• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Sony doesn't allow Fallout 4/Skyrim mods on PS4

Where did this "Sony wants QA" come from?

Actually, it is. I was just forwarded this from a very strong source.

untitled-11nuc7.jpg

The source was then approved by Bish
 
No. Did a tad at Uni for my own stuff but never properly in any capacity.

I'd be glad to learn about the proper process though. Send me some PM'S some time. As for now I'm out of this thread. I'm not getting my point across at all.

It's just that your point is a little unrealistic is all (without throwing a decent amount of money at it at least), I do get where you're coming from, believe me. As a PS4 owner (that owns F4 and was planning on getting the re release of Skyrim) this bums me out a bit.

And as I mentioned I wasn't trying to talk down on your or anything, just from my perspective it seemed as though you didn't have much if any real world QA experience. No harm no foul :)
 
it's cute you think you are actually engaging in anything constructive. Your only arguments basically boil down to....even in the face of multiple different facts.

1. Fuck Sony
2. It's all sonys fault

But keep fighting the good fight homie
Noted. Thanks for quoting my arguments and directly responding to them!

If you have that much of a problem with anti-sony posts in this thread either ignore them, engage them or PM the users involved. Stop shitting up the thread with drive-by, reductionist nothingness.
 
Actually, it is. I was just forwarded this from a very strong source.

untitled-11nuc7.jpg

What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.
 
Lol sony defence force #4theplayers

Yeah it'd ridiculous. And if you blame Sony then some one comes in and says you are the Bethsda defense force. I mean I agree Bethesda shouldn't have promised without knowing but in the end even if they didn't promise they aren't the ones keeping us from getting mods, that is all on Sony. What I care more about is that we aren't getting them (even if not promised I'd be pissed at Sony for not lettin it happen).

And I could easily see why it would not be feasible to insist every mod get tested to make sure it works (especially as with everyone having different mods means there is no real way to see if it works with every configuration). I was fine with mods being user beware. A lot more fine than not even having the choice to take that risk.

Not sure I want another PlayStation. Bethesda makes my favorite games (or they are based on their games in the case of New Vegas). Sony has made it official that they are the worst place to play it and worse, they are not even interested in making ps be at least comparable to playing Bethesda games on other platforms. They are fine with it being a much inferior place to play them. This move has made it the first time ever I regretted going with PlayStation since the first PlayStation (though I waited till the end of the gen to get PS3... Because once again Sony was arrogant).

I mean I won't say I will never get the next ps but this definitely will come into consideration next time. That is if I haven't already gotten a PC for fallout vr and just decide to do all my gaming there.
 
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.

I presume because they don't want a mod to brick the console. I don't really know how that translates differently than PC, but PC is more or less open platform that has easy modding, and you assume the risk. It might crash the game, corrupt files, whatever.
 
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.

There's even a note on the XB1 Fallout 4 mod screen that says exactly this.

Even if this is true the blame still doesn't fall on Bethesda for this lol.
 
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.

Not if mods cause issues on consoles and can cause instability in a game that had issues being stable in the first place.

There are bugs and the likes associated with mods especially in a closed platform where you can't just kill the game .exe like you can on PC.

Based on the title change of the other thread about this, I'd say it's safe to say the PS4 does have "mod" support.

I don't understand what other thread? You mean for Tractor simulator?
 
I presume because they don't want a mod to brick the console. I don't really know how that translates differently than PC, but PC is more or less open platform that has easy modding, and you assume the risk. It might crash the game, corrupt files, whatever.
Then they should have made that clear before Bethesda went in to the CK beta.

But it's also such an asinine excuse that I don't think Bethesda even prepared for it.
 
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.

Probably because Sony doesn't want to deal with the Fallout (heh) when it comes to customer support.

"I downloaded one of yer DLCs for the Fallout game and it keeps crashing. Can you help me out?"

I would say console owners are pretty casual about their play... that's what a majority only do consoles and aren't aware of the differences between a mod and DLC.
 
I don't get what's so hard to understand about Sony wanting mods to be QA checked. Simply employ a team of 10-5. Check each mod for an hour (depending on what it is) each person checks a different mod. Working 8 hours a day you can get 120+ mods done per day.

Sony just wanted a better experience. Dumb more, yes. Made me pissed off, yes. Understandable, yes.

The Bethesda defense force is strong today. Try to look at the situation whole. Mods don't have to be crashing systems. We've only accepted that they do because that's the norm.

You clearly don't work in HR
 
Well this sucks. Now I kind of regret getting Fallout on the PS4. Lesson learned I suppose. They got their money so good for them.
 
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.

Wel the issue is that mods have the potential to be much buggier on consoles than on PC for a number of reasons.

For example, it's easier to debug on PC. Modders aren't going to have the kind of access and resources to debug that they have on PC on a PS4.

Many don't own consoles, and have no way of even testing their mods on consoles at all.
 
Then they should have made that clear before Bethesda went in to the CK beta.

But it's also such an asinine excuse that I don't think Bethesda even prepared for it.

I don't disagree, I don't necessarily agree with why they are claiming they can't allow them, but I do also understand that from a business standpoint of their crashes because of a mod for some reason, people would expect Sony to pay up for not quality testing it regardless of disclaimer.

I'm assuming Sony mandated that Bethesda do some sort of QA for all of them, or they won't allow any of them because Sony won't pay to do it for each one (nor should they). Microsoft allows them, but I imagine if for some reason anything ruins the console you would see people raising a huge fuss and blaming them despite it not being their responsibility for it.

Again, a lot of assumptions and there's really nothing I'm basing this off of other than companies liking to avoid legal issues.
 
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.

It's a lame excuse.

could be they don't want to go through all the hassle of extra stress on their customer service agents having to explain this to every 8 year olds mother on the phone, etc, etc...

I mean if it's sony policies then it's definitely kind of a hand-holding bs similar to what Nintendo always does protecting its users from themselves basically.... I certainly don't like it but I could see as a company what a huge hassle it could be.

but Bethesda still deserves the blame for advertising this bullshit , especially with Skyrim where they had ZERO proof this would actually happen.
 
To me, it seems most likely that Sony is afraid of someone making a mod that functions as a homebred enabler by somehow breaking out of the game sandbox. It's a definite risk when you let anyone execute their home-made code on your platform.

Unless of course advanced mods like that were not allowed in the first place, in which case ignore me.
 
Sitting back for over an hour now, one thing has become clear. You guys don't listen. I'm pretty sure you're the delusional ones.

I'll only explain this ONCE MORE so read carefully.

As I said earlier on, AFAWK Sony only asked for the mods themselves to be QA tested. That's what my whole arguement is about. Sony didn't ask for compatibility tests, load order tests etc. THE MODS THEMSELVES.

You guys have clearly not been listening. You've instead screamed at me to basically shut up and told me i'm delusional and insane for wanting 7000+ mods QA tested, without reading what my arguement is about.

All Sony would've asked for is something simple like this.

Install mod.

Does the mod crash the system upon installation. No.

Does this texture overhaul mod work as intended? Yes.

Does this Model mod change the intended model? Yes.

Etc.

It's simple and that's all Sony probably asked for. As far as we know they didn't ask for load order to be tested, they didn't ask for compatibility tested.

So tell me again how something so simple is impossible?

Sony didn't care when Bethesda launched a completely broken Skyrim on their system...why do you feel like they've suddenly had a change of heart regarding "QA"?
 
Of course they're not going to QA mods, that's fucking ludicrous. What kind of dipshit there thinks that's an even remotely acceptable demand, the way you avoid any chance of crashing is by not involving yourself in community generated content, if you choose to play with it then you take on the risks associated with it. Fuck Sony for this Nintendo-tier backward-ass nonsense.
 
I don't disagree, I don't necessarily agree with why they are claiming they can't allow them, but I do also understand that from a business standpoint of their crashes because of a mod for some reason, people would expect Sony to pay up for not quality testing it regardless of disclaimer.

I'm assuming Sony mandated that Bethesda do some sort of QA for all of them, or they won't allow any of them because Sony won't pay to do it for each one (nor should they). Microsoft allows them, but I imagine if for some reason anything ruins the console you would see people raising a huge fuss and blaming them despite it not being their responsibility for it.

Again, a lot of assumptions and there's really nothing I'm basing this off of other than companies liking to avoid legal issues.
Look if Sony wanted to have unprecedented, draconian restrictions for their mods then that's fine (well not really but whatever), but they clearly didn't convey that to Bethesda before Bethesda started the PS4 modding process otherwise Bethesda wouldn't have bothered. If the QA thing is true then it was probably a demand that was announced after the CK beta was well underway and that's sleazy. It makes Bethesda look like liars to the general public and wipes away the work that went in to starting the PS4 modding process, which is why Bethesda became proactive and threw Sony under the bus.
 
They really shouldn't need to please Sony, not in a world where mods are a known quantity. Sony's ask isn't impossible, it is not feasible.

This is just a poor stance for Sony to take when their competitor seems to have handled it with relative ease.

It's a walled garden proprietary system so they have t please Sony and mods on Xbox are a shit show.
 
So Bethesda had no issue with the limitations I mentioned but QA was a big no no? Understandable, the QA tests would cost them time and more importantly money.
They did have issue with that also. It's a twofold issue, with both sides not really bending much at all... Bethesda because there wasn't much they could do about the limitations without cutting the amount of mods they could bring to ps4, and on top of that not wanting to commit to the manpower and expense of QA on every mod that would actually be able to be brought to the PS4. Sony was really firm on their position and didn't budge whatsoever.

Bethesda took their ball and went home, essentially.
 
I can't believe how much some people are trying to back up Sony on this.

Isn't Sony supposed to be the dev friendly, consumer friendly one? Isn't this worse than the parity clause?

It works fine on XB1, PS is supposed to be more powerful. It is 100% a policy decision on Sony's part. Just like cross console multiplayer. Sony doesn't seem to give a rat's ass about either dev's or players here. Their reasoning is worse than when they denied EA access.

It's really sad that Beth promised it would come, but it seems like they honestly didn't anticipate some backwards policy issue that Sony wouldn't budge one, especially after MS let them do it easily.

Whats worse is that this means going forward that likely no games will ever support mods on the playstation nation. Can you image if Valve demanded every dev QA every mod that is available? The whole mod culture would die overnight. Looks like Sony is bitting at the bit to rule with an iron fist once PS4 has PS2 style market dominance.
 
Having a company QA mods just... seems so absurd to even say.

Just based on the fact that they aren't the ones creating the content is enough to justify them not QAing it.

I agree it's a shitty situation all around, especially for the fans of said games who have been expecting PS4 mods since Beth announced it.

Edit: People need to stop comparing the mod situation on consoles with that of PC, two completely different situations.
 
Having a company QA mods just... seems so absurd to even say.

The PS4 is around 42m - 43m now and the XB1 is around 21m so IF said mods DID cause a problem for those who use it, which console will get reported on the most? Then people will be writing articles about how Skyrim crashes 'more' on the PS4 with some articles not even mentioning it was the mod that caused the crash.

This might be an unpopular decision but it's the right decision for the market leader.
 
The PS4 is around 42m - 43m now and the XB1 is around 21m so IF said mods DID cause a problem for those who use it, which console will get reported on the most? Then people will be writing articles about how Skyrim crashes 'more' on the PS4 with some articles not even mentioning it was the mod that caused the crash.

This might be an unpopular decision but it's the right decision for the market leader.

I don't buy that even a little, but I don't suppose, since you seem so certain, that you'd be able to offer up some sort of example of such a thing having occurred in the past, that could serve as precedent for your argument?
 
They did have issue with that also. It's a twofold issue, with both sides not really bending much at all... Bethesda because there wasn't much they could do about the limitations without cutting the amount of mods they could bring to ps4, and on top of that not wanting to commit to the manpower and expense of QA on every mod that would actually be able to be brought to the PS4. Sony was really firm on their position and didn't budge whatsoever.

Bethesda took their ball and went home, essentially.

I don't blame them, too much work involved here.
 
I can't believe how much some people are trying to back up Sony on this.

Isn't Sony supposed to be the dev friendly, consumer friendly one? Isn't this worse than the parity clause?

It works fine on XB1, PS is supposed to be more powerful. It is 100% a policy decision on Sony's part. Just like cross console multiplayer. Sony doesn't seem to give a rat's ass about either dev's or players here. Their reasoning is worse than when they denied EA access.

It's really sad that Beth promised it would come, but it seems like they honestly didn't anticipate some backwards policy issue that Sony wouldn't budge one, especially after MS let them do it easily.

Whats worse is that this means going forward that likely no games will ever support mods on the playstation nation. Can you image if Valve demanded every dev QA every mod that is available? The whole mod culture would die overnight. Looks like Sony is bitting at the bit to rule with an iron fist once PS4 has PS2 style market dominance.

I'm definitely not going to defend Sony here, but in fairness it seems they ARE allowing mods from other games (or at least Farming Simulator) so I don't think it's that clear cut.

What I really want is a response from Sony about this. I think they more than owe it to Fallout 4 owners and people excited for Skyrim Remastered.
 
Sony's walled garden at work - they won't let options like EA Access or mods on their system. At least there's Microsoft 4 the players.
 
Top Bottom