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Sony: PS Vita our most dev-friendly platform yet (develop-online.net)

klee123 said:
Echochrome is 3D.

I guess I did word it wrong since this new article is for Vita, and Sony does have a much more lax policy with the PSP, but my point still stands for the PS3 and fear it will be similar for PS4.

Regardless of any exceptions, Sony has blocked a lot of titles this generation, especially from SCEJ.

What are you talking about? There's lots of 2D games on PS3.

off the top of my head:

all four PixelJunks
Locoroco
Pac Man DX
BC:Rearmed
Fl0w
Everyday Shooter
Auditorium

... or do I misunderstand you?
 
Defuser said:
Propietry Cards?
Non replaceable battery?

It's hilarious to me that we have so many people lauding iOS devices, but see complaints like this as a negative for the Vita.

Not you, specifically. But I've seen this posted before.
 
Skilletor said:
It's hilarious to me that we have so many people lauding iOS devices, but see complaints like this as a negative for the Vita.

Not you, specifically. But I've seen this posted before.

Battery is definitely not an issue to me, I don't know why it is to others.
 
gbovo said:
I was always under the impression that PSP was a relatively "easy" platform to develop for.
It was.
But it's overengineered - the hw was trying to hit every feature-box known to man at the time of release, and a lot of them are borderline useless as result. PS2 looks like an incredibly elegant design in comparison (nothing is in there without a purpose).
It's also why PSP looks better on paper relative to PS2 then in realworld.
 
Fafalada said:
It was.
But it's overengineered - the hw was trying to hit every feature-box known to man at the time of release, and a lot of them are borderline useless as result. PS2 looks like an incredibly elegant design in comparison (nothing is in there without a purpose).
It's also why PSP looks better on paper relative to PS2 then in realworld.

Perfect example would be the Infrared port on the PSP 1000 units. No official software ever used that, and was subsequently removed in hardware revisions.
 
Takao said:
I wouldn't take some thinly veiled threat from Capcom US as an indication of where Monster Hunter will end up. MH is such a non-issue in North America, that a release not happening here shouldn't anger Capcom Japan, where an HD version is being released.

What threat?

madmaxx350 said:
this is exactly why I hope they get the Playstation Suite idea working well, if they do it right it could be huge

I used to think the same, but we haven't heard anything about that even though Xperia Play has been out for sometime and they have a couple of tablets coming soon. I doubt that project will amount to anything though I would like to be wrong.
 
jokkir said:
Except this:
Jjkq4.jpg


This is pretty good news. All I want now is good games for it and a good battery life and im set.

Tell me another GSM carrier on the US?

Tell me a single CDMA carrirer on the EU and Japan?

Don't blame sony. Blame Verizon for using an old network.

I think they don't want to create 3 SKUs
 
Takao said:
Perfect example would be the Infrared port on the PSP 1000 units. No official software ever used that, and was subsequently removed in hardware revisions.
It's strange that Nintendo have put one in the 3DS. AFAIK they haven't ever even talked about it or what games might use it.
 
Lord-Audie said:
Tell me another GSM carrier on the US?

Tell me a single CDMA carrirer on the EU and Japan?

Don't blame sony. Blame Verizon for using an old network.

I think they don't want to create 3 SKUs

From what I understand, data transfer speeds are good on AT&T. Phonecalls are dodgy.

People won't be making phonecalls, but will be transferring data.

I might be wrong, I'm not a US guy.
 
AranhaHunter said:
What threat?

Sven of the full of lies corporation recently discussed the troubles in getting Sony to appease their lazy ports:

“We mentioned the Sony issue around the PSP to PS3 line that Sony Japan is doing. I’m still pushing very hard on that, I’d like for that to happen.,” he said.

“In the absence of that, at some point in time, we will have some additional news, which is interesting, actually.”

Which can be taken as a threat. There's no point in doing a 360 version of MHP3, and if it refers to a 3DS port or something, that would happen regardless of what SCEA would do. Personally, I just see it as more bullshit from a crappy company.

Mr_Brit said:
It's strange that Nintendo have put one in the 3DS. AFAIK they haven't ever even talked about it or what games might use it.

Backwards compatibility with the step counters like the Pokewalker, and those fitness games? Though, there's no real reason to do that, since that's just a small handful of games, and the 3DS itself has its own step counting mechanic.
 
Hallelujah the legacy of Krazy Ken is slowly being dismantled. The PS4 will be the last nail in that coffin.
 
Happy to see Sony go back to the PSone days of having and easier development environment around their platforms.

HomerSimpson-Man said:
Difficulty didn't do anything to the PS2.

The ps2 had the market to themselves for ~16 months right? Studios really didn't have much choice but to learn the PS2's architecture.
 
Takao said:
Sven of the full of lies corporation recently discussed the troubles in getting Sony to appease their lazy ports:

“We mentioned the Sony issue around the PSP to PS3 line that Sony Japan is doing. I’m still pushing very hard on that, I’d like for that to happen.,” he said.

“In the absence of that, at some point in time, we will have some additional news, which is interesting, actually.”

Which can be taken as a threat. There's no point in doing a 360 version of MHP3, and if it refers to a 3DS port or something, that would happen regardless of what SCEA would do. Personally, I just see it as more bullshit from a crappy company.

Honestly though I just need my MH fix, i'm buying Vita on day 1 and Capcom better make sure they have the game on the PSN store...
 
Takao said:
Sven of the full of lies corporation recently discussed the troubles in getting Sony to appease their lazy ports:

What's lazy about it? It has all the features of Sony's own GoW PSP Collection, and it even seems to have improved textures. That's something that doesn't appear to be in the GoW PSP Collection.
 
This thing deserves to succeed considering all of the lessons from previous generations they've learned and applied to it. We'll see whether it pays off, though. I know I'm excited as heck for it.
 
gbovo said:
Yeah, like getting rid of Kutaragi. No more over-engineered, and overly complex architecture to satisfy one man's tech fetish, at the expense of an entire corporation
Not sure you understand who Kutaragi is. They did not get rid of Kutaragi. He still is involved in hardware production.
 
Labadal said:
Everything about the Vita sounds great, almost too great. I wonder what the catch is?

These are some of my concerns

Expensive proprietary memory cards
Shitty battery life
Non replaceable battery
No save state feature the PSP Go had
Can't play your own videos (without the need to convert like PS3)
Shitty sofware for putting files into the memory card (no drag and drop on windows explorer)
 
KAL2006 said:
These are some of my concerns

Expensive proprietary memory cards
Shitty battery life
Non replaceable battery
No save state feature the PSP Go had
Can't play your own videos (without the need to convert like PS3)
Shitty sofware for putting files into the memory card (no drag and drop on windows explorer)

None of these are confirmed?
 
KAL2006 said:
These are some of my concerns

Expensive proprietary memory cards
Shitty battery life
Non replaceable battery
No save state feature the PSP Go had
Can't play your own videos (without the need to convert like PS3)
Shitty sofware for putting files into the memory card (no drag and drop on windows explorer)
Almost all of these are assumptions....
 
demosthenes said:
None of these are confirmed?

I didn't say they are confirmed these are the things I am worried about though, hopefully not too many become true though Non replaceable battery is definitely confirmed.
 
RavenFox said:
Not sure you understand who Kutaragi is. They did not get rid of Kutaragi. He still is involved in hardware production.
He's in an advisory position. Meaning, he can give all the technical advise he wants, but SCE can pick and choose what advise fits into their overall strategy, and can make their own decisions about what goes into their future consoles/handhelds, instead of being forced to do whatever he tells them to.
 
New Yoshida interview , kinda saying more of the same but good read nonetheless

http://www.gamesindustry.biz/articles/2011-07-08-sonys-shuhei-yoshida-interview

Although Kaz Hirai set out to have the Worldwide Studios group part of the hardware development team from the beginning, I wasnÂ’t sure how the hardware guys would react to that. But I quickly found that the people in Japan didnÂ’t really want to - itÂ’s not like they didnÂ’t want to talk to us - but the fact was they didnÂ’t know who to talk to. There has to be certain secrecy in development process and they also know game creators are different, each individual person has different opinions. So they cannot talk to just one person. I acted the role of looking at the hardware issues they are looking at and then recommend or connect them to the right groups in the Worldwide Studios teams. If it's about the choice of camera then you should talk to London Studios because they have been instrumental with PSEye development, for example.

This quote tells you a lot about what happened with PS3, no cohesion at all in Sony, good thing they working things out.
 
Not really a fan of mobile gaming but really considering getting one of these when they release. Sony you better live upto your words!
 
Takao said:
Perfect example would be the Infrared port on the PSP 1000 units. No official software ever used that, and was subsequently removed in hardware revisions.

i thought he was talking about the cpu/dma design. If we're talking about connectivity options, don't forget that the original PS2 had ieee1394 ports.
 
madmaxx350 said:
New Yoshida interview , kinda saying more of the same but good read nonetheless

This quote tells you a lot about what happened with PS3, no cohesion at all in Sony, good thing they working things out.

Sony had to address this, and I'm glad they're (supposedly) more attentive to developers now. On the other hand, Playstation's weirdo hardware designs are part of the reason there's a growth curve for the life of the system. Not a huge deal on handhelds, but I hope the PS4 isn't just a typical PC inside. Don't learn the lesson too well is what i'm saying.
 
I swear to god I'll end up being a PC Vita next gen. That's pretty fucking exciting when I think about it.
 
theBishop said:
Sony had to address this, and I'm glad they're (supposedly) more attentive to developers now. On the other hand, Playstation's weirdo hardware designs are part of the reason there's a growth curve for the life of the system. Not a huge deal on handhelds, but I hope the PS4 isn't just a typical PC inside. Don't learn the lesson too well is what i'm saying.

I agree , cell-powered PS4 with shitton of SPEs and more advanced PPU and lots of ram would work for me, I want it to play PS3 games!
And damn Yoshida is doing a great job.
 
Takao said:
Backwards compatibility with the step counters like the Pokewalker, and those fitness games? Though, there's no real reason to do that, since that's just a small handful of games, and the 3DS itself has its own step counting mechanic.
Woah, mind blown, that's not on the cardridge?! I had no idea those holes were the IR ones, that explains why I never really got my Pokéwalker to connect well.

EDIT: No, both IR-capable Pokémon card generations use the card for their connectivity. Just checked.
 
While PSP had hardware acceleration for a lot of graphics functions like beziers, skeletal animation, and MIP mapping, they had flawed implementations.

Without support for different LODs on adjacent patch edges, the curved surface support could form cracks, the MIP mapping apparently carried the same oversimplification as PS2 where it didn't account for slope, and Sony engineered too much vertex functionality in fixed-function hardware that would've been better served by a programmable GPU shader.
 
ScionOfTheRisingSun said:
Problem is SCE, in fact SONY in general, has had a absolutely horrid track record for doing it right these last 6 years. Just look at the latest initiative of theirs which was smothered by a general lack of capitalization and a half hearted follow through, the Move. Or what about the Mini's, that had a lot of potential for being a backdoor to the Playstation platform for a treasure trove of quality indie developers, but once again execution and follow through were grossly lacking.

This is a good point, I am more concerned about Sony's marketing approach to the PSVita more than their Technical approach (which seems to be going in the right direction)

Android Market and Apple AppStore are in fact the big elephants in the room in that regard. Sony needs the proper and effective marketing strategy to take a big slice of that pie, otherwise, even the most dev friendly hardware isn't going to save them. Like mentioned in the above posts, they need a team that works close with the indi devs, supports their ideas and encourages and pushes quality indie game sales on the PS Suite (etc.) Basically take a page from Apple's book.

Ideally they should have a very alive and active indie game community within the PS suite.


KAL2006 said:
I didn't say they are confirmed these are the things I am worried about though, hopefully not too many become true though Non replaceable battery is definitely confirmed.
I still don't understand the "Non-replaceable" battery concern, what is the concern? you probably wont have to touch your battery for at least two and half, three years. And I doubt you will have to pay anything more than 50-60 bucks to replace it. That's exactly how Apple has operated for their iDevices for over a decade, please see their success rate.

I am also curious, I am not much into smartphones or handheld gadgets, but how many of the fancy smartphones and tablets in the market today have replaceable battery?
 
EricHasNoPull said:
This is a good point, I am more concerned about Sony's marketing approach to the PSVita more than their Technical approach (which seems to be going in the right direction)

Android Market and Apple AppStore are in fact the big elephants in the room in that regard. Sony needs the proper and effective marketing strategy to take a big slice of that pie, otherwise, even the most dev friendly hardware isn't going to save them. Like mentioned in the above posts, they need a team that works close with the indi devs, supports their ideas and encourages and pushes quality indie game sales on the PS Suite (etc.) Basically take a page from Apple's book.

Ideally they should have a very alive and active indie game community within the PS suite.

that was my point earlier , I really hope they do not half-ass things like they usually do. If they could make those dev kits affordable to those small indie devs that usually concentrate on smartphones and build an ecosystem where those bite-sized games can flourish then SONY wouldn't really have to compete with iOS/Android but would certainly be able to sell to some of that market.

I still don't understand the "Non-replaceable" battery concern, what is the concern? you probably wont have to touch your battery for at least two and half, three years. And I doubt you will have to pay anything more than 50-60 bucks to replace it. That's exactly how Apple has operated for their iDevices for over a decade, please see their success rate.

I am also curious, I am not much into smartphones or handheld gadgets, but how many of the fancy smartphones and tablets in the market today have replaceable battery?

My droid has replaceable battery.
 
I just need Monster Hunter. Finally the claw can be sent to die. Hopefully something along the lines of Diablo's loot whoring might sneak up early in its liftspan (Ryne? Rune? Best check yourself!).

Really glad Sony's strategy is changing though, finally embracing the idea of a world outside Japan. Vita - now with more loli!
 
The only negative aspect of the Vita right now is the lack of an HDMI/Video-out.

I'm sure they're saving that for later iterations.
 
Despera said:
The only negative aspect of the Vita right now is the lack of an HDMI/Video-out.

I'm sure they're saving that for later iterations.
It's pretty obvious why they can't include that in now.

I'd say by the time the PS4 gets out we may see a video-out cable.
 
EricHasNoPull said:
This is a good point, I am more concerned about Sony's marketing approach to the PSVita more than their Technical approach (which seems to be going in the right direction)

Android Market and Apple AppStore are in fact the big elephants in the room in that regard. Sony needs the proper and effective marketing strategy to take a big slice of that pie, otherwise, even the most dev friendly hardware isn't going to save them. Like mentioned in the above posts, they need a team that works close with the indi devs, supports their ideas and encourages and pushes quality indie game sales on the PS Suite (etc.) Basically take a page from Apple's book.

Ideally they should have a very alive and active indie game community within the PS suite.

Ideally they should have had a lot more quality indie titles currently up in PSN. But I see a terrible volume of different themed twin stick shooters and tower defense games all while there are all these much more interesting ready made indie titles on the PC.
 
BadWolf said:
Does the 3DS have one?

That's irrelevant to the topic at hand since we're talking about the vita's specs. Btw is anyone waiting to cop a vita? I'm a bit skeptical about buying a system that powerful at launch due to overheating issues and battery life :/
 
EloquentM said:
That's irrelevant to the topic at hand since we're talking about the vita's specs. Btw is anyone waiting to cop a vita? I'm a bit skeptical about buying a system that powerful at launch due to overheating issues and battery life :/

Day 1 for me :D . I wouldn't worry about battery life since there's no UMD or Disk drive equivalent i'd say i believe it when Sony says comparable to PSP-1000
 
EloquentM said:
That's irrelevant to the topic at hand since we're talking about the vita's specs. Btw is anyone waiting to cop a vita? I'm a bit skeptical about buying a system that powerful at launch due to overheating issues and battery life :/


Day 1.

Wipeout and Uncharted first day
 
Lesiroth said:
It's pretty obvious why they can't include that in now.

I'd say by the time the PS4 gets out we may see a video-out cable.
Yeah I can see why they decided to exclude that for now.

Guess I'll try my best to wait for the Vita Slim.
 
EloquentM said:
That's irrelevant to the topic at hand since we're talking about the vita's specs.

No it is relevant b/c this is supposed to be a handheld gaming system first and foremost, just like the 3DS, not one that is supposed to step on a certain console's toes.
 
BadWolf said:
No it is relevant b/c this is supposed to be a handheld gaming system first and foremost, just like the 3DS, not one that is supposed to step on a certain console's toes.

It is irrelevant since it's made by a different company. The PSP had a video out so it's for good reason people would want one on the vita. Speaking of the DS, it's the only Nintendo handheld that "wasn't" able to be played on a TV so that system is more of an exception than a rule.
 
BadWolf said:
No it is relevant b/c this is supposed to be a handheld gaming system first and foremost, just like the 3DS, not one that is supposed to step on a certain console's toes.
It being a handheld system doesn't mean you won't occasionally be at home playing games on it. Besides, the original PSP already has video-out. and now that the Vita supports up to 720p in resolution, it's only a matter of time until video-out is added.
 
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