Everything I ever heard about it was that the game just didn't work, and they spent a long time and a lot of money trying to change that.
The combination of mellee and shootingWhat does "didn't work" mean? Like the frame rate couldn't be improved? The gameplay was horrible?
Everything I ever heard about it was that the game just didn't work, and they spent a long time and a lot of money trying to change that.
Bardem and Rourke though.
Haha, yeah, I was going to say the same.
Damn it this looks interesting. I wonder if the project can be revisited after the new God of War game is out.
oh well. Mass Effect and Horizon will have to fill the sci-fi RPG void for now.Practically ( if not everyone ) related to the project got fired, and unless Cory Barlog feels like he wants to revisit it or Shannon Studstill can convince Shu to invest in another two-team initiative, I highly doubt it.
I think priority one for Santa Monica is probably to get the House of Kratos stable and reenergised before they start branching out again.
Doesn't work as in "no matter what we do, we can't seem to make this concept fun or interesting as an actual game."What does "didn't work" mean? Like the frame rate couldn't be improved? The gameplay was horrible?
The amount of Sony cancelled games with great potential since the PS3 is just insane: The Getaway 3, 8 Days, the 3 Cellius games, this game...
The amount of Sony cancelled games with great potential since the PS3 is just insane: The Getaway 3, 8 Days, the 3 Cellius games, this game...
How have you determined this had great potential? Because of a few drawings?
I'm pretty sure those cellius games weren't ever real.
The Getaway series is already an established IP, the shift to next-gen with greater graphics can only help it.
8 days had been talked and teased many times with the leaks and videos showing very interesting gameplay, graphics, physics.
The Cellius games, from the cooperation between Sony, Cellius games (Ken Kutaragi) and Namco and according the boards talking about the games, we got the idea that they had new gameplay mechanics with multiple solutions and paths, similar to Quantic Dream games which was new and unique at that time.
I said "this" as in the game this thread is about. Plenty of games can look like they have "potential" based on a few pieces of concept art or a pitch, see Kickstarter for evidence of this. It's the execution that is probably the hardest and most important thing in the end.
The amount of Sony cancelled games with great potential since the PS3 is just insane: The Getaway 3, 8 Days, the 3 Cellius games, this game...
I am not 100% sure about this game. I was talking in general. Some games may be dead forever sadly.
Yup, looked like a mess even from this small slice of artwork. Good ideas and concepts perhaps. I would love to see a shooter or adventure games based on a world of water though.Doesn't work as in "no matter what we do, we can't seem to make this concept fun or interesting as an actual game."
Wtf Sony this looks more interesting than any IP you have right now besides TloU and maybe Horizon.
Shame on them
Wtf Sony this looks more interesting than any IP you have right now besides TloU and maybe Horizon.
Shame on them
Wtf Sony this looks more interesting than any IP you have right now besides TloU and maybe Horizon.
Shame on them
I think Sony would agree as the art is probably what helped the game get greenlit. Unfortunately they were putting together a video game, not a coffee table art book so at some point you have to deliver an actual game and from the sounds of it they were unable to do this.
From these concept art can you tell me if sci-fi or fantasy? Or is it combination? Can you tell me if it's shooter or melee focused? Does it have platforming? Is it story driven or loot driven? Is RPG or action adventure? Or maybe it has horror elements, those horses remind me off gothic horrors. Heck can you even tell me if it's first person or third person?Wtf Sony this looks more interesting than any IP you have right now besides TloU and maybe Horizon.
Shame on them
Doesn't work as in "no matter what we do, we can't seem to make this concept fun or interesting as an actual game."
The problem people have is when a game is officially announced at a big press event and then cancelled a year later after people actually buy the console with the expectation of playing that game.
Game was prototyped, didn't work. Was cancelled. The end.We need a documentary on this.
turns out that if you throw enough mud at the wall, eventually you have a wall covered in mudDoesn't work as in "no matter what we do, we can't seem to make this concept fun or interesting as an actual game."