• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Sony doesn't allow Fallout 4/Skyrim mods on PS4

Right. If we're going to get into this properly then ok I'll follow along.

QA testing a whole product is to ensure the product doesn't break and there's no issues in general with the product. Yes?

In the games industry QA testers ensure there are no bugs with a game, no glitches, make sure levels are playable without crashes etc. Yes?

If we take mods as 1 product, like Sony's policy on products when you send something to certification. That means it likley has to be tested for no crashes for that 1 product, no bugs with that 1 product and is playable as 1 product.

Only that single mod has to be tested hence my example.

Does it crash? No.
Does it have glitches? No.
Does it work as intended? Yes.

I'm extremely dumbing it down but that's all what would have to be done. Why would testing one product for glitches mean you have to test every product for compatibility? That's on the consumer like I pointed out before.

Edit: Forgot to add that each mod only has to be tested to be compatible to the baseline game. Fallout 4.

So no its no impossible.

What about mod compatibility with other mods, how do you even begin to test that?
 
I bought Fallout 4 for the PS4, would have liked this support.. kinda bummed I didn't get it for the One now... or the PC. I just wanted to comfy couch it, or play in my bedroom.

I haven't messed with mods on the One, but I know with Skyrim and the workshop on Steam you could load a fuckload of mods all at once, and depending on what ones you could crash the game, as some of them conflict.

QA'ing that is fucking impossible... as a lot of it user caused issues or just incompatibility you won't find with some simple QA of a singular mod... nor do you know if that mod will have issues down the line.

Venom Fox thinking it's not a big deal is fucking laughable.

Sony sucks for this, and Bethesda sucks for announcing it without full support, but who knows they were probably told "yes" only for it later to be "well, maybe".
 
Well that's again flawed because problems with that mod might not be discovered after an hour of QA testing. There are gamebreaking bugs still being found in major mods today. In addition it's pointless because mods don't operate as a single entity.

A mod is not equivalent to an entire game, a mod is not a single product.
What? Add ons you buy from the store are only tested by Sony to be compatible with the base game. Why do mods have to be different?

If there's game breaking bugs after years then oh well, it slipped through because it's extremely unlikely to be found in the first place. It's not flawed because not all QA is perfect. Not all bugs get fixed or found to get fixed.
 
I don't get what's so hard to understand about Sony wanting mods to be QA checked. Simply employ a team of 10-5. Check each mod for an hour (depending on what it is) each person checks a different mod. Working 8 hours a day you can get 120+ mods done per day.

Sony just wanted a better experience. Dumb more, yes. Made me pissed off, yes. Understandable, yes.

The Bethesda defense force is strong today. Try to look at the situation whole. Mods don't have to be crashing systems. We've only accepted that they do because that's the norm.
You would do well in a change management team you see in the financial sector. You know the type of people have have no experience but 'all' of the who get employment by buzzword loving management and end up making things worse but get to leave to start a new project just before the shit hits the fan.

But yeah you know 'simply'.

EDIT: OMG I've just read some of your further responses, are you being serious? How does this team test mods with other mods and all the possible variation? Serioulsy whatsw wrong with a splash screen warning the user that mods are untested and to use at their own risk will segregating unmodded saves in case it all goes tits up?
 
What? Add ons you buy from the store are only tested by Sony to be compatible with the base game. Why do mods have to be different?

If there's game breaking bugs after years then oh well, it slipped through because it's extremely unlikely to be found in the first place. It's not flawed because not all QA is perfect. Not all bugs get fixed or found to get fixed.

Question.

Have you every played Skyrim or Fallout with mods on a PC?
 
No, Sony is making me laugh.

MS seem to have a pretty good idea, and I don't even want an Xbox, but they seem to be pretty open minded about mods now. I was going to get Skyrim remastered for my bro on PS4 because he could finally play with all the mods that he's seen me play with since 2012. That isn't going to happen now.
That was never going to happen.

Anyways, thanks for clarifying your original post.
 
You would do well in a change management team you see in the financial sector. You know the type of people have have no experience but 'all' of the who get employment by buzzword loving management and end up making things worse but get to leave to start a new project just before the shit hits the fan.

But yeah you know 'simply'.
It's a quick example. What do you want? Also why the absolutely dreadful comment? Seriously. Does it make you feel better trying to put someone down?
 
Right. If we're going to get into this properly then ok I'll follow along.

QA testing a whole product is to ensure the product doesn't break and there's no issues in general with the product. Yes?

In the games industry QA testers ensure there are no bugs with a game, no glitches, make sure levels are playable without crashes etc. Yes?

If we take mods as 1 product, like Sony's policy on products when you send something to certification. That means it likley has to be tested for no crashes for that 1 product, no bugs with that 1 product and is playable as 1 product.

Only that single mod has to be tested hence my example.

Does it crash? No.
Does it have glitches? No.
Does it work as intended? Yes.

I'm extremely dumbing it down but that's all what would have to be done. Why would testing one product for glitches mean you have to test every product for compatibility? That's on the consumer like I pointed out before.

Edit: Forgot to add that each mod only has to be tested to be compatible to the baseline game. Fallout 4.

So no its no impossible.
Wouldn't it be comparable to Dlc? When Dlc #2 breaks the game if Dlc #1 is already installed it would be something QA also has to take into account. Also, QA usually means testing every possibility, basically checking if the mod fucks up the endgame, or if messes with building settlements etc. etc. that would take a lot of time


Also why is it acceptable to have the consumers find out themselves if mods are compatible but them finding out if mods work, not?
 
Yes. Why? Mods on Console and PC can be different. But that's not what I'm discussing. We've been through compatibility and load order. It's irrelevant to what I'm discussing now.

..but you're not discussing it with any actual knowledge of the situation.

That's the problem.
 
Venom Fox, let me ask you a question.

What do you believe is Sony's primary reason for wanting mods to be QA'd first?

Do they want to avoid things that could crash the game, and/or crash the console? Are they trying to avoid support calls?

What's the primary reason?

Because if it's ANY of the above reasons, then not requiring testing to ensure mod compatibility with other mods means you might as well not even QA them at all. What number of people with mods only use one mod? I've never known a modder to use only one mod. Ever. And the more mods you add, the higher the probability of crashing the game or console. Even with simple texture mods, as the higher memory usage for the textures can easily surpass the machine's ability to process them.

So, assuming Sony isn't completely stupid, what could the actual reason be?

Even if all they did was ensure a mod BY ITSELF could run on the platform, what would that solve? Players will still install a bunch of mods, order them incorrectly, overwrite stuff, require too many resources of the game and/or system, and so on. The crashes will still happen. The phone calls from console gamers who have no idea what modding is or does will still come in.

So what could the reason possibly be?
 
Yes. Why? Mods on Console and PC can be different. But that's not what I'm discussing. We've been through compatibility and load order. It's irrelevant to what I'm discussing now.

Please tell us more about what Sony would've probably asked for.

Sitting back for over an hour now, one thing has become clear. You guys don't listen. I'm pretty sure you're the delusional ones.

I'll only explain this ONCE MORE so read carefully.

As I said earlier on, AFAWK Sony only asked for the mods themselves to be QA tested. That's what my whole arguement is about. Sony didn't ask for compatibility tests, load order tests etc. THE MODS THEMSELVES.

You guys have clearly not been listening. You've instead screamed at me to basically shut up and told me i'm delusional and insane for wanting 7000+ mods QA tested, without reading what my arguement is about.

All Sony would've asked for is something simple like this.

Install mod.

Does the mod crash the system upon installation. No.

Does this texture overhaul mod work as intended? Yes.

Does this Model mod change the intended model? Yes.

Etc.

It's simple and that's all Sony probably asked for. As far as we know they didn't ask for load order to be tested, they didn't ask for compatibility tested.

So tell me again how something so simple is impossible?
 
That's not what I'm discussing and As far as we know for now. Not what Sony wanted.

The point is people aren't just going to download one mod and call it a day. There's a 900MB limit on Xbox, I think someone mentioned, meaning people will download several mods.

So how do you even go about QA tesing the compatibility of mods with other mods? there's just too many variables that pretty much make the entire process meaningless.

Well Bethesda should check every combination

Impossible? I think not

It's funny because Bethesda can't even adequately QA test their BASE game lmao, how the heck are they going to manage the modding scene.
 
I'm sorry but I have zero problems with asking Bethesda to QA their shit. I know QA would be a huge challenge for them having never done any, but at some point enough is enough.
Meh, your loss. Mods are pretty great, sure my machine may crash once in awhile (it hasn't yet) but the risk of a crash is worth the amount of quality content.
 
It's a quick example. What do you want? Also why the absolutely dreadful comment? Seriously. Does it make you feel better trying to put someone down?
Dude I was trying to tell you how you could make your fortune, those guys pull in a good bit of cash! The way you are leading this conversation with what seams to be 0 knowledge of what is actually required just makes me think you would be perfect for that type of job!

I will say one thing though, you quick example is a poor one. Going back to the youtube comment (no yours someone else), sometimes it might be better to hold off pulling the trigger on the enter key.

Sorry if I cut you deep man.

EDIT: I just had a thought, why doesn't someone download ALL the mods, run them at once through a whole play though of FO4 (including official DLC, obviously). BAM! QA done in a week!

/s :D
 
The point is people aren't just going to download one mod and call it day. There's a 900MB limit on Xbox, I think someone mentioned, meaning people will download several mods.

So how do you even go about QA tesing the compatibility of mods with other mods? there's just too many variables that pretty much make the entire process meaningless.



It's funny because Bethesda can't even adequately QA test their BASE game lmao, how the heck are they going to manage the modding scene.
The only feasible thing I could think of was Sony wants the to make sure every mod starts and does what it was made too and probably also look for offensive content. With the caveat that combining mods could cause instability and corruption. But even that is a bit excessive with 1000+ mods already in existence for ps4.
 
This, the price bump on ps plus, everyone leaving that company, and no bluray playback on ps4 pro.

Looks like Arrogant Sony is back
 
I'm just discussing how it could be done on console. In a nutshell what i'd want Beth to do to please Sony so we get mods.

I apologise I'm ignoring the other problems.

They really shouldn't need to please Sony, not in a world where mods are a known quantity. Sony's ask isn't impossible, it is not feasible.

This is just a poor stance for Sony to take when their competitor seems to have handled it with relative ease.
 
The only feasible thing I could think of was Sony wants the to make sure every mod starts and does what it was made too and probably also look for offensive content. With the caveat that combining mods could cause instability and corruption. But even that is a bit excessive with 1000+ mods already in existence for ps4.
Finally. I said this before and it's want I've been saying the last few pages. This is all what Sony probably wanted.


Either way, I see I'm being jumped on with nobody listening to what I'm saying yet again. I obviously can't get my point across with the same questions coming up again and again.

Edit: It's definitely is excessive but not impossible. That's all I'm trying to say.
 
I'm just discussing how it could be done on console. In a nutshell what i'd want Beth to do to please Sony so we get mods.

I apologise I'm ignoring the other problems.

Have you ever been involved with console game QA? Cause your posts make it sound like you haven't. Not trying to be condescending or anything, I worked in QA for a few years.
 
Finally. I said this before and it's want I've been saying the last few pages. This is all what Sony probably wanted.


Either way, I see I'm being jumped on with nobody listening to what I'm saying yet again. I obviously can't get my point across with the same questions coming up again and again.

Edit: It's definitely is excessive but not impossible. That's all I'm trying to say.

Your point doesn't come across for me bc it is not realistic, and in a world where mods have existed for ages it smacks of being completely unnecessary.
 
Have you ever been involved with console game QA? Cause your posts make it sound like you haven't. Not trying to be condescending or anything, I worked in QA for a few years.
No. Did a tad at Uni for my own stuff but never properly in any capacity.

I'd be glad to learn about the proper process though. Send me some PM'S some time. As for now I'm out of this thread. I'm not getting my point across at all.
 
And they said the PS4 Pro was made to compete with the PC. Not going to grab PC fans with this decision

Ha, this kind of move is going to push me more towards seriously considering PC (especially as I want Fallout VR and I doubt it will come to PS). And I prefer console (honestly I'd consider xbox except that if I am going to buy for Bethesda games specifically I might as well just get teh best for those games).

And if I do go PC I don't know if I'll consider the next PS worth it (Honestly I tend to prefer third party games. I don't see too many must have exclusives).
 
Man, why everything that Sony do that might be perceived as detrimental to consumers is they being arrogant?

Examples:

-No accepting Bethesda Mods
-Raising PS+
-Not including UHD BD Player
-Charging for patchs (already debunked)

I don't understand, why not call them dumb, stupid, idiots?

Arrogant seems like the most generic term used this days.

Or bad business decisions. Arrogant sounds like Sony is your friend who got popular and no longer wants to be your friend


Ha, this kind of move is going to push me more towards seriously considering PC (especially as I want Fallout VR and I doubt it will come to PS). And I prefer console (honestly I'd consider xbox except that if I am going to buy for Bethesda games specifically I might as well just get teh best for those games).

And if I do go PC I don't know if I'll consider the next PS worth it (Honestly I tend to prefer third party games. I don't see too many must have exclusives).

PC gaming seems like a perfect fit for you

Well... it remains to be seen if it is bad business decisions. I fear Sony keeps getting away with it so they'll continue doing so. I am really hoping this does bite them in the butt. Most of the stuff they've done so far isn't a huge deal to me but does look like they are getting "arrogant" (as in they think they can get away with doing it and people won't abandon them - that is what people mean by arrogant). This for me is what is really pushing me over the edge though.

That makes sense. I don't know I just don't see it as arrogant. If anything, they may be getting complacent.

Just weird how the console space has been going through this cycle with both Sony and MS
 
Or bad business decisions. Arrogant sounds like Sony is your friend who got popular and no longer wants to be your friend

Well... it remains to be seen if it is bad business decisions. I fear Sony keeps getting away with it so they'll continue doing so. I am really hoping this does bite them in the butt. Most of the stuff they've done so far isn't a huge deal to me but does look like they are getting "arrogant" (as in they think they can get away with doing it and people won't abandon them - that is what people mean by arrogant). This for me is what is really pushing me over the edge though.
 
Wow, that's disappointing...
Might put the kibosh on me picking up Skyrim remastered. Really hope they reconsider. I mean I love Fallout 4 and Skyrim but I'm feeling pretty annoyed that I won't be able to make use of all the features Bethesda wanted to implement because Sony refuses to play ball.
 
35 pages later and you still have the same poster shitposting without engaging in any actual arguments.

it's cute you think you are actually engaging in anything constructive. Your only arguments basically boil down to....even in the face of multiple different facts.

1. Fuck Sony
2. It's all sonys fault

But keep fighting the good fight homie
 
Top Bottom