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Sony doesn't treat first party exclusive releases as events the way Microsoft does

No I think I'm in the right place. This topic was made with the premise that Sony does not give their game the kind of marketing push that Microsoft does and you have completely flipped the script saying this game does not deserve the marketing it is getting.
Let's hold up.

The initial premise of the thread was that Sony "drops the ball on their first-party games" in terms of marketing compared to Microsoft. Now prima facie, that's not an insane or ridiculous basic argument. It's one I disagree with fundamentally because of the example of things like Uncharted 4, which had a broad campaign. I mean hell, they tried to market the Order, in all its glory, with a freaking Super Bowl ad. We can have that discussion, even if fvng's argument was silly since he provided three third-party non-exclusive examples and only one Microsoft example. But whatever. And I pointed out Uncharted early on as an example of a fairly Halo-esque campaign with TV spots, billboards and bubble mailers. This is all somewhat irrelevant though because where the thread went off the rails was with this kind of sentiment:

A niche puzzle game made by a small team in Japan should be given a Halo-sized marketing budget.
yes

No one was arguing, and no one is arguing, that TLG should get no marketing, but that it doesn't merit a huge budget. A Halo sized budget for TLG? That's an incredible amount of money to commit to a game that has A) been in development hell and B) has a seemingly niche appeal. We're talking about a new game from a quietly influential man in Ueda, compared to a series that had such massive marketing that it merited its own page on Wikipedia just to catalog and describe it all. Fvng has bought into the idea that massive marketing can literally sell anything to consumers, a point that OrbitalBeard and I both addressed from different angles.

To this point, my argument was that blowing a huge marketing budget on a game with niche appeal would be a waste of time and more importantly, a waste of money. Just to clarify, the premise of this thread therefore was that TLG should be given a Halo-sized marketing budget. A Halo-sized marketing budget costs more than $40 million. Fvng came in here to triumphantly claim victory, and yet there is no victory yet when there is no proof that Sony is engaging in a Halo campaign with TLG. I haven't seen big TV spots, Amazon mailers with TLG printed on them, action figures, toys, or TLG-branded soda. So, for the moment, Sony seems to agree with me that targeted marketing on a more intentional scale is what best fits TLG.

And yet with that said, I still think putting ad space in TLG is a weird way to market the game, and probably ultimately a waste of money. That's not flipping a script, that's an analysis of their marketing strategy. TLG's best line of attack is likely to go heavy on the character-creature relationship and play the hell out of that on TV and internet ads and mostly ignore the puzzling aspect. It's a relationship that many people, especially those with pets would likely feel attracted to, and you can see Sony trying to get that across in the billboard. Nothing about the game merits a Halo budget to me still, and I don't think it does to Sony either.
And you can't justify your statement with any facts. Show me how this is a bad financial move by Sony. If you are going make the statement then be able to back it up. I'm waiting...
I can't prove anything until the game is released and we get sales numbers. All I'm going by here is what my own opinion of the game tells me.

Conversely, you have no proof whatsoever that this was a smart financial move by Sony. The very basis of this thread is the unsubstantiated claim that "TLG would benefit from one because it has better potential and a better shot at becoming a massive game with the right marketing campaign."
So if The Last Guardian sells over 800k LTD in the US alone, like SotC, that's poor now? Huh.I always find it funny how some people insist certain games are niche even if there's already proof out there that there is some mass appeal in those games (SotC in this case). The same thing happened to Bloodborne, it didn't matter that Dark Souls had sold over 2 million copies, it was niche and that was the end of the discussion.
Uh well, yeah. A third Ueda title only meeting SotC numbers would be most likely be seen internally as a poor return on years of investment. We live in a world where Tomb Raider selling 7-8 million copies was deemed a failure. In reality though, considering the state of the market, TLG selling those numbers are actually about where it should be and should probably be considered a solid result.

But fine. Let's accept for a moment the argument that the game has mass market appeal. It's being sent out in the busiest time of the year against the titles with the biggest market appeal. Tell me how it's going to fare against that? Either the game is niche and can maybe carve itself a respectable niche there, or it has mass appeal and is going to compete against the heavy hitting and heavily marketed titles of Q4, including but not limited to Forza Horizon 3, Mafia III, Gears of War 4, Battlefield 1, Titanfall 2, Call of Duty, Final Fantasy XV and Watch Dogs 2.

To your Bloodborne point, games in that Souls/Bloodborne formula are absolutely still a niche. Saying a game is "niche" doesn't mean that it is a game that can't be very successful. All that term means is that they appeals to a very specific type of audience.
 
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Waste of money if you ask me.
 
TLG could honestly be a hit if they market the hell oit of it. SotC is still a game people remember - invoking the name would earn fine returns.
 
What thread were you reading?


Nothing you're saying makes sense, and TLG is not their only first exclusive coming up in the near future. Where are you even coming from
?

I was not talking about 2017 , I was talking about this holidays First Party Exclusive

And its seems to me that your chest thumping getting too much into your head. Good for you , I guess, Carry on!!
 
TLG could honestly be a hit if they market the hell oit of it. SotC is still a game people remember - invoking the name would earn fine returns.

no no no no no you dont understand. according to this thread, sotc and the last guardian will have hyperdimension neptunia levels of interest by the public. There's no way they would ever appeal to gamers in a wider market. I can't believe this fucking argument is still being made.

I was not talking about 2017 , I was talking about this holidays First Party Exclusive

And its seems to me that your chest thumping getting too much into your head. Good for you , I guess, Carry on!!

Its only there because gt sport got delayed Xp

I mean I'm glad it's there but come on they gotta support the last first party they have in the holidays obviously with gt sport,gr2 and horizon all being pushed to 2017

I see, TLG is only being marketed because they got nothing else on their plate. It has nothing to do with confidence in the game having wider appeal. oh my god.

they don't have to market shit, irrespective of what else is on their release calendar. Implication here being that TLG would not be marketed if another game was being released this Holiday. I am stunned that people here still believe that. First argument in this thread was "hey this game's appeal is too small to justify a larger marketing campign" and now that it's getting a marketing campaign "Oh its cuz they have nothing else to market"

moving dat goal post, these are shit arguments.
 
moving dat goal post, these are shit arguments.

Dammit, let me help you.



My Point was that this is a "STANDARD" advertisement practice a game publisher is doing for an upcoming First party in holidays , nothing less and nothing more.
 
I think being the only first party exclusive plays a role but I don't think that is the only reason. I think TLG can potentially land in the 1-2M sold range and Sony is fostering that potential. If Gravity Rush 2, for example, was the only thing during the holidays, I'm not sure as much effort would have been put in despite having been the only first party exclusive during the holidays.
 
My Point was that this is a "STANDARD" advertisement practice a game publisher is doing for an upcoming First party in holidays , nothing less and nothing more.

Except this entire thread disputed that even THAT would happen. From the very beginning I've been talking billboards, bus adverts as examples.. Ubiquitous advertising of that sort in major cities.

Advertising a niche puzzle game doesn't change that it's a niche puzzle game.

If anything, it shows that Sony continues to have weak holiday lineups and is willing to waste money on a game that doesn't merit it.

This type of disingenuous post is why you have zero credibility in this this thread to be honest. You're disingenuously dismissing this game as a niche puzzle game.. As if we're talking about Candy Crush, when it could more accurately be described as an adventure game with puzzle elements with AAA production values. All your posts have been strawmen arguments, either changing my arguments or distorting the game's genre or appeal to support your case. Last time I'll respond to your posts in this thread.
 
TLG could honestly be a hit if they market the hell oit of it. SotC is still a game people remember - invoking the name would earn fine returns.

Nah, I'm not seeing it. SotC is something WE remember. We will buy this, all the new PS owners will most likely wonder why there's a PS2 game on PS4 (I'm saying this out of love).

Waste of money if you ask me.

The imagery of this game is very Disney. A young little boy, a big yet endearing cat rat dragon. There is something here that is memorable, hence it's not a waste of money at all. Just getting this imagery into people's heads makes it worth it.
 
About The Last Guardian: there is also the PewDiePie video aproaching 11 million views:

https://youtu.be/QLzUWJ0zk5M

I could see the marketing budget getting some extra millions from Sony now that they saw there is interest for the game when people actually know it exists.
 
I was kind of surprised but was at Best Buy walking by their game section and there was a rather large rack size display for the Last Guardian even with some "Best of so and so" award stickers on it.
 
TLG could honestly be a hit if they market the hell oit of it. SotC is still a game people remember - invoking the name would earn fine returns.
Two things.

I'm not sure how much people outside of the enthusiast core remember SotC. Second, anything could be a "hit" in terms of copies sold if you pour enough marketing dollars into it. That doesn't make a good ROI though.
I see, TLG is only being marketed because they got nothing else on their plate. It has nothing to do with confidence in the game having wider appeal. oh my god.

they don't have to market shit, irrespective of what else is on their release calendar. Implication here being that TLG would not be marketed if another game was being released this Holiday. I am stunned that people here still believe that. First argument in this thread was "hey this game's appeal is too small to justify a larger marketing campign" and now that it's getting a marketing campaign "Oh its cuz they have nothing else to market"

moving dat goal post, these are shit arguments.
Billboards are often booked extremely far in advance. Especially in high-profile places like a major urban metropolis. GT Sport was supposed to be the marquee holiday title with a mass market appeal, not TLG.

The idea that it has niche appeal and that Sony's holiday lineup is weak are not conflicting claims.
Except this entire thread disputed that even THAT would happen. From the very beginning I've been talking billboards, bus adverts as examples.. Ubiquitous advertising of that sort in major cities.
From the beginning you made the comparison to Microsoft, citing situations where games had a $40 million ad budget, which is why everyone laughed in your face. No one said it shouldn't get any advertisement at all, no one said no TV spots or ad splash pages. People said it doesn't deserve the budget of an Uncharted, a Halo, a Call of Duty or a Battlefield.
This type of disingenuous post is why you have zero credibility in this this thread to be honest. You're disingenuously dismissing this game as a niche puzzle game.. As if we're talking about Candy Crush, when it could more accurately be described as an adventure game with puzzle elements with AAA production values. All your posts have been strawmen arguments, either changing my arguments or distorting the game's genre or appeal to support your case. Last time I'll respond to your posts in this thread.
Ironically, Candy Crush has infinitely more mass market appeal than a game like TLG seems to have.

You have yet to actually substantiate any claim as to why this would succeed in the mainstream market against the heavy-hitters of Q4 which all seem to A) have more market appeal and B) more budget behind them. Your argument is especially weak in light of the timing of the release. If we were arguing about a Q1 or Q3 release, maybe you'd have a point. As it stands? Nope.
 
It's the last Guardian. It's gong to be a pretty niche release. Sony is fairly aware of this games potential market. They're not stupid.

This game may or may not end up a critical success, but a commercial success? It'll struggle.
 

Yeah. My impression of Team Ico games are a bit like arthouse movies. No matter how much critical acclaim they might get it's not the kind of thing that benefits from a giant marketing budget.

For game historians...just how were ico and SotC marketed?
 
Yeah. My impression of Team Ico games are a bit like arthouse movies. No matter how much critical acclaim they might get it's not the kind of thing that benefits from a giant marketing budget.

For game historians...just how we're ico and SotC marketed?

I remember "Shadow of the Colossus" having a viral marketing campaign.

http://teamico.wikia.com/wiki/Shadow_of_the_Colossus_viral_marketing_campaign

They also had other marketing events for the game.

http://www.gamesindustry.biz/articles/sony-launches-huge-campaign-for-shadow-of-the-colossus

Needless to say, they put some marketing muscle behind it.
 
It's not really funny. It's a recognition of the reality that is Sony's current release methodology. Saying their holiday lineup is weak isn't an indictment of the quality of games their first party developers put out. Rather, it's a recognition that they've taken the route of going after the blue ocean that is the other three quarters of the year rather than trying to engage in a Q4 bloodbath.

You don't pay for billboard space in NYC unless you're expecting great things. I just disagree with the assessment that it merits that space.

Poor sales would probably be anything within the range of Ico or SotC.

Sotc sold 2.7 million copies. Is that really poor sales?
 
Sotc sold 2.7 million copies. Is that really poor sales?

True, but that's because it had a long tail due to glowing reviews and word of mouth as one of the best "art" games of the generation, which it achieved without having a huge up-front marketing push. Billboards and whatnot would probably have been a waste for SotC as they likely would be for TLG as well. Sony is probably hoping to be able to play the long game with TLG again, sales-wise.
 
Probably because marketing costs money. Big money. 10s of millions of dollars. On a game like the Last Guardian, where it won't sell 10s of millions of copies, and where they've spent a decade funding it, spending 1 more cent before releasing the game is a bad idea. Anyone already interested in the game is going to buy it. This isn't a mainstream game that you push to casuals.
 
Yeah. My impression of Team Ico games are a bit like arthouse movies. No matter how much critical acclaim they might get it's not the kind of thing that benefits from a giant marketing budget.

For game historians...just how we're ico and SotC marketed?

So you feel this game has niche only appeal?
 
Probably because marketing costs money. Big money. 10s of millions of dollars. On a game like the Last Guardian, where it won't sell 10s of millions of copies, and where they've spent a decade funding it, spending 1 more cent before releasing the game is a bad idea. Anyone already interested in the game is going to buy it. This isn't a mainstream game that you push to casuals.

One thing we've learn about TLG is that some people greatly overestimate how much money Sony has put into it. Yoshida pointed out last year that at the time Horizon already cost more to develop than TLG. So, I doubt that they'd be spending any more money on the marketing if the budget were as bloated as some would like to think.
 
Yeah. My impression of Team Ico games are a bit like arthouse movies. No matter how much critical acclaim they might get it's not the kind of thing that benefits from a giant marketing budget.

For game historians...just how we're ico and SotC marketed?
The arthouse comparison is probably apt. Or maybe indie films generally. It's a certain market of film that has a dedicated niche where smart marketing, to people within and around that niche is the way to go.

SotC had an interesting viral marketing campaign. There's been a lot of debate since over what Ico might have sold had they devoted a similar viral campaign to it.
Sotc sold 2.7 million copies. Is that really poor sales?
I should have clarified. First off, I don't think 3 mil. is a poor number for a game like this. So no, I don't think SofC had a poor sales, especially with its long legs. My concern was if TLG "only" hits SotC numbers, how Sony is going to view that in terms of ROI and in terms of the extended development hell it went through. I imagine that they'd like TLG to exceed SotC numbers regardless, not merely match them.
True, but that's because it had a long tail due to glowing reviews and word of mouth as one of the best "art" games of the generation, which it achieved without having a huge up-front marketing push. Billboards and whatnot would probably have been a waste for SotC as they likely would be for TLG as well. Sony is probably hoping to be able to play the long game with TLG again, sales-wise.
Which would seem to perhaps put them even more at the mercy of WoM than usual for games. It might certainly become the "high-profile art game of the generation," but that of course remains to be seen.
 
One thing we've learn about TLG is that some people greatly overestimate how much money Sony has put into it. Yoshida pointed out last year that at the time Horizon already cost more to develop than TLG. So, I doubt that they'd be spending any more money on the marketing if the budget were as bloated as some would like to think.
Given the scope of Horizon, the cost of AAA open-world games and the bloat of Western development, this isn't a particularly telling comment. It would seem that it'd be a disaster if Horizon hasn't exceeded TLG's costs given what they're each attempting

It'd be fascinating to know how much money they've actually spent on the game over the past few years. Maybe someday we'll get the whole sordid tale.
 
Given the scope of Horizon, the cost of AAA open-world games and the bloat of Western development, this isn't a particularly telling comment. It would seem that it'd be a disaster if Horizon hasn't exceeded TLG's costs given what they're each attempting

It'd be fascinating to know how much money they've actually spent on the game over the past few years. Maybe someday we'll get the whole sordid tale.

I find it interesting though given the perception of TLG being a giant money pit.
 
I find it interesting though given the perception of TLG being a giant money pit.
Sure. That's a pretty standard assumption of any game that's gone through development hell, whether it's right or wrong. Though, saying "Horizon outspent it" doesn't really tell us if it's a money pit or not though, relative to the typical cost of development for a similar title and for the launch profits it's projected to reap.
 
Given the scope of Horizon, the cost of AAA open-world games and the bloat of Western development, this isn't a particularly telling comment. It would seem that it'd be a disaster if Horizon hasn't exceeded TLG's costs given what they're each attempting

It'd be fascinating to know how much money they've actually spent on the game over the past few years. Maybe someday we'll get the whole sordid tale.

Some have suggested that it could be one of the most expensive games ever made because of how long its been in development. It's simply ridiculous. Because for starters, it hasn't even been in development the entire time its been announced. We know that at one point people were working on games like Puppeteer instead of TLG. And at that point the games development was essentially frozen.

Like I said, if the budget were as crazy as you seem to think then they wouldn't be doing any major marketing for it because they wouldn't want to inflate it anymore for something that couldn't possibly make money back. The fact that they are marketing it should tell you a lot about what the budget looks like.
 
Like I said, if the budget were as crazy as you seem to think then they wouldn't be doing any major marketing for it because they wouldn't want to inflate it anymore for something that couldn't possibly make money back. The fact that they are marketing it should tell you a lot about what the budget looks like.

That doesn't make sense. It doesn't matter if they spent three million or three hundred million at this point. It's a sunk cost.
 
That doesn't make sense. It doesn't matter if they spent three million or three hundred million at this point. It's a sunk cost.

If TLG were the money sink some seem to think, why would they burn more money on it? They don't have to market it in a major way. If they wanted to push games this holiday they could just stick with IW and FFXV.
 
Some have suggested that it could be one of the most expensive games ever made because of how long its been in development. It's simply ridiculous. Because for starters, it hasn't even been in development the entire time its been announced. We know that at one point people were working on games like Puppeteer instead of TLG. And at that point the games development was essentially frozen.

Like I said, if the budget were as crazy as you seem to think then they wouldn't be doing any major marketing for it because they wouldn't want to inflate it anymore for something that couldn't possibly make money back. The fact that they are marketing it should tell you a lot about what the budget looks like.
Obviously it's not going to be the most expensive game ever made. That's ridiculous, and I don't think anyone in here has suggested that. But, it can still end up being a money sink without breaking some kind of record.
 
Its only there because gt sport got delayed Xp

I mean I'm glad it's there but come on they gotta support the last first party they have in the holidays obviously with gt sport,gr2 and horizon all being pushed to 2017

You say that jokingly, but the chances are those billboards need to be reserved at least 12 months out and have insanely expensive penalty clauses for pulling out (there's a 96-sheet site in London that requires planning permission to do certain types of ad) and they they were originally planned & bought for GTS and it was more expensive not to use them.

Plus, if GTS is out in next FY it means that the marketing budget assigned to it for the FY or quarter needs to be spent on other things.
 
You say that jokingly, but the chances are those billboards need to be reserved at least 12 months out and have insanely expensive penalty clauses for pulling out (there's a 96-sheet site in London that requires planning permission to do certain types of ad) and they they were originally planned & bought for GTS and it was more expensive not to use them.

Plus, if GTS is out in next FY it means that the marketing budget assigned to it for the FY or quarter needs to be spent on other things.
I guess the only argument against that is why not use them for something like FFXV or IW, but presumably those might have ads elsewhere already planned and they didn't want to oversaturate.
 
Its only there because gt sport got delayed Xp


You say that jokingly, but the chances are those billboards need to be reserved at least 12 months out and have insanely expensive penalty clauses for pulling out (there's a 96-sheet site in London that requires planning permission to do certain types of ad) and they they were originally planned & bought for GTS and it was more expensive not to use them.

Plus, if GTS is out in next FY it means that the marketing budget assigned to it for the FY or quarter needs to be spent on other things.

But that disproves the notion that this was a last minute campaign because games got cancelled! Let's not let facts people's get in the way of wacky theories.
 
You say that jokingly, but the chances are those billboards need to be reserved at least 12 months out and have insanely expensive penalty clauses for pulling out (there's a 96-sheet site in London that requires planning permission to do certain types of ad) and they they were originally planned & bought for GTS and it was more expensive not to use them.

Plus, if GTS is out in next FY it means that the marketing budget assigned to it for the FY or quarter needs to be spent on other things.
Don't let the tongue face fool you I was 100% serious. If their initial 2016 schedule had panned out plus tlg would've just been released. The horizon delay into next year, than gt sport, than the last guardian itself by two and months and finally Gr2. That all played a part all that freed up marketing money along with it being their only first party title for the holidays now, you'd be crazy if you think all this didn't play a part.
 
If TLG were the money sink some seem to think, why would they burn more money on it? They don't have to market it in a major way. If they wanted to push games this holiday they could just stick with IW and FFXV.

What you've spent on development is irrelevant. Again, sunk cost. You've already spent that money. If your numbers say that one dollar of marketing will earn you two, you spend that dollar.
 
If TLG were the money sink some seem to think, why would they burn more money on it? They don't have to market it in a major way. If they wanted to push games this holiday they could just stick with IW and FFXV.

It appears you do not know what a sunk cost is. It doesn't mean that TLG has or will be a waste of money. It has to do with money that has been spent, and can't be recovered, but it's not an assessment on whether or not it was a waste of $

http://www.investopedia.com/terms/s/sunkcost.asp
 
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