DangerMouse
Member
No I was just telling him why they didn't only Have that bundle
Oh okay.
No I was just telling him why they didn't only Have that bundle
Here you go:
https://en.wikipedia.org/wiki/List_of_PlayStation_Move_games
There are tons of PS Move games already. Adding a playable DS4 option will not hurt.
I wish Sony would've bite the bullet and bundled move controllers with every single PSVR sold by default.
Because the game must be playable still when only one is. I'm not sure if people are simply forgetting what the word "require" means. If something is required, then it's not just an option. Just as a requirement to support DS4 is not "an option" to for developers.
To draw a very simple parallel. Do you think a requirement to make all games on a console playable those owning a joypad with a single analog stick would have no affect on the design of the games for that console.. even if a dual-analog controller were available for additional purchase?
They can fully realize their vision with the Move mode.You can't imagine any situation where a developer might have an idea which absolutely requires two tracked controllers and to change that would be compromise on that vision?
Well platform holders get to make a lot of decisions for their platform. My guess is Sony is trying to avoid customer confusion.Then why would they need to be mandated to support the DS4? They should just be adding support for it in their own best interests. If they would choose not to, then there's a reason for it.
If every PS4 shipped with an NES controller you would almost have a point. Instead, like the Siri remote example, we are just making hypothetical situations that don't make sense here.Except when the game design is explicitly incompatible with control via the DS4, which in the case of VR is entirely possible.
It's really not too far off from saying that a modern FPS should have an option to be controlled by an NES controller. From a controlling possibility perspective at least.
Will Robinson which involves grappling and climbing with 2 hands work best with PS Move? Yes, but it has been adapted for DS4 and it is not any less an immersive experience for it.No, sorry. Some games simply can't be mapped to a standard controller in any remotely sane way. They'd have to radically alter the fundamental design of the game itself to comply with that mandate.
I think what I've learned with psvr threads is that everyone knows what's best for vr.It's clear with threads like these that:
#1 Most people don't bother reading through any of the the thread before posting.
#2 Very few people understand the repercussions of a single decision on game design.
#3 Not many people took logic (or discrete math) class. Move &&(AND) DS4 != Move ||(OR) DS4.
I was really surprised to see them not to do this. It makes so much sense to do so, and its beneficial for VR developers (and the industry) to know that tracked controllers is the default choice.
I don't think that's a good standard to adhere to.
I'm curious how Job Simulator will work on a dual-analog controller.
but it will hurt, you have to completely design the game differently at a base level.
PSVR games should be built for whichever control scheme makes sense for that game. If it is possible and makes sense then support standard controller + move, but that doesnt always make sense and it should not be forced onto developers.
Will Robinson which involves grappling and climbing with 2 hands work best with PS Move? Yes, but it has been adapted for DS4 and it is not any less an immersive experience for it.
See my PS Move games link above, there are many games made with the 2 playable options (Move or DS).
Why don't we wait until these games come out before we start acting like the sky is falling? Developers are smart people, I'm sure they will come up with a solution.What is the point in doing extra work for a broken control method that will just get negative reviews and complaints from customers? This is the kind of useless micromanage shit that Microsoft got nailed for in the 360 gen.
Do you think once Touch is launched that 100% of all games on the Oculus store will support controller input? If yes, then well, you are wrong.
If not, then why do you think that won't be the case? That's the same reasoning as to why such a mandate cuts down the available design space for developers.
They can fully realize their vision with the Move mode.
Not everyone wants to play a VR game waving their arms around.
But adding a playable DS4 option is very close to a waste of time. It kind of will hurt, depending on how polished the DS4 options are expected to be.
but it will hurt, you have to completely design the game differently at a base level.
PSVR games should be built for whichever control scheme makes sense for that game. If it is possible and makes sense then support standard controller + move, but that doesnt always make sense and it should not be forced onto developers.
I went into detail on how one example (bow shooting) would suffer if it tried to support both. read my last post. there are a myriad of other development challenges that would cause this.
Requiring all games to support DS4 makes as little sense as requiring all games to support move. A game like Battlezone just would not work right with move, same as a game like job simulator or holopoint making no sense with a DS4
Then maybe VR is not for them.
Hmm you make some good points here. I'll have to think about this.So force developers to create two versions of their game, that in some cases could be pretty much entirely different games. That's fair and reasonable. Is Sony going to fund that for them? Provide them the extra man power so that those developers have to create an extra game they don't want to create?
It should be up to the developer if they want to design a game specifically around the capabilities the Move controller. And Sony did it before, they never mandated this with Move games pre-PSVR (and there is a great reason why. Hint: same one we're arguing for here).
If developers want to limit their audience and create a game just for those controllers, let them - unless you as a user want to force developers to only create games you like and want to play - which again, seems totally fair and reasonable.
Why is it a good idea to force those making the Tennis game to somehow make it playable using a DS4?I believe some Devs will focus more making a game that's more suitable with the Move controller (ie: Tennis game), while other Devs will focus more on DS4 (ie: FF15).
Maybe not 100%, but my guess is most will. Because people who bought OR got a gamepad. If developers focus on games that only use the motion controllers they will be cutting off a part of their audience which may not make good business sense.
That looks like a cool game but I don't see how it couldn't be played with a gamepad.What would be the point in making a version of this game for controllers?
https://www.youtube.com/watch?v=DmaxmnPzMWE
The point of playing the game would be entirely different. As for the business argument: let the developer decide that for themselves.
Does it look like any of us here are arguing that the PSVR will have no games?
They said Vive is "the only one to get VR right." That doesn't mean all other VR headsets are hurting VR. Just missing a golden opportunity.The person I quoted literally said that Sony was poisoning the well. Which is why i said what I said in snark context is key before quoting someone
I have zero interest in playing wii like games in VR
Literally no one is claiming that.Not "ALL" VR games will be more enjoyable with the Move controller.
Can I get in on this I'll pm my PayPal Xp$10 says you will immediately wish you could use your hands the moment you play a first person game in VR.
Admitedly, I have no experience with the game, but if it suffers on DS4, I can't imagine the situation being much better with Move. The occlusion would be less of a problem as you turn around, but again, I'm not sure how the game works.Given my experience with the horrible tracking limitations of the DS4's light bar in Battlezone, I'd say it would.
Literally no one is claiming that.
What people are claiming (and with very good reasoning as far as I am concerned) is that there is a wealth of VR experiences which require 2 tracked points in the design space, and that mandating DS4 controls makes porting those to PSVR impossible (for no good reason).
That looks like a cool game but I don't see how it couldn't be played with a gamepad.
Admitedly, I have no experience with the game, but if it suffers on DS4, I can't imagine the situation being much better with Move. The occlusion would be less of a problem as you turn around, but again, I'm not sure how the game works.
Why is it a good idea to force those making the Tennis game to somehow make it playable using a DS4?
You are missing my point... If you see those games, 8 out of 10 games are playable with both Move and DS controllers.
You guys are just worrying too much... Sony isn't stupid. It's good that they let the players pick what they want to use. Not "ALL" VR games will be more enjoyable with the Move controller.
$10 says you will immediately wish you could use your hands the moment you play a first person game in VR.
What if you could use a regular Saturn controller because that controller had positional motion tracking?It could be adapted to be played with a gamepad after significant work and after losing a lot of the experience in the process (likening it to playing Virtua Cop on the Saturn without a light gun is being very kind), and Epic would be forced to do this to release on PS4.
That looks like a cool game but I don't see how it couldn't be played with a gamepad.
Can I get in on this I'll pm my PayPal Xp
I'm honestly trying to understand how one could even argue against this.
Lol cheater! Ive played job simulator on vive so I'll prefer motion controllers I'll for sure try it witha. Controller just to see what they come up with first before writing it off tho of course. Re7 for sure controller thoI know this is going to sound like goalpost moving (and I guess technically it is lol) but I should clarify since I forgot this could mean something like Rigs. I mean any FPS you play where you would logically have hands and use them. So like RE7, or The Assembly, or Job Simulator, etc.
Well, some games will have better experience with the move controllers, if you want that experience, just buy and use move controllers. The experience will not be limited.
It's like any racing games we already have, if you want a better experience... buy and use a steering wheel. It's all players choice after all.
You do realize DS4 is tracked right?Vive:
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DS4:
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This was in response to the people saying they don't want to wave their hands around like idiots.You do realize DS4 is tracked right?
Edit:nvm. Enjoy vr folks!This was in response to the people saying they don't want to wave their hands around like idiots.
ThisNot everyone wants to play a VR game waving their arms around. Sony is right by giving consumers the choice. If you want to use motion controls, go ahead. However, if you get tired, you can still play with a DS4. Not seeing a problem.