the history of video games?
TTP said:This Move hate reminds me of the early Wii/Pee jokes. I guess it's a good sign after all.
shagg_187 said:I think they included X and O on subcontroller cause it's a "Enter/Exit" button for menus and a way of making it useful for navigation.
ram said:O-Games Announces John Dalys ProStroke Golf to Feature Sonys PlayStation®Move Technology at E3 2010
O-Games is proud to announce that its upcoming golf title, John Dalys Prostroke Golf, will be utilizing Sonys recently unveiled motion control scheme, PlayStation®Move support! John Dalys ProStroke Golf will be debuting at this years Electronic Entertainment Expo (E3) from 15-17 June, 2010, at the Los Angeles Convention Center, and will feature none other than the man himself, John The Lion Daly in the O-Games booth showcasing the title make your appointment to come by and check out the legend and his exciting new title today!
John will be on hand all day Tuesday, 16th June, challenging players to Grip it and Rip it and showing off the games innovative ProStroke control scheme that will take advantage of PlayStation®Move.
BolognaSoup said:
I LOVE the PS3, but has there been a more shameless rip off/imitation in the history of video games?
Anyway, the bulb thing just looks fragile. Was that really the best option?
Sony Computer Entertainment head Shuhei Yoshida noted that the sphere on the end of the Move was actually soft, and wouldnt have the same shattering effect if thrown at, say, a TV. Whats good about the sphere is that its very, very robust, said Yoshida. Its much more robust in terms of protection for the controller and people around it because its soft. So we dont need a sleeve.
bryehn said:Sorry for the bump, but I couldn't find anywhere else to put this.
Richard Marks is about to present a keynote at the 2010 Games for Health Conference in Boston.
Considering how much headway Wii has made in the games for health/serious games area, I'm really excited to see Sony involved at an early stage (with Move) in this field. I'll update if I hear any pertinent info come out.
Kinky.kharma45 said:I remember reading somewhere that the bulb at the end isn't hard, it's kind of malleable and squeezable/squidgy.
ram said:O-Games Announces John Dalys ProStroke Golf to Feature Sonys PlayStation®Move Technology at E3 2010
O-Games is proud to announce that its upcoming golf title, John Dalys Prostroke Golf, will be utilizing Sonys recently unveiled motion control scheme, PlayStation®Move support! John Dalys ProStroke Golf will be debuting at this years Electronic Entertainment Expo (E3) from 15-17 June, 2010, at the Los Angeles Convention Center, and will feature none other than the man himself, John The Lion Daly in the O-Games booth showcasing the title make your appointment to come by and check out the legend and his exciting new title today!
John will be on hand all day Tuesday, 16th June, challenging players to Grip it and Rip it and showing off the games innovative ProStroke control scheme that will take advantage of PlayStation®Move.
kharma45 said:I remember reading somewhere that the bulb at the end isn't hard, it's kind of malleable and squeezable/squidgy.
You can't really beat that. Each frame at 60 fps is 16.7 milliseconds (33.3ms at 30fps).RavenFox said:Just read that reaction time, from movement to delivering to the screen, is just 22 milliseconds and on screen it is pixel precise
.
Bradach said:how did it go? any good stuff / new tech demos? couldn't find any video of it on google
WrikaWrek said:Ok, i need to say something about this bs right here. Wii is still a joke of a name, i mean cmon, Wii? Really?
But Wii was "laughed at" because it's such an odd name, it sounds like some japanese game show where the winning phrase is "Wiiiiiii" and guess what, Nintendo did win that shit.
Move isn't a joke of a name, although the Home joke there by NullPointer was pretty funny, it's not a joke. Move is just bland.
It's like say, you have Google right and then MS came with that piece of shit name Bing and it was just a bad name, everybody said that Google was also an odd name but they are different in that Google is a funny weird name while Bing is a bland piece of shit.
Sorry man, but no. And i hate the Wii name.
The opening festivities continued with Richard Marks, senior researcher at Sony who discussed balance in the context of the EyeToy, its history, and the evolution of their new Move controller. How do you balance the physical with the mental, interactivity with passivity, imagination with action, being social with being alone, and finally, delight with purpose? Marks talked about "somatic gratification" in interfaces and the ultimate balance of encumbrance versus empowerment. He showed compelling videos of simple virtual manipulations of glasses of water and slinky fabric and my hair stood up because I felt the sensation of what was shown without doing it myself. I experienced somatic gratification by proxy -- something I haven't felt since I was doing networked VR experiments many years ago. I know that everyone in the audience felt it too. Finally, I feel a little less alone in the world
As Marks continued to demonstrate the Move controller, the audience was further impressed and delighted. I found myself smiling deeply because this technology and modality is finally out of research labs and in the consumer living room. And for cheap. And perhaps, may I dare say it is also somewhat robust and ready for content? It has been a long time since my research partner and I painted ping pong balls in different colors and wore silly hats to perform endless motion tracking calibration sessions. We were being geeky grad students but Sony is [ FINALLY ] making it cool and affordable, and that is revolutionary. Microsoft Project Natal is trying to achieve a similar goal. Pair that with a stereo 3DTV and call it real VR and now all of a sudden you have a powerful telehealth platfform that is deployable in the home.
Man said:
Man said:
The little sphere is the camera, up above it is a speaker for surround sound system they have set up there.DeadGzuz said:Why does the camera on top of the TV look so wide?
Why is she fishing with her bow.Man said:
SpacePirate Ridley said:
Man said:
Man said:
DeadGzuz said:Edit: The chick in purple is retarded.
Man said: