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Sony doesn't allow Fallout 4/Skyrim mods on PS4

That way, mods can be downloaded by fans like usual, and the responsibility is theirs. At the end of the day, mods offer freedom that Sony wants to restrict, just like they restricted EA Access.

The responsibility is theirs?

Responsibility??

You're fuckin hilarious you know that my friend. We all know they're fucked either way lol.
 
This is why you never take anything Bethesda says at face value. Caught lying again.

There is obviously more going on here than what Bethesda is saying. Sony aren't denying mods just because they are "arrogant" or "anti-consumer". There is definitely a financial/technical implication that both Sony and Bethesda do not want the burden of.
 
Except they're not lying? Sony won't allow them because they are asking something impossibly ridiculous...for Bethesda to QA every piece of user generated content.

Bethesda put the blame squarely on Sony when it seems like they're the ones that shot the idea down. Unreasonable request or not, that's deception.
 
Looks like it at least passes the smell test for Neogaf. Adds a new angle to the argument.

Somehow it does but the wording of the strong source sounds like a random guy taken from a random gaming forum repeating vrandom stuff about Bethesda but adding the info that Sony demand qa in a way that would not have been possible.
 
How can you say Bethesda is at fault? They took an awesome feature that Microsoft allows, presented it to Sony, and then Sony made an outrageous request. "In addition to spending more money making multiple versions of your games for Pro, you now have to spend more money QA testing every mod."
 
Please link a source/mod that is created within a mod development kit like Creation Kit that has ever compromised security on PC. We are not talking about mods altogether as that include pretty much any .dll ever, but specifically content created within a tool that can only be accessed by a certain layer within the game client. It's simply extremely unlikely to have ever happened.

Running random code is never 100% safe,. Why would you try to convince people it is?
 

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How is it arrogant?

They don't feel like accommodating Bethesda's out-of-the-box feature because it provides them with no financial incentive to do so (they don't need to make their console more attractive because they're already at the top).

This is a pretty good example of a company behind arrogant. Not sure how you can't see that.
 
How can you say Bethesda is at fault? They took an awesome feature that Microsoft allows, presented it to Sony, and then Sony made an outrageous request. "In addition to spending more money making multiple versions of your games for Pro, you now have to spend more money QA testing every mod."
And looked what happened. A shit ton of Xbox's crashing etc.
 
sure it does if the issue is lack of q&a and who takes responsibility when things go wrong.


Though it can. Unfiltered anduntested mods on console could potentially lead to another issue where it takes people's information.
Thus then people blaming Sony yet again.

Not saying it would happen but could

If what was said earlier in the thread is true, that the mods can only interact with Fallout 4, then no it isn't possible for it to brick the console or take someones information. The worst that could happen in this scenario is that you lose the save file you specifically created to use with mods.
 
If what was said earlier in the thread is true, that the mods can only interact with Fallout 4, then no it isn't possible for it to brick the console or take someones information.

Not sure if this is relevant but when Battlefield 4 launched, it broke my console to the point where I had to reinitialize the PS4 to get it working again
 
Somehow it does but the wording of the strong source sounds like a random guy taken from a random gaming forum repeating vrandom stuff about Bethesda but adding the info that Sony demand qa in a way that would not have been possible.

I agree it seems unlikely that Beth would agree to QA every mod but they painted it as being solely about tech restrictions and that Sony was not working with them. The source tells us that a certain amount of that is in Beth's court. I really wonder if the reduced storage and access has to do more as being a compromise that Beth is throwing a fit about. Having full access at the expense of having to QA seems like a reasonable request for a company like Sony.
 
So what? That's a risk that comes with mods. Or were those xboxes inherently broken afterwards?
It doesn't have to be a risk though, that's the point.

Were the Xbox's bricked? If not let people decide if they want mods and don't mind resetting their consoles.
Does it matter? It's a big inconvenience. Say you have downloaded 50 2gb mods... you now have to reset them and re download. Imagine doing that a few times over because mods aren't curated etc.

It's pretty simple to understand Sony. I am still pissed off with them though.
 
And looked what happened. A shit ton of Xbox's crashing etc.

have you ever modded before? That's kind of part of it.

You mod, something breaks, you fix it (usually by either uninstalling or installing like you should've if you didn't read the readme), you keep modding til you get the desired outcome.
 
Except they're not lying? Sony won't allow them because they are asking something impossibly ridiculous...for Bethesda to QA every piece of user generated content.

Why is it ridiculous though or what's ridiculous about it?
If they don't test the content and it ends up breaking consoles who are people gonna blame first? Surely not Bethesda, they should find a solution to the problem.

From what you wrote it sounds like Bethesda is lazy and just want to put out whatever without thinking of what the consequences might be if it does go wrong.
 
If what was said earlier in the thread is true, that the mods can only interact with Fallout 4, then no it isn't possible for it to brick the console or take someones information. The worst that could happen in this scenario is that you lose the save file you specifically created to use with mods.

kind of a big if when you are talking identity theft, no?
 
What reasons would make Sony say no to mods?
Likely unrealized commitments from Bethesda to isolate mods to mitigate security gaps.

Bethesda's message reads like misdirection piece to reflect polar opposite positions.

Not well done at all.
 
If you re-read the OP and take into consideration the approved conversation, you can actually now see Bethesda hinted at this in their original statement:
After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.
 
I agree it seems unlikely that Beth would agree to QA every mod but they painted it as being solely about tech restrictions and that Sony was not working with them. The source tells us that a certain amount of that is in Beth's court. I really wonder if the reduced storage and access has to do more as being a compromise that Beth is throwing a fit about. Having full access at the expense of having to QA seems like a reasonable request for a company like Sony.

Yes we don't know the details. Hopefully someone who doesn't sound like a biased fanboy can put some light on this.
 
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