I'm as averse to modern quasi-cinematic spectacle AAA design as anybody, but Spider-Man looked quite appealing as an Arkham clone with a slick, dynamic move set. It actually looked like a game, something I felt was missing from most of what was shown. The QTE segment late in the demo reel, not so much, but in a showing like this we don't get to experience any of branching or fail states (if applicable) that could make it more interactive.
Other than that, however, as someone who is decidedly not in Sony's core demographic, I definitely got the sense they were doubling down on the audience that is (and how successful they were at doing that, it's not my place to guess), without much to offer anyone who isn't on board already. To put it another way, Sony might be kicking Microsoft all around the block when it comes to big exclusives, but Microsoft was at least branching out with the likes of Cuphead and Ori, which interest me far more than any of their core IPs.
VR, meanwhile, just looks like a tech-demo wasteland. Perhaps videos don't do VR justice (I'm sure VR optimists would say), but looking at the footage that was shown in the PSVR segment, I just don't see what the interface adds or what new possibilities for design are being explored in the software.