The games themselves are not news, we know they are coming since a bit after E3 this year. They said though that we'll get a release date soon, which is greatQuantic Dream just confirmed HR/BTS coming to PS4 on twitter. New news new thread? Or no?
Old news.Quantic Dream just confirmed HR/BTS coming to PS4 on twitter. New news new thread? Or no?
My Hype-o-meter for SWWS projects:
Guerrilla Games - 10/10, Horizon is like a match made in my dreams
Level-5 - 10/10, i love their games, can't wait to see wha it turns out
Japan Studio - 9/10, it's creative japanese games, but until i see a Jrpg it won't turn to 10
Sucker Punch - 8/10, really liked inFamous 1 & SS, curious to see if the next project is another entry or a New IP
Naughty Dog - 8/10, here mostly for the graphix and wow factor, i still need to play the Uncharted Collection before going full hype. Plus TLOU2 it's too far away
Tequila Works - 8/10, Rime looks very promising, but no date is a bummer
Wild Sheeps - 8/10, same as above for WilD
Bend - 7/10, curious to see what it is, hope it's more survival focused rather than horror like Shinobi mentioned
MM - 7/10, love the idea behind Dreams, but i'm not creative not diligent enough to use their tool-game
Quantic Dreams - 7/10, again, like their old projects what attracted me most was the graphics, and their 2013 demo was outstanding
Santa Monica - 6/10, hyped for the graphix, will rise only if the next GoW has a new mythology
Old news.
Nope it was at E3 as well.Whaaaaat I thought it was still just rumor?
im also looking forward to Gran Turismo 7 from Polyphoni ......Im curious to see how much they learned from theis mistakes & if GT7 can beat Driveclub in terms of graphics
My Hype-o-meter for SWWS projects:
Guerrilla Games - 10/10, Horizon is like a match made in my dreams
Level-5 - 10/10, i love their games, can't wait to see wha it turns out
Japan Studio - 9/10, it's creative japanese games, but until i see a Jrpg it won't turn to 10
Sucker Punch - 8/10, really liked inFamous 1 & SS, curious to see if the next project is another entry or a New IP
Naughty Dog - 8/10, here mostly for the graphix and wow factor, i still need to play the Uncharted Collection before going full hype. Plus TLOU2 it's too far away
Tequila Works - 8/10, Rime looks very promising, but no date is a bummer
Wild Sheeps - 8/10, same as above for WilD
Bend - 7/10, curious to see what it is, hope it's more survival focused rather than horror like Shinobi mentioned
MM - 7/10, love the idea behind Dreams, but i'm not creative not diligent enough to use their tool-game
Quantic Dreams - 7/10, again, like their old projects what attracted me most was the graphics, and their 2013 demo was outstanding
Santa Monica - 6/10, hyped for the graphix, will rise only if the next GoW has a new mythology
That was DemonNite. He was a extremely cool and likable guy who has sadly stopped posting
SSM and Bend are too low in that list and Tequila and Level 5 are too high.
Don't do this...I know after E3 everything is possible, but Crash...that's a pipe dream...
Crash will be announced at an E3 Show - Believe#
No it won't shut up.
The dude with the Final Fantasy 7 logo says this. How dare you?Don't do this...I know after E3 everything is possible, but Crash...that's a pipe dream...
They wanted to own the IPs, which EA allowed and then so did MS. MS now has stated that they will be doing the same thing as Sony though, so I suspect Insomniac will be running back to Sony. Whether they do a new IP or get back to Snoozistance I don't know.Shikamaru Ninja said:Problem is that it seems very clear that SCE has not been very interested in most of Insomniac's new IP pitches. Hence why Insomniac has found refuge with Electronic Arts and Microsoft lately.
Resistance should at least get a trilogy remaster on the PS4. Especially for the first one which could use a bit of a touch up and trophy support.
Sanzaru is too small to handle this kind of game. I think it needs a proper budget to really get Crash really interesting again. If people forget, it was the most successful plaformer financially during the PS1 era. It's the best franchise after Gran Turismo in terms of owned IPs.SCE would have no problem hiring High Impact or Sanzaru to develop a new Crash. But the IP licensing is still the biggest hurdle.
lmaoim also looking forward to Gran Turismo 7 from Polyphoni ......Im curious to see how much they learned from theis mistakes & if GT7 can beat Driveclub in terms of graphics
Yesterday i randomly watched some Playstation adverts and saw that launch trailer for the Ps4 again...Some of you might remember it had severall easter eggs in it & even back then people tought this coud be hints for upcoming Ps4 Titles
But since the easter eggs were also including some Ps3 titles, most tought its just a tribute to the history of Playstation and its franchises (atleast i tought so)
I haven't seen them all, but from what I have seen and know of in general, I'm anticipating Sucker Punch, Benders, and Japan Studio the most at the moment. Don't really care about the rest if I'm honest, except SSM but that's number four, even though it's more ambitious than all of these titles. (This means internal games obviously, since if we include partnerships, then there are a couple more I'm interested in.) Undecided on which of the three I want most. Sucker Punch because I really think they can knock it out of the park, and are on the verge of making something great. I've always thought highly of them, and feel they have the potential. Benders because they're covering my favourite genre, and I'm always begging for more of those games. JS, not necessarily because it's more ambitious than the other games (it's not), but because it's different, interesting, and still big enough.
All after Nathaniel Drake obviously, since he's the best of the best.
Edit:
Yeah. I've mentioned this in the past already. Bloodborne is number one, and there's an agreement for two more games. I mean, it doesn't really work like that exactly, but whatever, let's just say it like that. They're working on game two as it stands, and game three will follow after that. I don't think we have to worry about them not hitting PS4 for all three. They're machines.
Woot! You're the man!
I don't want a Activision-owned Crash game. Give the IP back to SCEA. SCEA should buy the IP finally. That's what the fans want.Crash will be announced at an E3 Show - Believe#
I know, I just don'y want to get my hopes up too muchThe dude with the Final Fantasy 7 logo says this. How dare you?
They wanted to own the IPs, which EA allowed and then so did MS. MS now has stated that they will be doing the same thing as Sony though, so I suspect Insomniac will be running back to Sony. Whether they do a new IP or get back to Snoozistance I don't know.
Sanzaru is too small to handle this kind of game. I think it needs a proper budget to really get Crash really interesting again. If people forget, it was the most successful plaformer financially during the PS1 era. It's the best franchise after Gran Turismo in terms of owned IPs.
lmao
We don't know it's a matter of SCE not being interested, or SCE not willing to let Insomniac own the new IPs that they're pitching.
With Ratchet, the ownership already belongs to Sony in the first place. But they may not want to forfeit IP ownership of new creations over to Big Brother Sony.
Sanzaru is too small to handle this kind of game. I think it needs a proper budget to really get Crash really interesting again. If people forget, it was the most successful plaformer financially during the PS1 era. It's the best franchise after Gran Turismo in terms of owned IPs.
I expect a Crash game or some sort of collection of sorts to be announced at his 20th anniversary. Not PSX.
I don't want a Activision-owned Crash game. Give the IP back to SCEA. SCEA should buy the IP finally. That's what the fans want.
lmao
The thing is those aren't as crazy because they aren't wrapped up in insurmountable licensing issues like Crash is. Sony can't even get Crash games on Vita. They won't be able to buy back the IP.If you guys can hang on to your crash dreams than surely i can believe in the miracles that are Suikoden VI and Dark Cloud 3
Dark cloud 3 sure but theres no way in hell do i believe for a second sukioden is coming back. Im hoping they get put on ps classics for ps4 at least so i can enjoy the old ones without dusting off my old systemsThe thing is those aren't as crazy because they aren't wrapped up in insurmountable licensing issues like Crash is. Sony can't even get Crash games on Vita. They won't be able to buy back the IP.
I have a feeling that if Crash were to end up with Sony somehow, through either buying the IP or a partnership with Activision, it will not be a big budget game. Sony is no longer competing with Nintendo like they were back in the PS1 days, where they were pushing for Crash like crazy and giving it a great budget and what not.
If they do get it now, it would be for the fans, and it would be made probably along the same scope as Crash 1-3, which is not that expensive to make anymore. Maybe it'll be a bit more open, but those are the games the fanbase likes the best.
I'd say that if they get the IP somehow, there's a better chance of a big budget Crash Kart game than there is of a big budget Crash platformer.
(purely hypothetical if an announcement were to happen)
Well seeing as his 20th anniversary is next year, they could announce a collection (or PS1 BC for Ps4 with Crash 1-3 headlining) for 2016 at PSX, and at one of the 2016 conferences they could announce the next Crash game.
Great summary mate !
Great summary mate !
& I really think the last three will be real ! Sony wont dissapoint us
SCE Connected Content Group i is not a separate developer, they are a team within SCE London Studio. They are basically a networking team but they get to develop Hardware Rivals to kind of test the technology. But they are SCE London.
PixelOpus is basically the game development arm of SCE San Mateo, but I guess they chose to use that wacky "distinct name" instead of SCE San Mateo.
They are still an own team with an own name. So it's okay to name them separately.SCE Connected Content Group i is not a separate developer, they are a team within SCE London Studio. They are basically a networking team but they get to develop Hardware Rivals to kind of test the technology. But they are SCE London.
PixelOpus is a small dev team in SCEA's headquarter in San Mateo. A team which consists of former game design students and is part of SCE Worldwide Studios. So they are an own team, with an own name, and they are making their own games. It's absolutely okay the list them here as a single team. Why? Because they are. And they want us the do it. Therefore their own name.PixelOpus is basically the game development arm of SCE San Mateo, but I guess they chose to use that wacky "distinct name" instead of SCE San Mateo.
Actually, you don't have to.ok then i will edit them out
Has Sony made any comments suggesting whether they would do ps1/ps2 for ps4?
SCE Connected Content Group i is not a separate developer, they are a team within SCE London Studio. They are basically a networking team but they get to develop Hardware Rivals to kind of test the technology. But they are SCE London.
PixelOpus is basically the game development arm of SCE San Mateo, but I guess they chose to use that wacky "distinct name" instead of SCE San Mateo.
I'm pretty sure PixelOpus is its own studio. They're fostered in a larger studio but Sony categorizes them independently. They're branded separately and were announced as a new studio last year.ok then i will edit them out
Bingo!I'm pretty sure PixelOpus is its own studio. They're fostered in a larger studio but Sony categorizes them independently. They're branded separately and were announced as a new studio last year.
I'm pretty sure PixelOpus is its own studio. They're fostered in a larger studio but Sony categorizes them independently. They're branded separately and were announced as a new studio last year.
They are still an own team with an own name. So it's okay to name them separately.
Their game won't get labeled as a SCEE London Studio game. There is a reason why SCE says "Developed by SCE Connected Content Group." without mentioning SCE London Studio. They want to be recognized as a separate team. So lets do it like they want it.
Saying "they are still SCE London Studio" is like saying "the ICE Team is Naughty Dog" and "the XDEV studio is Studio Liverpool/Psygnosis". They are not.
PixelOpus is a small dev team in SCEA's headquarter in San Mateo. A team which consists of former game design students and is part of SCE Worldwide Studios. So they are an own team, with an own name, and they are making their own games. It's absolutely okay the list them here as a single team. Why? Because they are. And they want us the do it. Therefore their own name.
Actually, you don't have to.
I can never get my head around the Crash love. I was playing Mario 64 that same generation. It's like... night and day.
Ah well, c'est la vie! More power to ye.