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Sony HMZ-T1 first Organic EL 3D head mounted display

Fixed1979 said:
Love the picture. A new fashion accessory.

xl_Sony_PerView3D_Harrods1.jpg

The face of the cyberpunk gangs of tomorrow.

And yeah that cnet dude is butthurt over something for sure.
 
orioto said:
Hm so again...

"Sony claims "an immersive experience, which is similar to watching video on a large screen approximating 150 inches from 12 feet away (750-inch virtual screen, virtual viewing distance approximately 65 feet away)." While this sounds impressive, it's misleading. Like all head-mounted displays, it actually looks like you're viewing two tiny screens a few inches from your face. Yes, they fill your field of vision similar to the screens mentioned above, but as someone who has had a 150-inch screen, the effect isn't the same. "

http://news.cnet.com/8301-17938_105-20103231-1/hands-on-sony-hmz-t1-head-mounted-3d-oled-display/

At some point i will begin to be worried.. or at least Sony should be worried about crappy hype killing review like that everywhere...
I guess I wouldn't be too surprised that someone who has owned a 150'' TV wouldn't be that impressed by this. He did go on to say:
but I have to give Sony credit for having the best head-mounted display I've seen. For what that's worth.


I'm really hoping this thing turns out to be good but I'm going to wait and see. I actually did start saving some money up.
 
painful fart said:
I think that CNET guy must have some serious issues with Sony.

"The HMZ-T1 will be available in the United States in November for $799. Conversely, you could just buy an iPad and hold it closer to your face."

I mean WTF?

lol
 
Naked Snake said:
Fuck. How comfortable (or not) is wearing this over prescription glasses, anyone?



Pretty please yes.

I tried it with my glasses on. Played with the optics. It will appear blurry if you don't adjust it correctly.

For people who claim 55" TV is more impressive, they didn't try 3D on it. ^_^
Also this is not a VR headset. The FoV is 45 degrees. Of course it wouldn't wrap around your vision. As someone posted earlier, the menu system may become too wide to navigate too.
 
orioto said:
Hm so again...

"Sony claims "an immersive experience, which is similar to watching video on a large screen approximating 150 inches from 12 feet away (750-inch virtual screen, virtual viewing distance approximately 65 feet away)." While this sounds impressive, it's misleading. Like all head-mounted displays, it actually looks like you're viewing two tiny screens a few inches from your face. Yes, they fill your field of vision similar to the screens mentioned above, but as someone who has had a 150-inch screen, the effect isn't the same. "

http://news.cnet.com/8301-17938_105-20103231-1/hands-on-sony-hmz-t1-head-mounted-3d-oled-display/

At some point i will begin to be worried.. or at least Sony should be worried about crappy hype killing review like that everywhere...
That's not really anything 'again'. That preview is months old, (the article you posted is from september 7) I remember it being posted earlier in this thread and discussed. From the picture it's clear that the guy was wearing this in a very bright place, with no light blockers. This thing is not going to work to its full impact in a situation like that. Any light leak can kill the illusion it's supposed to provide.


patsu said:
For people who claim 55" TV is more impressive, they didn't try 3D on it. ^_^
Also this is not a VR headset. The FoV is 45 degrees. Of course it wouldn't wrap around your vision. As someone posted earlier, the menu system may become too wide to navigate too.
I would disregard anyone's impressions who has only tried this at an expo. Those are always very brightly lit. You tried it at a darker place, so it's no surprise it worked so much better for you.
 
orioto said:
Hm so again...

"Sony claims "an immersive experience, which is similar to watching video on a large screen approximating 150 inches from 12 feet away (750-inch virtual screen, virtual viewing distance approximately 65 feet away)." While this sounds impressive, it's misleading. Like all head-mounted displays, it actually looks like you're viewing two tiny screens a few inches from your face. Yes, they fill your field of vision similar to the screens mentioned above, but as someone who has had a 150-inch screen, the effect isn't the same. "

http://news.cnet.com/8301-17938_105-20103231-1/hands-on-sony-hmz-t1-head-mounted-3d-oled-display/

At some point i will begin to be worried.. or at least Sony should be worried about crappy hype killing review like that everywhere...

Except it's the same exact preview that the haters glommed onto 6 weeks ago. I would think if it was really that bad, there would have been more impressions like that. Or even CNET's other divisions would have agreed. There's a CNET preview from another country that absolutely raves about it. So that guy can't even get the CNET company behind his outlier opinion.

I'm not saying it won't disappoint, just that this guy is on the extreme outlier of opinion and should be treated as such.
 
painful fart said:
I think that CNET guy must have some serious issues with Sony.

"The HMZ-T1 will be available in the United States in November for $799. Conversely, you could just buy an iPad and hold it closer to your face."

I mean WTF?

I think he probably tried it with the ceiling light shining into his visor and/or he looks at the lens setup (too far). So the screen appears small within the lens. If he fitted the system such that he looked _into_ the lens, then the effect would be there. But like I said, a 150" screen would be more imposing.

As for his iPad comment, it seems that he couldn't see the intended effect anyway. Otherwise, he would not make the comment.
 
patsu said:
As for his iPad comment, it seems that he couldn't see the intended effect anyway. Otherwise, he would not make the comment.

You have tried these things on. Did you have your eyes focused at a spot a few inches away or did it feel more like 12 feet?
 
painful fart said:
You have tried these things on. Did you have your eyes focused at a spot a few inches away or did it feel more like 12 feet?
I can see and read things 12 feet away without problems, but the focal distance is a lot farther than that.

I'm not sure how anyone can seriously suggest that viewing an ipad from a few inches away is somehow a similar experience unless that person is stupid or thinks that his audience is stupid.
 
patsu said:
I think he probably tried it with the ceiling light shining into his visor and/or he looks at the lens setup (too far). So the screen appears small within the lens. If he fitted the system such that he looked _into_ the lens, then the effect would be there. But like I said, a 150" screen would be more imposing.

As for his iPad comment, it seems that he couldn't see the intended effect anyway. Otherwise, he would not make the comment.
i can see this being an issue if enough light is shining on the lenses inside the headset... but whatever. i can't exactly argue with someone that's tried it.

i'll let the people that has hash this out, and keep my fingers crossed.
 
Nearby Sony store won't be getting demo units of this :( They actually have to special order it for anyone who would buy it. Sales guy suggested I just order it, and if for whatever reason I don't like it, I can just return it to them within two weeks, for a full refund, then they'd use that unit as a demo unit. I'm thinking if I should do that or not.
 
Lord Error said:
Nearby Sony store won't be getting demo units of this :( They actually have to special order it for anyone who would buy it. Sales guy suggested I just order it, and if for whatever reason I don't like it, I can just return it to them within two weeks, for a full refund, then they'd use that unit as a demo unit. I'm thinking if I should do that or not.

Why not? Demoing it in your home, where you can adjust lighting and such makes for a much better place to try it out properly.
 
painful fart said:
You have tried these things on. Did you have your eyes focused at a spot a few inches away or did it feel more like 12 feet?

Once I looked into the lens, the screen appears far away. That's why I commented that I focused into the distance. There was no eye strain or flickering or ghosting. The view may be blurred or focused when I adjust the lens.

I tried an earlier system also made by Sony many years ago. When I looked at the lens and the screens within, the effect is gone. It would be like what the CNET guy says: 2 small screens within 2 small lens. I thought Sony was trying to pull a fast one on me too.

This time round, I put it on properly. It's like I'm in a dark room in SonyStyle. I will revisit the store again tomorrow to confirm. My one week cool off period is up. ^_^
 
Lord Error said:
Nearby Sony store won't be getting demo units of this :( They actually have to special order it for anyone who would buy it. Sales guy suggested I just order it, and if for whatever reason I don't like it, I can just return it to them within two weeks, for a full refund, then they'd use that unit as a demo unit. I'm thinking if I should do that or not.

That's how I bought my Acer 27" 3D monitor from Fry's. ^_^

Bought it without trying and have a written note from the manager to say I can return without restocking fee since they didn't let me try in the store.
 
I tried this about a week ago. Found the device too heavy and couldn't get the focus to work right. Don't know if I'd invest in one just yet.
 
patsu said:
For people who claim 55" TV is more impressive, they didn't try 3D on it. ^_^
Also this is not a VR headset. The FoV is 45 degrees. Of course it wouldn't wrap around your vision. As someone posted earlier, the menu system may become too wide to navigate too.

To achieve a 45° FOV on a 55" TV, you'd have to be sitting less than 5' away wouldn't you? The number of people that pull that off has to be incredibly low, so I agree, I don't think you can fairly claim a 55" TV is more impressive in any regard. That's saying nothing of the fact this thing is OLED and should comfortably outperform most modern LCD/PDP's by a fairly wide margin.
 
1-D_FTW said:
Except it's the same exact preview that the haters glommed onto 6 weeks ago. I would think if it was really that bad, there would have been more impressions like that. Or even CNET's other divisions would have agreed. There's a CNET preview from another country that absolutely raves about it. So that guy can't even get the CNET company behind his outlier opinion.

I'm not saying it won't disappoint, just that this guy is on the extreme outlier of opinion and should be treated as such.

Oh sorry my bad, google's last 24 hours search is really broken.. I thought it was an 'official" review with the guy taking the time to try it as he should, so i was worried.

Still, if people actually adjusted the lenses well and get the feeling it's a small screen (or at least a 150" against a 750, which is a big dif ..) it's weird. I guess the whole size feeling in this thing comes from the distance. You basically see the same small screen at the same size for your eyes, but the illusion makes it look far away, then you brain estimate a new size. Well maybe peoples don't have th same appreciation of this distance, as they do'nt have the same appreciation of depth in 3D... That would make it a little random.
 
orioto said:
Oh sorry my bad, google's last 24 hours search is really broken.. I thought it was an 'official" review with the guy taking the time to try it as he should, so i was worried.

Still, if people actually adjusted the lenses well and get the feeling it's a small screen (or at least a 150" against a 750, which is a big dif ..) it's weird. I guess the whole size feeling in this thing comes from the distance. You basically see the same small screen at the same size for your eyes, but the illusion makes it look far away, then you brain estimate a new size. Well maybe peoples don't have th same appreciation of this distance, as they do'nt have the same appreciation of depth in 3D... That would make it a little random.

Basically, the lenses in this HMD are making the light rays coming from the OLED run near parallel - as light coming from the distance does.

On the brain side of it - for depth and 3D perception, we take on board multiple cues of depth - including, but not limited to how much we tense our lens muscle (i.e. how much we have to bend the cornea to focus the light onto the back of our retina).

Stereoscopy is one cue that can be adjusted - and disrupted in this setup... the other is stray light coming in - that light is coming in at angles that are disparate to the light of the OLED coming from through the lenses.

Each person's brain will provide different weights towards the different visual cues - some may more effectively ignore stray light, some might overfocus on the incongruency there - other's still may have brains that completely fail to register the effect of corneal distortion.
 
Zaptruder said:
Basically, the lenses in this HMD are making the light rays coming from the OLED run near parallel - as light coming from the distance does.

On the brain side of it - for depth and 3D perception, we take on board multiple cues of depth - including, but not limited to how much we tense our lens muscle (i.e. how much we have to bend the cornea to focus the light onto the back of our retina).

Stereoscopy is one cue that can be adjusted - and disrupted in this setup... the other is stray light coming in - that light is coming in at angles that are disparate to the light of the OLED coming from through the lenses.

Each person's brain will provide different weights towards the different visual cues - some may more effectively ignore stray light, some might overfocus on the incongruency there - other's still may have brains that completely fail to register the effect of corneal distortion.

Yes that confirm my fears...
 
I was reading about OLED on Wikipedia the other day, and some of the technology's disadvantages surprised me:

Wikipedia said:
OLED Disadvantages

Current costs

OLED manufacture currently requires process steps that make it extremely expensive. Specifically, it requires the use of Low-Temperature Polysilicon backplanes; LTPS backplanes in turn require laser annealing from an amorphous silicon start, so this part of the manufacturing process for AMOLEDs starts with the process costs of standard LCD, and then adds an expensive, time-consuming process that cannot currently be used on large-area glass substrates.

Lifespan

The biggest technical problem for OLEDs was the limited lifetime of the organic materials.[57] In particular, blue OLEDs historically have had a lifetime of around 14,000 hours to half original brightness (five years at 8 hours a day) when used for flat-panel displays. This is lower than the typical lifetime of LCD, LED or PDP technology—each currently rated for about 25,000–40,000 hours to half brightness, depending on manufacturer and model.[58][59] However, some manufacturers' displays aim to increase the lifespan of OLED displays, pushing their expected life past that of LCD displays by improving light outcoupling, thus achieving the same brightness at a lower drive current.[60][61] In 2007, experimental OLEDs were created which can sustain 400 cd/m2 of luminance for over 198,000 hours for green OLEDs and 62,000 hours for blue OLEDs.[62]

Color balance issues

Additionally, as the OLED material used to produce blue light degrades significantly more rapidly than the materials that produce other colors, blue light output will decrease relative to the other colors of light. This variation in the differential color output will change the color balance of the display and is much more noticeable than a decrease in overall luminance.[63] This can be partially avoided by adjusting colour balance but this may require advanced control circuits and interaction with the user, which is unacceptable for some users. In order to delay the problem, manufacturers bias the colour balance towards blue so that the display initially has an artificially blue tint, leading to complaints of artificial-looking, over-saturated colors. More commonly, though, manufacturers optimize the size of the R, G and B subpixels to reduce the current density through the subpixel in order to equalize lifetime at full luminance. For example, a blue subpixel may be 100% larger than the green subpixel. The red subpixel may be 10% smaller than the green.[/B]

Efficiency of blue OLEDs

Improvements to the efficiency and lifetime of blue OLEDs is vital to the success of OLEDs as replacements for LCD technology. Considerable research has been invested in developing blue OLEDs with high external quantum efficiency as well as a deeper blue color.[64][65] External quantum efficiency values of 20% and 19% have been reported for red (625 nm) and green (530 nm) diodes, respectively.[66][67] However, blue diodes (430 nm) have only been able to achieve maximum external quantum efficiencies in the range of 4% to 6%.[68]

Water damage

Water can damage the organic materials of the displays. Therefore, improved sealing processes are important for practical manufacturing. Water damage may especially limit the longevity of more flexible displays.[69]

Outdoor performance

As an emissive display technology, OLEDs rely completely upon converting electricity to light, unlike most LCDs which are to some extent reflective; e-ink leads the way in efficiency with ~ 33% ambient light reflectivity, enabling the display to be used without any internal light source. The metallic cathode in an OLED acts as a mirror, with reflectance approaching 80%, leading to poor readability in bright ambient light such as outdoors. However, with the proper application of a circular polarizer and anti-reflective coatings, the diffuse reflectance can be reduced to less than 0.1%. With 10,000 fc incident illumination (typical test condition for simulating outdoor illumination), that yields an approximate photopic contrast of 5:1.

Power consumption

While an OLED will consume around 40% of the power of an LCD displaying an image which is primarily black, for the majority of images it will consume 60–80% of the power of an LCD: however it can use over three times as much power to display an image with a white background such as a document or website.[70] This can lead to reduced real-world battery life in mobile devices.

Screen burn-in

Unlike displays with a common light source, the brightness of each OLED pixel fades depending on the content displayed. The varied lifespan of the organic dyes can cause a discrepancy between red, green, and blue intensity. This leads to image persistence, also known as burn-in.[71]

UV sensitivity

OLED displays can be damaged by prolonged exposure to UV light. The most pronounced example of this can be seen with a near UV laser (such as a Bluray pointer) and can damage the display almost instantly with more than 20 mW leading to dim or dead spots where the beam is focused. This is usually avoided by installing a UV blocking filter over the panel and this can easily be seen as a clear plastic layer on the glass. Removal of this filter can lead to severe damage and an unusable display after only a few months of room light exposure.

Most of them I don't care much about or they don't apply to the HMD, but burn-in and color balance sound potentially bad. I'm not familiar with Sony's OLED tech, any info on how they handle these issues?
 
Naked Snake said:
I was reading about OLED on Wikipedia the other day, and some of the technology's disadvantages surprised me:



Most of them I don't care much about or they don't apply to the HMD, but burn-in and color balance sound potentially bad. I'm not familiar with Sony's OLED tech, any info on how they handle these issues?

The OLED used in the Sony device are actually just white OLED's with filters on top of them. It minimizes the disadvantage :).
 
thuway said:
The OLED used in the Sony device are actually just white OLED's with filters on top of them. It minimizes the disadvantage :).
"Minimize" but not eliminate?

Is there still going to be some burn-in, then?

Would make these kind of useless for gaming if there's burn-in...
 
Naked Snake said:
I was reading about OLED on Wikipedia the other day, and some of the technology's disadvantages surprised me:



Most of them I don't care much about or they don't apply to the HMD, but burn-in and color balance sound potentially bad. I'm not familiar with Sony's OLED tech, any info on how they handle these issues?
if you look at all the techs you'd find disadvantages of equal or similar magnitude to this. for example, OLED is known to have better colour saturation and accuracy than LCD displays, so if you have no complaints with those, i wouldn't worry too much about the HMZs waning over time. nothing stays perfect indefinately.

if the burn in was that bad, it'd be a common complaint amongst phone users. i mean, yes you can find such complaints, but they are far from wide spread.
 
Izayoi said:
"Minimize" but not eliminate?

Is there still going to be some burn-in, then?

Would make these kind of useless for gaming if there's burn-in...

I'm not even sure burn-in is possible with this tech? Is it?

I've always assumed burn-in was caused by the uneven wear of colors (whether it be phosphors with plasma or color tubes with CRT). Can you have burn-in when they're just using color filters over white OLED? Seems to me that would make it no more susceptible than LCD. Maybe this assumption is wrong and somebody will correct it, but I think it's highly unlikely.
 
Naked Snake said:
Fuck. How comfortable (or not) is wearing this over prescription glasses, anyone?
Tried it today with my glasses. There's plenty of room for the glasses, but I found it tough to adjust my glasses without taking off the visor. The visor didn't feel much different with my glasses on, though, since IIRC the nose rest sits pretty low on the nose.

The visor itself needs to be adjusted so that the lens/display are situated right at eye level, otherwise the view was blurry. For whatever reason this is not a "put on the visor and it just works" type of affair, but the view looked pretty good after spending some time adjusting the visor.
 
Reallink said:
Small tidbit, Nvidia have received a unit from Sony and will be supporting it with 3DTVPlay.
Damn, I really should have gone with nvidia rather than ATI. Do ATI have anything as mature as nvidias solution?
 
mrklaw said:
Damn, I really should have gone with nvidia rather than ATI. Do ATI have anything as mature as nvidias solution?

Nope... ATI card owners literally have to resort to a third party piece of software to get the best 3D they can for their graphics card.

On one hand, that's atrocious on AMD's part.

OTOH - it does mean that there is an option out there, even if it's not quite as well integrated as Nvidias (i.e. you'll have to go and download and setup the ATI stuff, independent of normal driver downloads).
 
Zaptruder said:
Nope... ATI card owners literally have to resort to a third party piece of software to get the best 3D they can for their graphics card.

On one hand, that's atrocious on AMD's part.

OTOH - it does mean that there is an option out there, even if it's not quite as well integrated as Nvidias (i.e. you'll have to go and download and setup the ATI stuff, independent of normal driver downloads).

You do with Nvidia to. 3DTVplay is $40 stand alone software. 3Dvision (bundled and integrated with the drivers) doesn't support 3DTV's unfortunately. 3rd party solution have superior customization options as well, for example SBS 1080p or T/B. 3Dplay is 720p FP only even tho SBS is often a better option.
 
Reallink said:
You do with Nvidia to. 3DTVplay is $40 stand alone software. 3Dvision (bundled and integrated with the drivers) doesn't support 3DTV's unfortunately. 3rd party solution have superior customization options as well, for example SBS 1080p or T/B. 3Dplay is 720p FP only even tho SBS is often a better option.
and we get to choose between multiple options. also, ATi owners don't have to pay anything to play Deus Ex: Human Revolution or Dirt 3 in 3D on their 3DTVs in perfectly framepacked 720p, an option not available to nvidia owners.

going forwards, hopefully ATi will continue to get native support into more games... but i'm pretty happy with the results i get from the iz3D drivers, and yeah, having the option of outputting in vsynced SBS is nice.

not familiar enough with the Nvidia 3DTV play to know if it suffers from the same sync issues that the iz3d drivers do with framepacking, (you can vsync, but it caps you at 30 fps).

edit: can anyone believe these babies ship in two days?
 
Reallink said:
You do with Nvidia to. 3DTVplay is $40 stand alone software. 3Dvision (bundled and integrated with the drivers) doesn't support 3DTV's unfortunately. 3rd party solution have superior customization options as well, for example SBS 1080p or T/B. 3Dplay is 720p FP only even tho SBS is often a better option.

3D Vision owners can download the 3D Play software for free. They still have to use the tv manufacturers glasses for that, but it definitely doesn't cost them additional money for software.

Put me squarely in the Nvidia camp on this subject. This is best done on the driver level. And nobody is going to execute that better than the hardware developers themselves. Offloading it to others and then boosting of open standards seems lazy IMO. If "open standards" yields inferior results, then keep it closed please. It's not like Nvidia is requiring the Nvidia glasses for 3D Play. Just the software. That's not exactly a draconian solution.

And Deus EX is now available for 3D Vision/Play with the patch. Although like the AMD version, it supposedly sucks and has very minimal depth and little options to adjust it.
 
1-D_FTW said:
3D Vision owners can download the 3D Play software for free.

They still have to use the tv manufacturers glasses for that, but it definitely doesn't cost them additional money for software.
they already SPENT additional money though. it's more like, you can buy 3DTV play for $40, or you can buy the 3D Vision kit that comes with it bundled for $150. either way you're paying extra for it, so it's not really a fair criticism of the ATi solution that you have to pay extra.

certainly not when the iz3d drivers are $20 for ATi owners. yes, it's third party, and i understand why people don't like that, but you can't fault it on cost.

Put me squarely in the Nvidia camp on this subject. This is best done on the driver level. And nobody is going to execute that better than the hardware developers themselves. Offloading it to others and then boosting of open standards seems lazy IMO. If "open standards" yields inferior results, then keep it closed please. It's not like Nvidia is requiring the Nvidia glasses for 3D Play. Just the software. That's not exactly a draconian solution.
draconian? no. i have no real problems with either solution. most things i've played using iz3d have worked well, just as most things i've tried with the Nvidia solution. iz3d have a lovely workaround for games that have shadows that tweak out, which isn't perfect but it's way better than having to disable shadows as you still have to in many games on the Nvidia solution.

you can't beat the games where Nvidia or AMD have put in official support though, and that's certainly an area where Nvidia continue to embaress AMD, but at least things look to be improving now that we've had the first two officially supported AMD titles.

And Deus EX is now available for 3D Vision/Play with the patch. Although like the AMD version, it supposedly sucks and has very minimal depth and little options to adjust it.
you still have to have spent extra money to get 3DTV play with an Nvidia setup to use the HMZs on Dirt 3 and Deus Ex: Human Revolution. that was my point. i didn't say you couldn't play them in 3D on Nvidia setups, just that you have to buy software to do it.

that's the advantage of the ATi landscape. it's cheaper to play in 3D on an ATi card. support is good, maybe not as good, but i've run into few issues as i've mentioned, and the issues i have run into are the same kind as i saw occasionally on Nvidia's solution.

i don't know how up to date this is, but this table gives you a good idea of what works with what: http://www.mtbs3d.com/gg3d/
 
The HMZ was at the Paris game week but i couldn't find it -_-

Anyway, Sony self sabotage is going full force. I didn't see one guy trying it there who didn't think it was crappy, small screen etc.. The guys at Sony booth didn't really know how it worked it seems..

Bravo :p
 
The important thing is that people from AVS who tried this in the controlled, darker environment are impressed with this. Praise for AV equipment can't get much better than if it comes from there.
 
Lord Error said:
The important thing is that people from AVS who tried this in the controlled, darker environment are impressed with this. Praise for AV equipment can't get much better than if it comes from there.

if it satisfies a good portion over there then it has to be good enough for us serfs.
 
Zyzyxxz said:
if it satisfies a good portion over there then it has to be good enough for us serfs.

I also want to believe it's as good as people says, but let's face it... If every random people trying the thing is not convinced, not that it means it's actually bad, but it means they will struggle to sell that to mainsteams and i'm a little concern about the future of this device.
 
orioto said:
I also want to believe it's as good as people says, but let's face it... If every random people trying the thing is not convinced, not that it means it's actually bad, but it means they will struggle to sell that to mainsteams and i'm a little concern about the future of this device.
i'm not :)

so long as it works, all i care about is owning one. if it truly is the best way to play 3D games right now... that's good enough for me. the crosstalk in Motorstorm Apocolypse stopped me playing the game, even though i love it. i'm very glad i shelved it now... cause it's going to be an absolute showcase for the HMZs.
 
orioto said:
I also want to believe it's as good as people says, but let's face it... If every random people trying the thing is not convinced, not that it means it's actually bad, but it means they will struggle to sell that to mainsteams and i'm a little concern about the future of this device.

Eh. Like the automobile or the bicycle - difficult to operate doesn't necessarily spell its doom - as long as the advantages are clear and unequivocal.
 
Zaptruder said:
Eh. Like the automobile or the bicycle - difficult to operate doesn't necessarily spell its doom - as long as the advantages are clear and unequivocal.
it's not like a console either. it doesn't need to be specifically supported. that's why i'm not too worried about it.
 
plagiarize said:
i'm not :)

so long as it works, all i care about is owning one. if it truly is the best way to play 3D games right now... that's good enough for me. the crosstalk in Motorstorm Apocolypse stopped me playing the game, even though i love it. i'm very glad i shelved it now... cause it's going to be an absolute showcase for the HMZs.

Same. I don't really see how this can ever be anything but a niche product with a limited future, but as long as it works as advertised, I don't care. Assuming it works, this is exactly what I want. All that matters to me. Just thankful Sony decided to bring such a niche product to market.
 
I'm seeing some PC talk in here. Is there any chance that these glasses will work properly with a PC? Using it with a console is nice, but I think it would really shine with a PC. If there were an easy way of connecting these to a system, I might be sold.
 
dark10x said:
I'm seeing some PC talk in here. Is there any chance that these glasses will work properly with a PC? Using it with a console is nice, but I think it would really shine with a PC. If there were an easy way of connecting these to a system, I might be sold.

Nvidia's already received one and will be putting out a prolile for 3DPlay. Think you still have ATI though.

It's just a regular 3d Set in reality. So whatever software you're normally using with your ATI solutions should work.

Someone like Plagiarize can give you the software specifics if needed.
 
dark10x said:
I'm seeing some PC talk in here. Is there any chance that these glasses will work properly with a PC? Using it with a console is nice, but I think it would really shine with a PC. If there were an easy way of connecting these to a system, I might be sold.
presuming you've still got an HD5870, then you can make good on a couple of deals. iz3d make drivers that allow you to output in 'AMD HD3D' aka framepacked 720p60. how well they work varies games to game, but that's par for the course.

TriDEF also make similar drivers. personally i prefer iz3d, but some people buy both, since TriDEF works better on some games (and viceversa).

both are available at 50% off for AMD owners.

http://ddd.com/cart/pages.php?pageid=5
http://www.iz3d.com/amd_hd3d/

some important notes. if you vsync, the game will be limited to 30 fps. you can output in vsynced 1080p SBS to over come this somewhat. but you'll get a resolution drop obviously. 1080p should minimise that if the glasses process it intelligently, they might not though.

Dirt 3 and Deus Ex: Human Revolution will support these things without any extra software for AMD owners.

and they patched proper 3D into Deus Ex, so the 3D isn't the garbage post processed crap it was at launch ;)

Tom's Hardware have recently evaluated both Nvidia and AMD solutions for this and found them about equal.

http://www.tomshardware.com/reviews/tridef-stereoscopic-3d-gaming,3019-22.html
http://www.tomshardware.co.uk/geforce-3d-vision-hd3d-steroscopic,review-32299-11.html

and incase anyone missed the link to it earlier... this to my knowledge is the best resource for seeing how a particular game might work (though it still has many gaps): http://www.mtbs3d.com/gg3d/
 
I and my girlfriend tried this out at a Sony Store yesterday. I'm already sold way before trying this out, but my girlfriend is skeptical. She likes 3D but she'll get nausea easily. So, after trying it out. She really like the idea of the personal viewer, the screen was really nice and the 3D was really easy on her eyes. She was not sold however, she found the unit too heavy, her glasses keep sliding down, and she just found it very uncomfortable. It looks like I am not getting this for now. She like the concept and the visual experience so hopefully there is a more ergonometric revision down the road.
 
I know I'm super late to the party, but I had the chance to use this set a few times since I had posted up a while ago that I'd get the chance to use it.

First I'd like to say that it was a lot better then I was expecting it to be. I was able to view 2D blurays, 3D blurays, a bit of PS3...

I'll start with the headset it self. It's kind of heavy and a bit uncomfortable after using it for a while (I was able to use it for 1.5 hours in one sitting and after about 45 minutes, it began to bother me a bit). I had to fiddle with it to fit it properly since I wear glasses, but once I was able to make it work, it was fine. There was some light leakage but nothing to REALLY complain about. I got the focus to about 90%. I found the edges to be a bit off. I only really noticed it during panning of the camera.

I did like a few 3D movies (Resident Evil whatever the heck number it was) looked great! I've had the chance to see it on another 3D set so I knew what the pop out scenes were. I didn't find the depth to be great, but it was still good. The sharpness was good and the colours were nice and vivid. I would like to play with the setting some more because some of the colours were off and during dark scenes, I noticed a bit of a loss of finer details.

Gaming on this thing would be fun. I played GT5 and I had brought my Winning Eleven 2012 to try since I had just picked it up from the post office. GT5 looked good. Winning Eleven didn't have much depth to it so it was just okay. If you haven't had the chance to game on a large screen, you're going to be in for a treat.

I didn't get to test gaming lag all that much. I didn't notice any while I was gaming...

I want to go back and see what sports would look like. I might go back to see it early Saturday morning to catch a Premier football match.

So would I buy one? Not right now. I like where the tech is going, but I wouldn't trade my projector just yet. I would buy one if I didn't have a projector already.

Sorry that I'm all over the place, I'm working on a excel sheet at work and jumping back and forth posting.
 
Mattlikewhoa said:
I would buy one if I didn't have a projector already.
am i reading between the lines too much to think you're saying that someone without a projector should get one of these rather than a projector?

thanks for the impressions anyway. looking forwards for the gaf impressions to really start coming in late this week, early next when people get these in their homes.

this thread needs to keep me going for two more months :)
 
ronniehehehaha said:
I and my girlfriend tried this out at a Sony Store yesterday. I'm already sold way before trying this out, but my girlfriend is skeptical. She likes 3D but she'll get nausea easily. So, after trying it out. She really like the idea of the personal viewer, the screen was really nice and the 3D was really easy on her eyes. She was not sold however, she found the unit too heavy, her glasses keep sliding down, and she just found it very uncomfortable. It looks like I am not getting this for now. She like the concept and the visual experience so hopefully there is a more ergonometric revision down the road.

You kinda have to have the right lounge chair for this thing to work well with.

Le-Corbusier-Chair.jpg
 
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