Where did this "Sony wants QA" come from?
Actually, it is. I was just forwarded this from a very strong source.
![]()
The source was then approved by Bish
Where did this "Sony wants QA" come from?
Actually, it is. I was just forwarded this from a very strong source.
![]()
This.... Sucks. Sony you idiots -_-
;_; no more Bethesda games on Sony consoles from me then.
The source was then approved by Bish
Yes.What about the 900Mb limitation and audio/texture format? Are these true?
No. Did a tad at Uni for my own stuff but never properly in any capacity.
I'd be glad to learn about the proper process though. Send me some PM'S some time. As for now I'm out of this thread. I'm not getting my point across at all.
Noted. Thanks for quoting my arguments and directly responding to them!it's cute you think you are actually engaging in anything constructive. Your only arguments basically boil down to....even in the face of multiple different facts.
1. Fuck Sony
2. It's all sonys fault
But keep fighting the good fight homie
Actually, it is. I was just forwarded this from a very strong source.
![]()
BishWho has confirmed this?
Actually, it is. I was just forwarded this from a very strong source.
![]()
Is there a chance Sony will commit to comment on this at all and maybe clear the air?
Lol sony defence force #4theplayers
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.
It's a lame excuse.
Yes.
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.
It's a lame excuse.
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.
It's a lame excuse.
Based on the title change of the other thread about this, I'd say it's safe to say the PS4 does have "mod" support.
Then they should have made that clear before Bethesda went in to the CK beta.I presume because they don't want a mod to brick the console. I don't really know how that translates differently than PC, but PC is more or less open platform that has easy modding, and you assume the risk. It might crash the game, corrupt files, whatever.
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.
It's a lame excuse.
I don't get what's so hard to understand about Sony wanting mods to be QA checked. Simply employ a team of 10-5. Check each mod for an hour (depending on what it is) each person checks a different mod. Working 8 hours a day you can get 120+ mods done per day.
Sony just wanted a better experience. Dumb more, yes. Made me pissed off, yes. Understandable, yes.
The Bethesda defense force is strong today. Try to look at the situation whole. Mods don't have to be crashing systems. We've only accepted that they do because that's the norm.
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.
It's a lame excuse.
Then they should have made that clear before Bethesda went in to the CK beta.
But it's also such an asinine excuse that I don't think Bethesda even prepared for it.
What? Why would Beth have to QA mods? It's always been understood that if you're modding your game, you should have some basic understanding that you are changing the base game and there's a chance it won't run correctly. If a player can't handle that responsibility, that's why the base game exists.
It's a lame excuse.
I don't understand what other thread? You mean for Tractor simulator?
Sitting back for over an hour now, one thing has become clear. You guys don't listen. I'm pretty sure you're the delusional ones.
I'll only explain this ONCE MORE so read carefully.
As I said earlier on, AFAWK Sony only asked for the mods themselves to be QA tested. That's what my whole arguement is about. Sony didn't ask for compatibility tests, load order tests etc. THE MODS THEMSELVES.
You guys have clearly not been listening. You've instead screamed at me to basically shut up and told me i'm delusional and insane for wanting 7000+ mods QA tested, without reading what my arguement is about.
All Sony would've asked for is something simple like this.
Install mod.
Does the mod crash the system upon installation. No.
Does this texture overhaul mod work as intended? Yes.
Does this Model mod change the intended model? Yes.
Etc.
It's simple and that's all Sony probably asked for. As far as we know they didn't ask for load order to be tested, they didn't ask for compatibility tested.
So tell me again how something so simple is impossible?
How is this Sony's fault again? Bethesda knew the restrictions when they announced and now they expect Sony to clean up their mess... That's not sonys fault, at all.This.... Sucks. Sony you idiots -_-
;_; no more Bethesda games on Sony consoles from me then.
It's a joke, like "sick burn bro!", ya know?
Look if Sony wanted to have unprecedented, draconian restrictions for their mods then that's fine (well not really but whatever), but they clearly didn't convey that to Bethesda before Bethesda started the PS4 modding process otherwise Bethesda wouldn't have bothered. If the QA thing is true then it was probably a demand that was announced after the CK beta was well underway and that's sleazy. It makes Bethesda look like liars to the general public and wipes away the work that went in to starting the PS4 modding process, which is why Bethesda became proactive and threw Sony under the bus.I don't disagree, I don't necessarily agree with why they are claiming they can't allow them, but I do also understand that from a business standpoint of their crashes because of a mod for some reason, people would expect Sony to pay up for not quality testing it regardless of disclaimer.
I'm assuming Sony mandated that Bethesda do some sort of QA for all of them, or they won't allow any of them because Sony won't pay to do it for each one (nor should they). Microsoft allows them, but I imagine if for some reason anything ruins the console you would see people raising a huge fuss and blaming them despite it not being their responsibility for it.
Again, a lot of assumptions and there's really nothing I'm basing this off of other than companies liking to avoid legal issues.
They really shouldn't need to please Sony, not in a world where mods are a known quantity. Sony's ask isn't impossible, it is not feasible.
This is just a poor stance for Sony to take when their competitor seems to have handled it with relative ease.
They did have issue with that also. It's a twofold issue, with both sides not really bending much at all... Bethesda because there wasn't much they could do about the limitations without cutting the amount of mods they could bring to ps4, and on top of that not wanting to commit to the manpower and expense of QA on every mod that would actually be able to be brought to the PS4. Sony was really firm on their position and didn't budge whatsoever.So Bethesda had no issue with the limitations I mentioned but QA was a big no no? Understandable, the QA tests would cost them time and more importantly money.
It's a walled garden proprietary system so they have t please Sony and mods on Xbox are a shit show.
Actually... Nah I don't. It was just a rough example lol.You clearly don't work in HR
Having a company QA mods just... seems so absurd to even say.
Having a company QA mods just... seems so absurd to even say.
The PS4 is around 42m - 43m now and the XB1 is around 21m so IF said mods DID cause a problem for those who use it, which console will get reported on the most? Then people will be writing articles about how Skyrim crashes 'more' on the PS4 with some articles not even mentioning it was the mod that caused the crash.
This might be an unpopular decision but it's the right decision for the market leader.
They did have issue with that also. It's a twofold issue, with both sides not really bending much at all... Bethesda because there wasn't much they could do about the limitations without cutting the amount of mods they could bring to ps4, and on top of that not wanting to commit to the manpower and expense of QA on every mod that would actually be able to be brought to the PS4. Sony was really firm on their position and didn't budge whatsoever.
Bethesda took their ball and went home, essentially.
I can't believe how much some people are trying to back up Sony on this.
Isn't Sony supposed to be the dev friendly, consumer friendly one? Isn't this worse than the parity clause?
It works fine on XB1, PS is supposed to be more powerful. It is 100% a policy decision on Sony's part. Just like cross console multiplayer. Sony doesn't seem to give a rat's ass about either dev's or players here. Their reasoning is worse than when they denied EA access.
It's really sad that Beth promised it would come, but it seems like they honestly didn't anticipate some backwards policy issue that Sony wouldn't budge one, especially after MS let them do it easily.
Whats worse is that this means going forward that likely no games will ever support mods on the playstation nation. Can you image if Valve demanded every dev QA every mod that is available? The whole mod culture would die overnight. Looks like Sony is bitting at the bit to rule with an iron fist once PS4 has PS2 style market dominance.
Sony didn't care when Bethesda launched a completely broken Skyrim on their system...why do you feel like they've suddenly had a change of heart regarding "QA"?