You heard it here first.No one even cars about BC.
Even on Xbox no one even uses it, some thing like 1% of users or some thing. No one will use the BC feature.
I don't disagree - which is why I made the distinction of "Enhanced BC". If un-enhanced BC is present, a developers can still profit from their older title. Enhanced BC doesn't inherently provide additional sales passed the additional sales that un-enhanced BC provides? However, enhanced BC is a wonderful tool for a platform holder to say "play ALL your favourites - that ALL look, sound, and play better!". With regards to developer involvement, which publisher is going to fund a developer to add enhanced BC for a title that's already passed its most profitable window if the platform holder has already ensured its compatible? Contrast this to Microsoft's approach, where the developers aren't involved and yet still reap any hypothetical enhanced BC benefits, and I believe it's clearly more beneficial to the platform holder than a developer. For example, I think Sony's first party heavy hitters - God of War, Last of Us 2, etc. - will all receive enhanced bc patches, but that's because Sony is the platform holder, and can use it for marketing purposes. "Play The Last of Us 2 in 4k60 - only on PS5!" is a hell of a deal for a lot of people.Not completely true. First it may bring some sales from people picking up older titles, some people may get to play it from their backlog directly on PS5 as you are working or announcing your sequel for example. Giving people a good impression is a powerful marketing tool too. Especially if you can get nice results with very little developer involvement.
This couldn't actually be more incorrect if you tried.No one even cars about BC.
Even on Xbox no one even uses it, some thing like 1% of users or some thing. No one will use the BC feature.
They should at the very least offer this for all first party titles. I understand how different the Cell was from the PS4 is, but the PS4 is so much closer in architecture to the PS5, SSD and RDNA2 not withstanding
No one even cars about BC.
Even on Xbox no one even uses it, some thing like 1% of users or some thing. No one will use the BC feature.
I don't disagree - which is why I made the distinction of "Enhanced BC". If un-enhanced BC is present, a developers can still profit from their older title. Enhanced BC doesn't inherently provide additional sales passed the additional sales that un-enhanced BC provides? However, enhanced BC is a wonderful tool for a platform holder to say "play ALL your favourites - that ALL look, sound, and play better!". With regards to developer involvement, which publisher is going to fund a developer to add enhanced BC for a title that's already passed its most profitable window if the platform holder has already ensured its compatible? Contrast this to Microsoft's approach, where the developers aren't involved and yet still reap any hypothetical enhanced BC benefits, and I believe it's clearly more beneficial to the platform holder than a developer. For example, I think Sony's first party heavy hitters - God of War, Last of Us 2, etc. - will all receive enhanced bc patches, but that's because Sony is the platform holder, and can use it for marketing purposes. "Play The Last of Us 2 in 4k60 - only on PS5!" is a hell of a deal for a lot of people.
This couldn't actually be more incorrect if you tried.
According to Phil Spencer, 50% of Xbox One users use backwards compatibility. The article also highlights that Red Dead Redemption's backwards compatibility causes that game's sales to increase by over - literally - 1000%. Skate 3 for the Xbox360 was also famously reprinted after the Xbox One began its backwards compatibility program. Backwards compatibility is not only used, it's literally a core use of the console. This notion that no one uses backwards compatibility falls into the same category as "rumble is a last gen feature". It's not only not true, it's self evidently false and incorrect.
I don't disagree - which is why I made the distinction of "Enhanced BC". If un-enhanced BC is present, a developers can still profit from their older title. Enhanced BC doesn't inherently provide additional sales passed the additional sales that un-enhanced BC provides? However, enhanced BC is a wonderful tool for a platform holder to say "play ALL your favourites - that ALL look, sound, and play better!". With regards to developer involvement, which publisher is going to fund a developer to add enhanced BC for a title that's already passed its most profitable window if the platform holder has already ensured its compatible? Contrast this to Microsoft's approach, where the developers aren't involved and yet still reap any hypothetical enhanced BC benefits, and I believe it's clearly more beneficial to the platform holder than a developer. For example, I think Sony's first party heavy hitters - God of War, Last of Us 2, etc. - will all receive enhanced bc patches, but that's because Sony is the platform holder, and can use it for marketing purposes. "Play The Last of Us 2 in 4k60 - only on PS5!" is a hell of a deal for a lot of people.
This couldn't actually be more incorrect if you tried.
According to Phil Spencer, 50% of Xbox One users use backwards compatibility. The article also highlights that Red Dead Redemption's backwards compatibility causes that game's sales to increase by over - literally - 1000%. Skate 3 for the Xbox360 was also famously reprinted after the Xbox One began its backwards compatibility program. Backwards compatibility is not only used, it's literally a core use of the console. This notion that no one uses backwards compatibility falls into the same category as "rumble is a last gen feature". It's not only not true, it's self evidently false and incorrect.
That 1% of users must be playing a shitload of old games then.
Xbox One Backwards Compatibility Logs Over 1 Billion Hours Of Playtime
Microsoft reveals that the Xbox One Backwards Compatibility library has now logged 1 billion hours of playtime from Xbox One users.screenrant.com
What are you talking about?
they've stopped adding to that list as of June 2019. Will there be more? It's unlikely.
The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program. Resurrecting titles from history often presents a complex mix of technical and licensing challenges, but the team is committed to doing everything we can to continue to preserve our collective gaming legacy.
No one even cars about BC.
Even on Xbox no one even uses it, some thing like 1% of users or some thing. No one will use the BC feature.
https://en.wikipedia.org/wiki/Xbox_Series_X#Backward_compatibility
"Microsoft has stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backward compatibility on the Xbox One, thus allowing the console to support four generations of games."
So, it's all the Xbox One games, plus the Xbox 360 and original Xbox games that are supported by the Xbox One.
"To achieve this, Microsoft announced they would no longer be bringing any additional Xbox 360 or original Xbox games into the Xbox One backward compatibility program in June 2019, and instead using their manpower to make sure these older titles were playable on the Xbox Series X."
Again, it's only the ones supported by the Xbox One and they've stopped adding to that list as of June 2019. Will there be more? It's unlikely.
Here's the full list:
https://en.wikipedia.org/wiki/List_of_backward-compatible_games_for_Xbox_One
It's 557 of the 2085 Xbox 360 games (26%) and 41 of the original Xbox games (4%).
Eurogamer also reports the same:
https://www.eurogamer.net/articles/xbox-backwards-compatibility-list-xbox-360-games-series-x-6400
Sorry, I'm not trying to piss on your fire, I'm just stating a fact: the Xbox Series X is not 100% BC with every 360 game and every original Xbox game. You, like quite a lot of others (including myself), have been taken in by the statement that XSX will play games from 4 generations of Xbox (which is true) and thousands of titles (which is also true).
But again, it is NOT every single Xbox game ever made. It's only the ones in the list above.
Seriously, go and read it all again, very carefully.
I think its more of a faux outrage from from people trying to make it a bigger deal than it is. Im not denying some people truly want it. Sony just probably feels its not worth the effort.
Ive never seen demand for total BC until MS did it.
I'm sick and tired of half-assed remasters, and BC would hopefully help put an end to those. Besides, what is wrong with having more features (even if you personally won't use it) than not have it at all. The rationale I see is "I don't want it, so the console doesn't need it. If you want to play those games just set up that console". Yes, those people could argue the same about having it... but when the PS2, first run PS3's, Wii, Wii U, DS, 3DS, etc. and then all of a sudden BC got dropped it's like "what gives". But then people act like it's okay not having it, when it didn't really contribute to any sizeable price premium, it's just stupid because then it shows these console manufacturers it's okay to get by with less features.
No one even cars about BC.
Even on Xbox no one even uses it, some thing like 1% of users or some thing. No one will use the BC feature.
Again, it's only the ones supported by the Xbox One and they've stopped adding to that list as of June 2019. Will there be more? It's unlikely.
I'm interested to know which titles you are missing as most of the big titles are BC except for the license heavy games which is understandable I reckon.