Bits N Pieces
Member
lol
But really, a requirement like this (if true, I still don't really believe that) could well be a reason for a game not to be planned.
That's the whole point of this thread: apparently (as I said, I still don't believe it), developers can not design a game which requires both hands to be tracked -- because they need to design a game which can be played using a DS4 controller.
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.
Also:
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.
I always thought it made some degree of sense for Sony but ultimately I'm glad it wasn't the case. You're going to have to be happy with that.Great!
Now can everyone who argued that every game should have to support DS4 in this thread admit that it was a really dumb idea?
Great, so PSVR owners will possibly be able to play some of the things made for the Vive/Rift that would have otherwise been sure to not come over. To say nothing of games made specifically for the Move/PSVR from the ground up. Meanwhile nothing was lost for games where it made sense to support the DS4 in the first place. Win/win.
Might get a PSVR, no way in hell i'm getting a Move.
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.
Also:
It's not an unpopular opinion to support regardless of who backs your favorite platform. I once tried to argue against PC games having to support KBM and people jumped on my throat.
In what universe are KBM - PC comparable to Console Controllers - VR?
People are so skeptical lol. Sony obviously has heard all the concerns and altered their policy. Win-win.
I don't see the need for the "lol flip flop" stuff. I prefer this vastly to the point in time where customers complaints were mostly annoyed.
People are so skeptical lol. Sony obviously has heard all the concerns and altered their policy. Win-win.
I don't see the need for the "lol flip flop" stuff. I prefer this vastly to the point in time where customers complaints were mostly annoyed.
This reflects better your post in your link:
Update 1:30PM ET: Sony has issued a modified version of a statement it made earlier this week, saying that all PlayStation VR games would support its PlayStation 4 gamepad. Its new statement is below:
Thread can be closed now, life goes on.
This entire thread was one circle jerk to be honest but I'm not surprised the the blame was shifted to one sideGreat!
Now can everyone who argued that every game should have to support DS4 in this thread admit that it was a really dumb idea?
Finally some actual input instead of people running around like Chicken Little.
Hey look at me I got all the answers, to this new on the horizon that maybe a game changer or not. But I set the laws in this space so do not deviate from my paradigm of which hasn't been tested by the masses but trust me the public doesn't know shit. Well there is an alternative theory to what you are proposing. Don't question me I'm GOD.
Some old beefs getting raised hereYes, that pretty accurately sums up how you act here: http://www.neogaf.com/forum/showthread.php?t=1154858
The DS4 is essentially a tracked controller too just so you know. All you have to do is put each analog to control a virtual hand sort of how surgeon simulator works
You mean finally we can stop pretending it wouldn't be a stupid idea.
Or maybe the reason why it wouldn't work wasn't "magical" at all, but rather obvious, and well-explained by many people over the pages of this thread. Obvious, at least, to anyone who has actually played VR games with tracked controllers.Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
This thread is a prime example that people will try to argue for anything if (they think) it is the stance of their company of choice.
I'm in favor of giving devs as much freedom as possible, as long as they keep the garden reasonably tidy. Sony generally seem to feel the same, and indeed, have made it clear from the outset that devs are free require, support, or ignore any controllers they choose. Some games have no input but the headset, actually.Great!
Now can everyone who argued that every game should have to support DS4 in this thread admit that it was a really dumb idea?
All this mixed messaging...
I'll just stick with Microsoft.
All this mixed messaging...
I'll just stick with Microsoft.
Update 8:55AM ET: Alex Schwartz of Owlchemy Labs, the studio behind Job Simulator, has cast some doubt on the idea that Sony is going all-gamepad for PlayStation VR. "Job Simulator requires two Move controllers to play on PSVR. Job Simulator is one of Sony's top demos on PSVR and they show our title everywhere," he told The Verge. "We are confident that Job Simulator will be one of the top launch titles for PSVR."
Some of you really come off as some pc enthusiast for vr it's the console wars vr edition.Or maybe the reason why it wouldn't work wasn't "magical" at all, but rather obvious, and well-explained by many people over the pages of this thread. Obvious, at least, to anyone who has actually played VR games with tracked controllers.
But hey, everyone can re-read this thread from the first page and form their own opinion, especially in light of this clarification.
Spare me. Half the people in here even arguing against it are PC enthusiasts citing Vive as the magical reason why this wouldn't work Durante included. Now we have clarification from Sony and devs who actually are making games and not consumers propping up their devices.
I figured it was probably a misunderstanding, likely stemming from the recent news that everything in VR Worlds would be playable with a DS4 now. Golem is another game that has been billed as Move-only from the beginning, for example.
I do wonder how they'll handle two-handed operations in The Heist, like reloading. Button press?
I'm in favor of giving devs as much freedom as possible, as long as they keep the garden reasonably tidy. Sony generally seem to feel the same, and indeed, have made it clear from the outset that devs are free require, support, or ignore any controllers they choose. Some games have no input but the headset, actually.
Hence my relative calm.![]()
I think i'm going to cancel my PSVR amazon preorder. This along with reports that the move controllers just aren't great with VR, make me think I can wait and see with this one. Already have 2 VR systems.
Those reports are pretty much bullshit as most of the VR sites have had no problems with the Move and they've demoed PSVR at like a ton of conventions now.