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Bethesda Knew Fallout 76 'Would Have Bumps' – IGN Unfiltered - IGN
Bethesda expected lots of flak for Fallout 76's laundry list of shortcomings and gameplay changes.
www.ign.com
On this week’s episode of IGN Unfiltered, Bethesda’s own director Todd Howard sat down with host Ryan McCaffrey, saying that Bethesda saw a lot of these woes coming as the game neared its release date.
“That was a very difficult development on that game to get it where it was,” Howard told IGN. “We were ready for...a lot of those difficulties that ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we're going to get some criticism on it. A lot of that is very well-deserved criticism.”
Howard also shared his thoughts on Fallout 76’s near future, hopes for improving the game and increasing Bethesda’s ability to listen to community input, and what lessons Bethesda learned from the troubled launch.
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Sony, Microsoft Aren't 'Screwing Up at the Starting Line' for Next-Gen, Says Todd Howard – IGN Unfiltered - IGN
Bethesda's boss has confidence that the big platforms have learned some key lessons in past years.
www.ign.com
Bethesda director Todd Howard is one of the lucky industry leaders who often gets an early look at the hardware that will determine the capabilities of the next generation, and on this month’s IGN Unfiltered, he has some positive, but very select words about what he’s seen on the horizon from major industry figures.
“They’re doing the right things,” Howard told IGN. “The things everybody is doing, in my mind, no one is screwing up at the starting line, which some people have done before.”
Howard added that he believes the advancements made by this upcoming generation of console hardware will help the kinds of games that Bethesda builds (typically expansive RPGs) "tremendously," specifically referencing Sony's demonstrations of rapidly decreased load times on the next PlayStation console. Howard also said he looks forward to alternate business models for game developers, publishers, and platforms continuing to grow.
"Gaming is finally reaching the point that linear entertainment is," Howard said. "Movies, television, all that, where you're going to have games that are big tentpoles that people can buy for $60. That's kind of like going to the theater. You're going to have games you can play on a subscription service, you're going to have ones you can download on your phone, you're going to have ones you can play and they're ad-supported. I think that's really healthy for the industry; obviously the players who want to consume it, but [also] the developers who say 'I just want to make an adventure game for this budget.' There's an audience for that. My worry before was hey, will all of that go away?"