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Sony: not every PSVR game playable with DS4; some require Move

So it's not mandatory and their messaging reflects that now. This is awesome news! My Move controllers are standing by!
 
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.

Also:
But really, a requirement like this (if true, I still don't really believe that) could well be a reason for a game not to be planned.
That's the whole point of this thread: apparently (as I said, I still don't believe it), developers can not design a game which requires both hands to be tracked -- because they need to design a game which can be played using a DS4 controller.
 
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.

It was such a weird thing to argue for in the first place. I expected Sony to either backtrack or clear up their comments regarding this.
 
Great!

Now can everyone who argued that every game should have to support DS4 in this thread admit that it was a really dumb idea?
I always thought it made some degree of sense for Sony but ultimately I'm glad it wasn't the case. You're going to have to be happy with that.
 
Great, so PSVR owners will possibly be able to play some of the things made for the Vive/Rift that would have otherwise been sure to not come over. To say nothing of games made specifically for the Move/PSVR from the ground up. Meanwhile nothing was lost for games where it made sense to support the DS4 in the first place. Win/win.
 
I was a bit worried with the original statement as it could've prevented some devs from bringing games over to the psvr (not wanting to deal with the headache of coming up with a control scheme for a regular controller).

Glad it's not a requirement.
 
Great, so PSVR owners will possibly be able to play some of the things made for the Vive/Rift that would have otherwise been sure to not come over. To say nothing of games made specifically for the Move/PSVR from the ground up. Meanwhile nothing was lost for games where it made sense to support the DS4 in the first place. Win/win.

Exactly, Sony encoraging devs to support for DS4 but not mandating it, is great for players who can't purchase the moves controllers straight away but it also supports devs with move only experiencies that also encourage players to buy the move controllers. Win/Win indeed. Devs will be happy too.
 
That mixed messaging

Am i doing it right?

In all seriousness. I look forward to reviews of the PSVR games and see how it can move the industry forward.
 
"Exactly, Sony encoraging devs to support for DS4 but not mandating it, is great for players who can't purchase the moves controllers straight away but it also supports devs with move only experiencies that also encourage players to buy the move controllers. Win/Win indeed. Devs will be happy too."


You are precious.
 
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.

Also:

It's not an unpopular opinion to support regardless of who backs your favorite platform. I once tried to argue against PC games having to support KBM and people jumped on my throat.
 
It's not an unpopular opinion to support regardless of who backs your favorite platform. I once tried to argue against PC games having to support KBM and people jumped on my throat.

In what universe are KBM - PC comparable to Console Controllers - VR?
 
I'm glad they clarified. I know for a console market having a clean-and-simple pitch for the interface is theoretically best, but VR is a different animal.
 
People are so skeptical lol. Sony obviously has heard all the concerns and altered their policy. Win-win.

I don't see the need for the "lol flip flop" stuff. I prefer this vastly to the point in time where customers complaints were mostly annoyed.
 
People are so skeptical lol. Sony obviously has heard all the concerns and altered their policy. Win-win.

I don't see the need for the "lol flip flop" stuff. I prefer this vastly to the point in time where customers complaints were mostly annoyed.

I think they didn't change anything in their policy. They just didn't want to tell people right away that Move is needed for some games. Or the suits didn't know better. Don't know what is worse.
Overall plain stupid and unnecessary.
 
People are so skeptical lol. Sony obviously has heard all the concerns and altered their policy. Win-win.

I don't see the need for the "lol flip flop" stuff. I prefer this vastly to the point in time where customers complaints were mostly annoyed.

Yeah, pretty sure it's a mix up in the key message. I don't think there was enough of us arguing against mandatory DS4 controls for them to "flip flop".
 
Even assuming this were a policy shift rather than just clarifying an announcement:

In a situation like this, when someone would rather a company be consistent about something problematic, rather than change it for the better, that opinion isn't worth listening to. Doubly-so if they would complain in both cases.
 
This reflects better your post in your link:


Update 1:30PM ET: Sony has issued a modified version of a statement it made earlier this week, saying that all PlayStation VR games would support its PlayStation 4 gamepad. Its new statement is below:



Thread can be closed now, life goes on.

Finally some actual input instead of people running around like Chicken Little.
 
Sony taking a page out of the MS playbook with confusing messaging, lol.

Seriously though, this is the right decision and I am glad they got it right. The DS4 is a good controller but you just can't shoehorn it into every VR game.
 
Hey look at me I got all the answers, to this new on the horizon that maybe a game changer or not. But I set the laws in this space so do not deviate from my paradigm of which hasn't been tested by the masses but trust me the public doesn't know shit. Well there is an alternative theory to what you are proposing. Don't question me I'm GOD.

Yes, that pretty accurately sums up how you act here: http://www.neogaf.com/forum/showthread.php?t=1154858
 
The DS4 is essentially a tracked controller too just so you know. All you have to do is put each analog to control a virtual hand sort of how surgeon simulator works

You know this was posted way back on the first page but I really want to highlight how terrible of an idea it is to base VR games on the controls of a game that is largely known because of how *utterly shit* and cumbersome its controls are.
You know, for the medium of game where half the awesomeness is how organic and intuitive the controls are.
 
You mean finally we can stop pretending it wouldn't be a stupid idea.

Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
 
Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
Or maybe the reason why it wouldn't work wasn't "magical" at all, but rather obvious, and well-explained by many people over the pages of this thread. Obvious, at least, to anyone who has actually played VR games with tracked controllers.

But hey, everyone can re-read this thread from the first page and form their own opinion, especially in light of this clarification.
 
WTF? So Sony is forcing me to shelve out even more money to get those mandatory Move controllers? Preorder cancelled!

haha, LOL, of course j/k! My Move controllers are charged and ready for action. :]
 
I figured it was probably a misunderstanding, likely stemming from the recent news that everything in VR Worlds would be playable with a DS4 now. Golem is another game that has been billed as Move-only from the beginning, for example.

I do wonder how they'll handle two-handed operations in The Heist, like reloading. Button press?

Great!

Now can everyone who argued that every game should have to support DS4 in this thread admit that it was a really dumb idea?
I'm in favor of giving devs as much freedom as possible, as long as they keep the garden reasonably tidy. Sony generally seem to feel the same, and indeed, have made it clear from the outset that devs are free require, support, or ignore any controllers they choose. Some games have no input but the headset, actually.

Hence my relative calm. :)
 
All this mixed messaging...

I'll just stick with Microsoft.

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Top drawer.
 
Great to see the clarification

All this mixed messaging...

I'll just stick with Microsoft.

Haha. As if any of the big gaming companies are good with their messaging lately.

Edit - oh and look for the record at all that "opinionated" "shit" people were apparently saying:

Update 8:55AM ET: Alex Schwartz of Owlchemy Labs, the studio behind Job Simulator, has cast some doubt on the idea that Sony is going all-gamepad for PlayStation VR. "Job Simulator requires two Move controllers to play on PSVR. Job Simulator is one of Sony's top demos on PSVR and they show our title everywhere," he told The Verge. "We are confident that Job Simulator will be one of the top launch titles for PSVR."
 
Or maybe the reason why it wouldn't work wasn't "magical" at all, but rather obvious, and well-explained by many people over the pages of this thread. Obvious, at least, to anyone who has actually played VR games with tracked controllers.

But hey, everyone can re-read this thread from the first page and form their own opinion, especially in light of this clarification.
Some of you really come off as some pc enthusiast for vr it's the console wars vr edition.
 
Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.

Believe me, I'm no "PC enthusiast". I have a PSVR on pre-order for launch day, and don't own a Rift of Vive as of yet. If you see my post a little above you can see that I'm not using the Vive as a reason this would have been a bad idea... but the original Move games which also would have been compromised had they not been allowed to be designed in a way that actually required them.

You post about people "running around like Chicken Little".. but that's not the case. Everyone in here was posting what this would mean if it were true, and that includes you and the other defenders that were claiming that it wouldn't have any negative effect, and "do you think Sony's engineers didn't take this into account when designing it?". If all you had been posting were that we don't know for certain that this would actually be mandated, then you'd be entitled to your high horse. But you weren't, and so you're not... so climb down off it.
 
Wait, didn't this thread title say the opposite before? Is everyone going to suddenly flip their stance in the debate here because that would be hilarious.
 
I figured it was probably a misunderstanding, likely stemming from the recent news that everything in VR Worlds would be playable with a DS4 now. Golem is another game that has been billed as Move-only from the beginning, for example.

I do wonder how they'll handle two-handed operations in The Heist, like reloading. Button press?


I'm in favor of giving devs as much freedom as possible, as long as they keep the garden reasonably tidy. Sony generally seem to feel the same, and indeed, have made it clear from the outset that devs are free require, support, or ignore any controllers they choose. Some games have no input but the headset, actually.

Hence my relative calm. :)

Yeah, there were already games announced that seemed to be Move-heavy/Move-only. They seem to be mostly letting the devs do what works for them.

And that's a good point, there's already something that only uses the headset and no controller/Move.

I think i'm going to cancel my PSVR amazon preorder. This along with reports that the move controllers just aren't great with VR, make me think I can wait and see with this one. Already have 2 VR systems.

Those reports are pretty much bullshit as most of the VR sites have had no problems with the Move and they've demoed PSVR at like a ton of conventions now.

Even on the old PS3 camera the Move could do 1:1 when devs wanted to have it, and the new camera is much better.

It's probably fair though that the Vive ones might be even better though, due to being newer and being tracked from multiple places around the room.
 
Those reports are pretty much bullshit as most of the VR sites have had no problems with the Move and they've demoed PSVR at like a ton of conventions now.

Some people have had bad experiences. But this seems to be cases of setups being half-assed for the demo.

I've had a really good experience last week-end myself with The Heist. One thing I noticed though, but not actually during my own demo, was that reps kept going back and forth in between the player and the camera, which going by the screen display, would make the screen jump. That could possibly another cause for a negative experience.

Of course it could also seem underwhelming next to the Vive controllers.
 
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